146 lines
4.1 KiB
C
146 lines
4.1 KiB
C
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/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Portions of this code are adapted from LedEffects Snake by Robert Atkins: https://bitbucket.org/ratkins/ledeffects/src/26ed3c51912af6fac5f1304629c7b4ab7ac8ca4b/Snake.cpp?at=default
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* Copyright (c) 2013 Robert Atkins
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternSnake_H
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#define PatternSnake_H
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class PatternSnake : public Drawable {
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private:
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static const byte SNAKE_LENGTH = 16;
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CRGB colors[SNAKE_LENGTH];
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uint8_t initialHue;
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enum Direction {
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UP, DOWN, LEFT, RIGHT
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};
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struct Pixel {
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uint8_t x;
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uint8_t y;
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};
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struct Snake {
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Pixel pixels[SNAKE_LENGTH];
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Direction direction;
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void newDirection() {
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switch (direction) {
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case UP:
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case DOWN:
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direction = random(0, 2) == 1 ? RIGHT : LEFT;
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break;
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case LEFT:
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case RIGHT:
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direction = random(0, 2) == 1 ? DOWN : UP;
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default:
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break;
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}
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}
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void shuffleDown() {
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for (byte i = SNAKE_LENGTH - 1; i > 0; i--) {
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pixels[i] = pixels[i - 1];
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}
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}
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void reset() {
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direction = UP;
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for (int i = 0; i < SNAKE_LENGTH; i++) {
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pixels[i].x = 0;
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pixels[i].y = 0;
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}
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}
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void move() {
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switch (direction) {
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case UP:
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pixels[0].y = (pixels[0].y + 1) % MATRIX_HEIGHT;
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break;
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case LEFT:
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pixels[0].x = (pixels[0].x + 1) % MATRIX_WIDTH;
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break;
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case DOWN:
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pixels[0].y = pixels[0].y == 0 ? MATRIX_HEIGHT - 1 : pixels[0].y - 1;
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break;
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case RIGHT:
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pixels[0].x = pixels[0].x == 0 ? MATRIX_WIDTH - 1 : pixels[0].x - 1;
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break;
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}
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}
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void draw(CRGB colors[SNAKE_LENGTH]) {
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for (byte i = 0; i < SNAKE_LENGTH; i++) {
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effects.leds[XY(pixels[i].x, pixels[i].y)] = colors[i] %= (255 - i * (255 / SNAKE_LENGTH));
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}
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}
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};
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static const int snakeCount = 6;
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Snake snakes[snakeCount];
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public:
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PatternSnake() {
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name = (char *)"Snake";
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for (int i = 0; i < snakeCount; i++) {
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Snake* snake = &snakes[i];
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snake->reset();
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}
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}
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void start()
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{
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effects.ClearFrame();
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}
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unsigned int drawFrame() {
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fill_palette(colors, SNAKE_LENGTH, initialHue++, 5, effects.currentPalette, 255, LINEARBLEND);
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for (int i = 0; i < snakeCount; i++) {
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Snake* snake = &snakes[i];
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snake->shuffleDown();
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if (random(10) > 7) {
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snake->newDirection();
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}
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snake->move();
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snake->draw(colors);
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}
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effects.ShowFrame();
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return 30;
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}
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};
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#endif
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