2019-05-11 16:20:53 +02:00
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/*
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* Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Portions of this code are adapted from "Noise Smearing" by Stefan Petrick: https://gist.githubusercontent.com/embedded-creations/5cd47d83cb0e04f4574d/raw/ebf6a82b4755d55cfba3bf6598f7b19047f89daf/NoiseSmearing.ino
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* Copyright (c) 2014 Stefan Petrick
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* http://www.stefan-petrick.de/wordpress_beta
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef PatternNoiseSmearing_H
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#define PatternNoiseSmearing_H
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byte patternNoiseSmearingHue = 0;
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class PatternMultipleStream : public Drawable {
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public:
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PatternMultipleStream() {
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name = (char *)"MultipleStream";
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}
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// this pattern draws two points to the screen based on sin/cos if a counter
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// (comment out NoiseSmearWithRadius to see pattern of pixels)
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// these pixels are smeared by a large radius, giving a lot of movement
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// the image is dimmed before each drawing to not saturate the screen with color
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// the smear has an offset so the pixels usually have a trail leading toward the upper left
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unsigned int drawFrame() {
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static unsigned long counter = 0;
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#if 0
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// this counter lets put delays between each frame and still get the same animation
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counter++;
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#else
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// this counter updates in real time and can't be slowed down for debugging
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counter = millis() / 10;
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#endif
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byte x1 = 4 + sin8(counter * 2) / 10;
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byte x2 = 8 + sin8(counter * 2) / 16;
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byte y2 = 8 + cos8((counter * 2) / 3) / 16;
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effects.leds[XY(x1, x2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
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effects.leds[XY(x2, y2)] = effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 128);
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(8);
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effects.MoveFractionalNoiseX();
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effects.MoveY(8);
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effects.MoveFractionalNoiseY();
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patternNoiseSmearingHue++;
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return 0;
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}
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};
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class PatternMultipleStream2 : public Drawable {
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public:
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PatternMultipleStream2() {
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name = (char *)"MultipleStream2";
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}
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unsigned int drawFrame() {
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effects.DimAll(230); effects.ShowFrame();
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byte xx = 4 + sin8(millis() / 9) / 10;
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byte yy = 4 + cos8(millis() / 10) / 10;
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effects.leds[XY(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
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xx = 8 + sin8(millis() / 10) / 16;
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yy = 8 + cos8(millis() / 7) / 16;
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effects.leds[XY(xx, yy)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 80);
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effects.leds[XY(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue + 160);
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noise_x += 1000;
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noise_y += 1000;
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noise_z += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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effects.MoveFractionalNoiseY(4);
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effects.MoveY(3);
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effects.MoveFractionalNoiseX(4);
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patternNoiseSmearingHue++;
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return 0;
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}
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};
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class PatternMultipleStream3 : public Drawable {
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public:
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PatternMultipleStream3() {
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name = (char *)"MultipleStream3";
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}
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unsigned int drawFrame() {
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//CLS();
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effects.DimAll(235); effects.ShowFrame();
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for (uint8_t i = 3; i < 32; i = i + 4) {
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effects.leds[XY(i, 15)] += effects.ColorFromCurrentPalette(i * 8);
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}
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_z += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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effects.MoveFractionalNoiseY(4);
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effects.MoveY(3);
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effects.MoveFractionalNoiseX(4);
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effects.ShowFrame();
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return 1;
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}
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};
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class PatternMultipleStream4 : public Drawable {
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public:
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PatternMultipleStream4() {
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name = (char *)"MultipleStream4";
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}
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unsigned int drawFrame() {
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//CLS();
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effects.DimAll(235); effects.ShowFrame();
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effects.leds[XY(15, 15)] += effects.ColorFromCurrentPalette(patternNoiseSmearingHue);
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(8);
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effects.MoveFractionalNoiseX();
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effects.MoveY(8);
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effects.MoveFractionalNoiseY();
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patternNoiseSmearingHue++;
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return 0;
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}
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};
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class PatternMultipleStream5 : public Drawable {
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public:
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PatternMultipleStream5() {
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name = (char *)"MultipleStream5";
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}
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unsigned int drawFrame() {
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//CLS();
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effects.DimAll(235); effects.ShowFrame();
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for (uint8_t i = 3; i < 32; i = i + 4) {
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effects.leds[XY(i, 31)] += effects.ColorFromCurrentPalette(i * 8);
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}
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_z += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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effects.MoveFractionalNoiseY(4);
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effects.MoveY(4);
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effects.MoveFractionalNoiseX(4);
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return 0;
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}
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};
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class PatternMultipleStream8 : public Drawable {
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public:
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PatternMultipleStream8() {
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name = (char *)"MultipleStream8";
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}
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unsigned int drawFrame() {
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effects.DimAll(230); effects.ShowFrame();
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// draw grid of rainbow dots on top of the dimmed image
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for (uint8_t y = 1; y < 32; y = y + 6) {
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for (uint8_t x = 1; x < 32; x = x + 6) {
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effects.leds[XY(x, y)] += effects.ColorFromCurrentPalette((x * y) / 4);
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}
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}
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_z += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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effects.MoveFractionalNoiseX(4);
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effects.MoveY(3);
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effects.MoveFractionalNoiseY(4);
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return 0;
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}
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};
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class PatternPaletteSmear : public Drawable {
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public:
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PatternPaletteSmear() {
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name = (char *)"PaletteSmear";
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}
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unsigned int drawFrame() {
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effects.DimAll(170); effects.ShowFrame();
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// draw a rainbow color palette
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2024-07-28 23:00:45 +02:00
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for (uint8_t y = 0; y < VPANEL_H; y++) {
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for (uint8_t x = 0; x < VPANEL_W; x++) {
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2019-05-11 16:20:53 +02:00
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effects.leds[XY(x, y)] += effects.ColorFromCurrentPalette(x * 8, y * 8 + 7);
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}
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}
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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//effects.MoveFractionalNoiseY(4);
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effects.MoveY(3);
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effects.MoveFractionalNoiseX(4);
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effects.ShowFrame();
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return 0;
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}
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};
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class PatternRainbowFlag : public Drawable {
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public:
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PatternRainbowFlag() {
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name = (char *)"RainbowFlag";
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}
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unsigned int drawFrame() {
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effects.DimAll(10); effects.ShowFrame();
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CRGB rainbow[7] = {
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CRGB::Red,
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CRGB::Orange,
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CRGB::Yellow,
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CRGB::Green,
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CRGB::Blue,
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CRGB::Violet
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};
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uint8_t y = 2;
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for (uint8_t c = 0; c < 6; c++) {
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for (uint8_t j = 0; j < 5; j++) {
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2024-07-28 23:00:45 +02:00
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for (uint8_t x = 0; x < VPANEL_W; x++) {
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2019-05-11 16:20:53 +02:00
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effects.leds[XY(x, y)] += rainbow[c];
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}
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y++;
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2024-07-28 23:00:45 +02:00
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if (y >= VPANEL_H)
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2019-05-11 16:20:53 +02:00
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break;
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}
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}
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// Noise
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noise_x += 1000;
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noise_y += 1000;
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noise_scale_x = 4000;
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noise_scale_y = 4000;
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effects.FillNoise();
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effects.MoveX(3);
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effects.MoveFractionalNoiseY(4);
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effects.MoveY(3);
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effects.MoveFractionalNoiseX(4);
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return 0;
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}
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};
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#endif
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