339 lines
9.8 KiB
C++
339 lines
9.8 KiB
C++
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/**
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* Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
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*
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* Requires FastLED
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*
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* Faptastic 2020
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**/
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#include "Layer.h"
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// For adafruit
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void Layer::drawPixel(int16_t x, int16_t y, uint16_t color) {
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// 565 color conversion
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uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
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uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
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uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
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drawPixel(x, y, CRGB(r,g,b));
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}
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void Layer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
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drawPixel(x, y, CRGB(r,g,b));
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}
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void Layer::drawPixel(int16_t x, int16_t y, CRGB color) {
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if( x >= LAYER_WIDTH || x < 0) return; // 0;
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if( y >= LAYER_HEIGHT || y < 0) return; // 0;
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pixels->data[y][x] = color;
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//pixel[XY(x,y)] = color;
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}
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void Layer::dim(byte value) {
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// nscale8 max value is 255, or it'll flip back to 0
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// (documentation is wrong when it says x/256), it's actually x/255
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++) {
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pixels->data[y][x].nscale8(value);
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}}
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// for (int i = 0; i < NUM_PIXELS; i++) pixel[i].nscale8(value);
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}
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void Layer::clear() {
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memset(pixels, BLACK_BACKGROUND_PIXEL_COLOUR, sizeof(layerPixels) );
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}
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void Layer::display() {
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CRGB _pixel = 0 ;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//_pixel = pixel[XY(x, y)];
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_pixel = pixels->data[y][x];
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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/*
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if ( !transparency_enabled ){
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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} else {
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if (_pixel != transparency_colour) {
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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}
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}
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*/
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} // end loop to copy fast led to the dma matrix
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}
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} // display
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void Layer::overridePixelColor(int r, int g, int b) {
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CRGB _pixel = 0 ;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//_pixel = pixel[XY(x, y)];
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_pixel = pixels->data[y][x];
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if (_pixel != transparency_colour) {
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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}
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} // end loop to copy fast led to the dma matrix
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}
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}
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// default value is in definition
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void Layer::drawCentreText(const char *buf, textPosition textPos, const GFXfont *f, CRGB color, int yadjust)
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{
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int16_t x1, y1;
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uint16_t w, h;
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setTextWrap(false);
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if (f) { // Font struct pointer passed in?
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setFont((GFXfont *)f);
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} else { // NULL passed. Current font struct defined?
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setFont(); // use default
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}
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// getTextBounds isn't correct for variable width fonts
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getTextBounds(buf, 0, 0, &x1, &y1, &w, &h); //calc width of new string
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//Serial.printf("The width of the text is %d pixels, the height is %d pixels.\n", w,h);
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/*
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From: https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts
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For example, whereas the cursor position when printing with the classic font identified
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the top-left corner of the character cell, with new fonts the cursor position indicates the baseline —
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the bottom-most row — of subsequent text. Characters may vary in size and width, and don’t
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necessarily begin at the exact cursor column (as in below, this character starts one pixel
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left of the cursor, but others may be on or to the right of it).
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*/
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if (!f) {
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if (textPos == TOP) {
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setCursor((LAYER_WIDTH - w) / 2, 0); // top
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} else if (textPos == BOTTOM) {
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setCursor((LAYER_WIDTH - w) / 2, LAYER_HEIGHT - h);
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} else { // middle
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setCursor((LAYER_WIDTH - w) / 2, (LAYER_HEIGHT - h) / 2); // top
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}
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}
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else // custom font
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/* As we can't reliable know what is the actual FIRST and last 'lit' pixel, we need to check what was printed to the layer.*/
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{
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int wstart = 0;
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if (w > 42) wstart = (LAYER_WIDTH - w) / 2;
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else wstart = (LAYER_WIDTH - w) / 2;
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if (textPos == TOP) {
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setCursor(wstart, h+yadjust); // top
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} else if (textPos == BOTTOM) {
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setCursor(wstart+1, (LAYER_HEIGHT-1)+yadjust);
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} else { // middle
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setCursor( wstart, ((LAYER_HEIGHT/2) + (h/2)) + yadjust);
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}
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//Serial.printf("Layer: x1: %d, y1: %d, w: %d, h: %d.\n", x1, y1, w, h);
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}
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// setCursor(0,16);
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setTextColor(this->color565(color.r, color.g, color.b)); // Need to confirm from FastLed CRGB to adafruit 565
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print(buf);
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} // end drawCentreText
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// Move the contents of the screen left (-ve) or right (+ve)
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void Layer::moveX(int offset)
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{
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if(offset > 0) { // move right
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// Sprintln("Moving right");
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for(int x = LAYER_WIDTH - 1; x >= 0; x--){ // 63 to 0
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for(int y = 0; y < LAYER_HEIGHT; y++){ // 0 to 31
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if (x - offset >= 0)
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{
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// Serial.printf("setting y %d x %d to y %d x %d\n", y, x, y, x-offset);
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pixels->data[y][x] = pixels->data[y][x-offset];
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}
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else {
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pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
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}
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}
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}
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} else { // move left
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// Sprintln("Moving Left");
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for(int x = 0; x <=LAYER_WIDTH - 1; x++){
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for(int y = 0; y < LAYER_HEIGHT; y++){
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if ( x > (LAYER_WIDTH-1)+offset )
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{
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pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
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//Serial.println("eh?");
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}
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else
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{
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pixels->data[y][x] = pixels->data[y][x-offset];
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// Serial.println("eh?");
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}
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}
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}
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}
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}
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// Find the leftmost and rightmost pixels across all rows. Centre the contents of the layer.
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void Layer::autoCenterX()
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{
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int leftmost_x = 0, rightmost_x = 0, adjusted_leftmost_x = 0;
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// Find leftmost
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for(int x = 0; x < LAYER_WIDTH; x++) {
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for(int y = 0; y < LAYER_HEIGHT; y++) {
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if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
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{
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leftmost_x = x;
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//Serial.printf("Left most x pixel is %d\n", leftmost_x);
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goto rightmost;
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}
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}
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}
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rightmost:
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for(int x = LAYER_WIDTH-1; x >= 0; x--) {
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for(int y = 0; y < LAYER_HEIGHT; y++) {
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if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
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{
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rightmost_x = x+1;
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//Serial.printf("Right most x pixel is %d\n", rightmost_x);
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goto centreit;
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}
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}
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}
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centreit:
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adjusted_leftmost_x = ( LAYER_WIDTH - (rightmost_x - leftmost_x))/2;
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//Serial.printf("Adjusted: %d, Moving x coords by %d pixels.\n", adjusted_leftmost_x, adjusted_leftmost_x-leftmost_x);
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moveX(adjusted_leftmost_x-leftmost_x);
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} // end autoCentreX
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void Layer::moveY(int delta)
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{
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}
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Layer::~Layer(void)
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{
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free(pixels);
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}
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/* Merge FastLED layers into a super layer and display. Definition */
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namespace LayerCompositor
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{
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/*
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* Display the foreground pixels if they're not the background/transparent color.
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* If not, then fill with whatever is in the background.
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*
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* writeToBg = write the result back to the _bgLayer, and not directly to the output device!
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* -> no need to do a subsequent bgLayer.display() otherwise.
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*/
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void Stack(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeBackToBg)
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{
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
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if (_fgLayer.pixels->data[y][x] == _fgLayer.transparency_colour) // foreground is transparent, show the _bgLayer colors
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{
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if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
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_bgLayer.pixels->data[y][x] = _bgLayer.pixels->data[y][x];
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else
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disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
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} // if the foreground is NOT transparent, then print whatever is the bg
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else
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{
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if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
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_bgLayer.pixels->data[y][x] = _fgLayer.pixels->data[y][x];
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else
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disp.drawPixelRGB888(x,y, _fgLayer.pixels->data[y][x].r, _fgLayer.pixels->data[y][x].g, _fgLayer.pixels->data[y][x].b );
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}
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} // end x loop
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} // end y loop
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} // end stack
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/*
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* Where the foreground pixels are not the background/transparent color, populate with
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* whatever is in the background.
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*/
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void Siloette(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
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{
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//const Layer *bg = &_bgLayer;
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//const Layer *fg = &_fgLayer;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
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if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
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{
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disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
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} // if the foreground is transparent, then print whatever is the bg
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else
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{
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disp.drawPixelRGB888(x,y, 0,0,0);
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}
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} // end x loop
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} // end y loop
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} // end stack
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void Blend(RGB64x32MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio)
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{
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CRGB _pixel = 0 ;
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for (int y = 0; y < LAYER_HEIGHT; y++)
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{
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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/*
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// set the blend ratio for the video cross fade
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// (set ratio to 127 for a constant 50% / 50% blend)
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uint8_t ratio = beatsin8(5);
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*/
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_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
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// https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
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disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
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} // end x loop
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} // end y loop
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} // end blend
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}
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