ESP32-HUB75-MatrixPanel-DMA/examples/AuroraDemo/Geometry.h

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2019-05-11 16:20:53 +02:00
/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Portions of this code are adapted from Noel Bundy's work: https://github.com/TwystNeko/Object3d
* Copyright (c) 2014 Noel Bundy
*
* Portions of this code are adapted from the Petty library: https://code.google.com/p/peggy/
* Copyright (c) 2008 Windell H Oskay. All right reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef Geometry_H
#define Geometry_H
struct Vertex
{
float x, y, z;
Vertex()
{
this->set(0, 0, 0);
}
Vertex(float x, float y, float z)
{
this->set(x, y, z);
}
void set(float x, float y, float z)
{
this->x = x;
this->y = y;
this->z = z;
}
};
struct EdgePoint
{
int x, y;
boolean visible;
EdgePoint()
{
this->set(0, 0);
this->visible = false;
}
void set(int a, int b)
{
this->x = a;
this->y = b;
}
};
struct Point
{
float x, y;
Point()
{
set(0, 0);
}
Point(float x, float y)
{
set(x, y);
}
void set(float x, float y)
{
this->x = x;
this->y = y;
}
};
struct squareFace
{
int length;
int sommets[4];
int ed[4];
squareFace()
{
set(-1, -1, -1, -1);
}
squareFace(int a, int b, int c, int d)
{
this->length = 4;
this->sommets[0] = a;
this->sommets[1] = b;
this->sommets[2] = c;
this->sommets[3] = d;
}
void set(int a, int b, int c, int d)
{
this->length = 4;
this->sommets[0] = a;
this->sommets[1] = b;
this->sommets[2] = c;
this->sommets[3] = d;
}
};
struct triFace
{
int length;
int sommets[3];
int ed[3];
triFace()
{
set(-1,-1,-1);
}
triFace(int a, int b, int c)
{
this->length =3;
this->sommets[0]=a;
this->sommets[1]=b;
this->sommets[2]=c;
}
void set(int a, int b, int c)
{
this->length =3;
this->sommets[0]=a;
this->sommets[1]=b;
this->sommets[2]=c;
}
};
#endif