2020-09-13 16:56:29 +02:00
|
|
|
/*
|
|
|
|
*
|
|
|
|
* Inspired by and based on a loading animation for Prismata by Lunarch Studios:
|
|
|
|
* http://www.reddit.com/r/gifs/comments/2on8si/connecting_to_server_so_mesmerizing/cmow0sz
|
|
|
|
*
|
|
|
|
* Lunarch Studios Inc. hereby publishes the Actionscript 3 source code pasted in this
|
|
|
|
* comment under the Creative Commons CC0 1.0 Universal Public Domain Dedication.
|
|
|
|
* Lunarch Studios Inc. waives all rights to the work worldwide under copyright law,
|
|
|
|
* including all related and neighboring rights, to the extent allowed by law.
|
|
|
|
* You can copy, modify, distribute and perform the work, even for commercial purposes,
|
|
|
|
* all without asking permission.
|
|
|
|
*
|
|
|
|
* Aurora: https://github.com/pixelmatix/aurora
|
|
|
|
* Copyright (c) 2014 Jason Coon
|
|
|
|
*
|
|
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy of
|
|
|
|
* this software and associated documentation files (the "Software"), to deal in
|
|
|
|
* the Software without restriction, including without limitation the rights to
|
|
|
|
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
|
|
|
|
* the Software, and to permit persons to whom the Software is furnished to do so,
|
|
|
|
* subject to the following conditions:
|
|
|
|
*
|
|
|
|
* The above copyright notice and this permission notice shall be included in all
|
|
|
|
* copies or substantial portions of the Software.
|
|
|
|
*
|
|
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
|
|
|
|
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
|
|
|
|
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
|
|
|
|
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
|
|
|
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef PatternPendulumWave_H
|
|
|
|
#define PatternPendulumWave_H
|
|
|
|
|
2020-12-19 18:28:47 +01:00
|
|
|
#define WAVE_BPM 25
|
|
|
|
#define AMP_BPM 2
|
|
|
|
#define SKEW_BPM 4
|
|
|
|
#define WAVE_TIMEMINSKEW VPANEL_W/8
|
|
|
|
#define WAVE_TIMEMAXSKEW VPANEL_W/2
|
|
|
|
|
2020-09-13 16:56:29 +02:00
|
|
|
class PatternPendulumWave : public Drawable {
|
|
|
|
public:
|
|
|
|
PatternPendulumWave() {
|
|
|
|
name = (char *)"Pendulum Wave";
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int drawFrame() {
|
2020-12-19 18:28:47 +01:00
|
|
|
effects.ClearFrame();
|
2020-09-13 16:56:29 +02:00
|
|
|
|
2020-12-19 18:28:47 +01:00
|
|
|
for (int x = 0; x < VPANEL_W; ++x)
|
2020-09-13 16:56:29 +02:00
|
|
|
{
|
2020-12-19 18:28:47 +01:00
|
|
|
uint16_t amp = beatsin16(AMP_BPM, VPANEL_H/8, VPANEL_H-1);
|
|
|
|
uint16_t offset = (VPANEL_H - beatsin16(AMP_BPM, 0, VPANEL_H))/2;
|
|
|
|
|
|
|
|
uint8_t y = beatsin16(WAVE_BPM, 0, amp, x*beatsin16(SKEW_BPM, WAVE_TIMEMINSKEW, WAVE_TIMEMAXSKEW)) + offset;
|
|
|
|
|
2020-09-13 16:56:29 +02:00
|
|
|
effects.drawBackgroundFastLEDPixelCRGB(x, y, effects.ColorFromCurrentPalette(x * 7));
|
|
|
|
}
|
2020-12-19 18:28:47 +01:00
|
|
|
effects.ShowFrame();
|
|
|
|
return 20;
|
2020-09-13 16:56:29 +02:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif
|