2018-12-25 11:06:20 +01:00
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// Adafruit_NeoMatrix example for single NeoPixel Shield.
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// By Marc MERLIN <marc_soft@merlins.org>
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// Contains code (c) Adafruit, license BSD
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2018-12-25 11:54:55 +01:00
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#include <ESP32-RGB64x32MatrixPanel-I2S-DMA.h>
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RGB64x32MatrixPanel_I2S_DMA matrix;
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2018-12-25 11:06:20 +01:00
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#include "smileytongue24.h"
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// Panel Matrix doesn't fully work like Neomatrix (which I wrote this
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// demo for), so map a few calls to be compatible. The rest comes from
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// Adafruit::GFX and works the same on both backends.
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#define setBrightness(x) fillScreen(0) // no-op, no brightness on this board
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#define clear() fillScreen(0)
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2018-12-25 11:54:55 +01:00
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#define show() drawPixel(0, 0, 0); // no show method in this GFX implementation
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#define Color(x,y,z) color444(x/16,y/16,z/16)
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2018-12-25 11:06:20 +01:00
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// Define matrix width and height.
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2018-12-25 11:54:55 +01:00
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#define mw 64
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#define mh 32
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2018-12-25 11:06:20 +01:00
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2018-12-25 11:54:55 +01:00
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// This could also be defined as matrix.color(255,0,0) but those defines
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2018-12-25 11:06:20 +01:00
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// are meant to work for Adafruit::GFX backends that are lacking color()
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#define LED_BLACK 0
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#define LED_RED_VERYLOW (3 << 11)
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#define LED_RED_LOW (7 << 11)
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#define LED_RED_MEDIUM (15 << 11)
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#define LED_RED_HIGH (31 << 11)
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#define LED_GREEN_VERYLOW (1 << 5)
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#define LED_GREEN_LOW (15 << 5)
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#define LED_GREEN_MEDIUM (31 << 5)
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#define LED_GREEN_HIGH (63 << 5)
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#define LED_BLUE_VERYLOW 3
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#define LED_BLUE_LOW 7
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#define LED_BLUE_MEDIUM 15
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#define LED_BLUE_HIGH 31
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#define LED_ORANGE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW)
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#define LED_ORANGE_LOW (LED_RED_LOW + LED_GREEN_LOW)
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#define LED_ORANGE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM)
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#define LED_ORANGE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH)
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#define LED_PURPLE_VERYLOW (LED_RED_VERYLOW + LED_BLUE_VERYLOW)
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#define LED_PURPLE_LOW (LED_RED_LOW + LED_BLUE_LOW)
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#define LED_PURPLE_MEDIUM (LED_RED_MEDIUM + LED_BLUE_MEDIUM)
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#define LED_PURPLE_HIGH (LED_RED_HIGH + LED_BLUE_HIGH)
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#define LED_CYAN_VERYLOW (LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
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#define LED_CYAN_LOW (LED_GREEN_LOW + LED_BLUE_LOW)
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#define LED_CYAN_MEDIUM (LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
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#define LED_CYAN_HIGH (LED_GREEN_HIGH + LED_BLUE_HIGH)
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#define LED_WHITE_VERYLOW (LED_RED_VERYLOW + LED_GREEN_VERYLOW + LED_BLUE_VERYLOW)
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#define LED_WHITE_LOW (LED_RED_LOW + LED_GREEN_LOW + LED_BLUE_LOW)
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#define LED_WHITE_MEDIUM (LED_RED_MEDIUM + LED_GREEN_MEDIUM + LED_BLUE_MEDIUM)
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#define LED_WHITE_HIGH (LED_RED_HIGH + LED_GREEN_HIGH + LED_BLUE_HIGH)
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static const uint8_t PROGMEM
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mono_bmp[][8] =
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{
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{ // 0: checkered 1
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B10101010,
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B01010101,
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B10101010,
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B01010101,
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B10101010,
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B01010101,
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B10101010,
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B01010101,
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},
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{ // 1: checkered 2
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B01010101,
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B10101010,
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B01010101,
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B10101010,
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B01010101,
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B10101010,
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B01010101,
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B10101010,
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},
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{ // 2: smiley
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B00111100,
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B01000010,
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B10100101,
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B10000001,
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B10100101,
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B10011001,
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B01000010,
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B00111100 },
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{ // 3: neutral
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B00111100,
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B01000010,
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B10100101,
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B10000001,
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B10111101,
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B10000001,
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B01000010,
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B00111100 },
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{ // 4; frowny
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B00111100,
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B01000010,
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B10100101,
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B10000001,
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B10011001,
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B10100101,
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B01000010,
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B00111100 },
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};
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static const uint16_t PROGMEM
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// These bitmaps were written for a backend that only supported
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// 4 bits per color with Blue/Green/Red ordering while neomatrix
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// uses native 565 color mapping as RGB.
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// I'm leaving the arrays as is because it's easier to read
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// which color is what when separated on a 4bit boundary
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// The demo code will modify the arrays at runtime to be compatible
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// with the neomatrix color ordering and bit depth.
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RGB_bmp[][64] = {
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// 00: blue, blue/red, red, red/green, green, green/blue, blue, white
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{ 0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
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0x101, 0x202, 0x303, 0x404, 0x606, 0x808, 0xA0A, 0xF0F,
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0x001, 0x002, 0x003, 0x004, 0x006, 0x008, 0x00A, 0x00F,
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0x011, 0x022, 0x033, 0x044, 0x066, 0x088, 0x0AA, 0x0FF,
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0x010, 0x020, 0x030, 0x040, 0x060, 0x080, 0x0A0, 0x0F0,
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0x110, 0x220, 0x330, 0x440, 0x660, 0x880, 0xAA0, 0xFF0,
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0x100, 0x200, 0x300, 0x400, 0x600, 0x800, 0xA00, 0xF00,
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0x111, 0x222, 0x333, 0x444, 0x666, 0x888, 0xAAA, 0xFFF, },
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// 01: grey to white
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{ 0x111, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
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0x222, 0x222, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
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0x333, 0x333, 0x333, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
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0x555, 0x555, 0x555, 0x555, 0x777, 0x999, 0xAAA, 0xFFF,
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0x777, 0x777, 0x777, 0x777, 0x777, 0x999, 0xAAA, 0xFFF,
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0x999, 0x999, 0x999, 0x999, 0x999, 0x999, 0xAAA, 0xFFF,
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0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xAAA, 0xFFF,
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0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, 0xFFF, },
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// 02: low red to high red
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{ 0x001, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
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0x002, 0x002, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
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0x003, 0x003, 0x003, 0x005, 0x007, 0x009, 0x00A, 0x00F,
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0x005, 0x005, 0x005, 0x005, 0x007, 0x009, 0x00A, 0x00F,
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0x007, 0x007, 0x007, 0x007, 0x007, 0x009, 0x00A, 0x00F,
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0x009, 0x009, 0x009, 0x009, 0x009, 0x009, 0x00A, 0x00F,
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0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00A, 0x00F,
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0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, 0x00F, },
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// 03: low green to high green
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{ 0x010, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
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0x020, 0x020, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
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0x030, 0x030, 0x030, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
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0x050, 0x050, 0x050, 0x050, 0x070, 0x090, 0x0A0, 0x0F0,
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0x070, 0x070, 0x070, 0x070, 0x070, 0x090, 0x0A0, 0x0F0,
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0x090, 0x090, 0x090, 0x090, 0x090, 0x090, 0x0A0, 0x0F0,
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0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0A0, 0x0F0,
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0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, 0x0F0, },
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// 04: low blue to high blue
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{ 0x100, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
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0x200, 0x200, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
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0x300, 0x300, 0x300, 0x500, 0x700, 0x900, 0xA00, 0xF00,
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0x500, 0x500, 0x500, 0x500, 0x700, 0x900, 0xA00, 0xF00,
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0x700, 0x700, 0x700, 0x700, 0x700, 0x900, 0xA00, 0xF00,
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0x900, 0x900, 0x900, 0x900, 0x900, 0x900, 0xA00, 0xF00,
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0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xA00, 0xF00,
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0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, 0xF00, },
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// 05: 1 black, 2R, 2O, 2G, 1B with 4 blue lines rising right
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{ 0x000, 0x200, 0x000, 0x400, 0x000, 0x800, 0x000, 0xF00,
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0x000, 0x201, 0x002, 0x403, 0x004, 0x805, 0x006, 0xF07,
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0x008, 0x209, 0x00A, 0x40B, 0x00C, 0x80D, 0x00E, 0xF0F,
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0x000, 0x211, 0x022, 0x433, 0x044, 0x855, 0x066, 0xF77,
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0x088, 0x299, 0x0AA, 0x4BB, 0x0CC, 0x8DD, 0x0EE, 0xFFF,
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0x000, 0x210, 0x020, 0x430, 0x040, 0x850, 0x060, 0xF70,
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0x080, 0x290, 0x0A0, 0x4B0, 0x0C0, 0x8D0, 0x0E0, 0xFF0,
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0x000, 0x200, 0x000, 0x500, 0x000, 0x800, 0x000, 0xF00, },
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// 06: 4 lines of increasing red and then green
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{ 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
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0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
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0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
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0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
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0x000, 0x000, 0x010, 0x010, 0x020, 0x020, 0x030, 0x030,
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0x040, 0x040, 0x050, 0x050, 0x060, 0x060, 0x070, 0x070,
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0x080, 0x080, 0x090, 0x090, 0x0A0, 0x0A0, 0x0B0, 0x0B0,
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0x0C0, 0x0C0, 0x0D0, 0x0D0, 0x0E0, 0x0E0, 0x0F0, 0x0F0, },
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// 07: 4 lines of increasing red and then blue
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{ 0x000, 0x000, 0x001, 0x001, 0x002, 0x002, 0x003, 0x003,
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0x004, 0x004, 0x005, 0x005, 0x006, 0x006, 0x007, 0x007,
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0x008, 0x008, 0x009, 0x009, 0x00A, 0x00A, 0x00B, 0x00B,
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0x00C, 0x00C, 0x00D, 0x00D, 0x00E, 0x00E, 0x00F, 0x00F,
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0x000, 0x000, 0x100, 0x100, 0x200, 0x200, 0x300, 0x300,
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0x400, 0x400, 0x500, 0x500, 0x600, 0x600, 0x700, 0x700,
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0x800, 0x800, 0x900, 0x900, 0xA00, 0xA00, 0xB00, 0xB00,
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0xC00, 0xC00, 0xD00, 0xD00, 0xE00, 0xE00, 0xF00, 0xF00, },
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// 08: criss cross of green and red with diagonal blue.
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{ 0xF00, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0x000,
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0x020, 0xF21, 0x023, 0x025, 0x027, 0x02A, 0x02F, 0x020,
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0x040, 0x041, 0xF43, 0x045, 0x047, 0x04A, 0x04F, 0x040,
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0x060, 0x061, 0x063, 0xF65, 0x067, 0x06A, 0x06F, 0x060,
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0x080, 0x081, 0x083, 0x085, 0xF87, 0x08A, 0x08F, 0x080,
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0x0A0, 0x0A1, 0x0A3, 0x0A5, 0x0A7, 0xFAA, 0x0AF, 0x0A0,
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0x0F0, 0x0F1, 0x0F3, 0x0F5, 0x0F7, 0x0FA, 0xFFF, 0x0F0,
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0x000, 0x001, 0x003, 0x005, 0x007, 0x00A, 0x00F, 0xF00, },
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// 09: 2 lines of green, 2 red, 2 orange, 2 green
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{ 0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0,
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0x0F0, 0x0F0, 0x0FF, 0x0FF, 0x00F, 0x00F, 0x0F0, 0x0F0, },
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// 10: multicolor smiley face
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{ 0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000,
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0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
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0x00F, 0x000, 0xF00, 0x000, 0x000, 0xF00, 0x000, 0x00F,
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0x00F, 0x000, 0x000, 0x000, 0x000, 0x000, 0x000, 0x00F,
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0x00F, 0x000, 0x0F0, 0x000, 0x000, 0x0F0, 0x000, 0x00F,
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0x00F, 0x000, 0x000, 0x0F4, 0x0F3, 0x000, 0x000, 0x00F,
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0x000, 0x00F, 0x000, 0x000, 0x000, 0x000, 0x00F, 0x000,
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0x000, 0x000, 0x00F, 0x00F, 0x00F, 0x00F, 0x000, 0x000, },
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};
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// Convert a BGR 4/4/4 bitmap to RGB 5/6/5 used by Adafruit_GFX
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void fixdrawRGBBitmap(int16_t x, int16_t y, const uint16_t *bitmap, int16_t w, int16_t h) {
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uint16_t RGB_bmp_fixed[w * h];
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for (uint16_t pixel=0; pixel<w*h; pixel++) {
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uint8_t r,g,b;
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uint16_t color = pgm_read_word(bitmap + pixel);
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//Serial.print(color, HEX);
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b = (color & 0xF00) >> 8;
|
|
|
|
g = (color & 0x0F0) >> 4;
|
|
|
|
r = color & 0x00F;
|
|
|
|
//Serial.print(" ");
|
|
|
|
//Serial.print(b);
|
|
|
|
//Serial.print("/");
|
|
|
|
//Serial.print(g);
|
|
|
|
//Serial.print("/");
|
|
|
|
//Serial.print(r);
|
|
|
|
//Serial.print(" -> ");
|
|
|
|
// expand from 4/4/4 bits per color to 5/6/5
|
|
|
|
b = map(b, 0, 15, 0, 31);
|
|
|
|
g = map(g, 0, 15, 0, 63);
|
|
|
|
r = map(r, 0, 15, 0, 31);
|
|
|
|
//Serial.print(r);
|
|
|
|
//Serial.print("/");
|
|
|
|
//Serial.print(g);
|
|
|
|
//Serial.print("/");
|
|
|
|
//Serial.print(b);
|
|
|
|
RGB_bmp_fixed[pixel] = (r << 11) + (g << 5) + b;
|
|
|
|
//Serial.print(" -> ");
|
|
|
|
//Serial.println(RGB_bmp_fixed[pixel], HEX);
|
|
|
|
}
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.drawRGBBitmap(x, y, RGB_bmp_fixed, w, h);
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Fill the screen with multiple levels of white to gauge the quality
|
|
|
|
void display_four_white() {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.fillRect(0,0, mw,mh, LED_WHITE_HIGH);
|
|
|
|
matrix.drawRect(1,1, mw-2,mh-2, LED_WHITE_MEDIUM);
|
|
|
|
matrix.drawRect(2,2, mw-4,mh-4, LED_WHITE_LOW);
|
|
|
|
matrix.drawRect(3,3, mw-6,mh-6, LED_WHITE_VERYLOW);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_bitmap(uint8_t bmp_num, uint16_t color) {
|
|
|
|
static uint16_t bmx,bmy;
|
|
|
|
|
|
|
|
// Clear the space under the bitmap that will be drawn as
|
|
|
|
// drawing a single color pixmap does not write over pixels
|
|
|
|
// that are nul, and leaves the data that was underneath
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.fillRect(bmx,bmy, bmx+8,bmy+8, LED_BLACK);
|
|
|
|
matrix.drawBitmap(bmx, bmy, mono_bmp[bmp_num], 8, 8, color);
|
2018-12-25 11:06:20 +01:00
|
|
|
bmx += 8;
|
|
|
|
if (bmx >= mw) bmx = 0;
|
|
|
|
if (!bmx) bmy += 8;
|
|
|
|
if (bmy >= mh) bmy = 0;
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_rgbBitmap(uint8_t bmp_num) {
|
|
|
|
static uint16_t bmx,bmy;
|
|
|
|
|
|
|
|
fixdrawRGBBitmap(bmx, bmy, RGB_bmp[bmp_num], 8, 8);
|
|
|
|
bmx += 8;
|
|
|
|
if (bmx >= mw) bmx = 0;
|
|
|
|
if (!bmx) bmy += 8;
|
|
|
|
if (bmy >= mh) bmy = 0;
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_lines() {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
2018-12-25 11:06:20 +01:00
|
|
|
|
|
|
|
// 4 levels of crossing red lines.
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.drawLine(0,mh/2-2, mw-1,2, LED_RED_VERYLOW);
|
|
|
|
matrix.drawLine(0,mh/2-1, mw-1,3, LED_RED_LOW);
|
|
|
|
matrix.drawLine(0,mh/2, mw-1,mh/2, LED_RED_MEDIUM);
|
|
|
|
matrix.drawLine(0,mh/2+1, mw-1,mh/2+1, LED_RED_HIGH);
|
2018-12-25 11:06:20 +01:00
|
|
|
|
|
|
|
// 4 levels of crossing green lines.
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.drawLine(mw/2-2, 0, mw/2-2, mh-1, LED_GREEN_VERYLOW);
|
|
|
|
matrix.drawLine(mw/2-1, 0, mw/2-1, mh-1, LED_GREEN_LOW);
|
|
|
|
matrix.drawLine(mw/2+0, 0, mw/2+0, mh-1, LED_GREEN_MEDIUM);
|
|
|
|
matrix.drawLine(mw/2+1, 0, mw/2+1, mh-1, LED_GREEN_HIGH);
|
2018-12-25 11:06:20 +01:00
|
|
|
|
|
|
|
// Diagonal blue line.
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.drawLine(0,0, mw-1,mh-1, LED_BLUE_HIGH);
|
|
|
|
matrix.drawLine(0,mh-1, mw-1,0, LED_ORANGE_MEDIUM);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_boxes() {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.drawRect(0,0, mw,mh, LED_BLUE_HIGH);
|
|
|
|
matrix.drawRect(1,1, mw-2,mh-2, LED_GREEN_MEDIUM);
|
|
|
|
matrix.fillRect(2,2, mw-4,mh-4, LED_RED_HIGH);
|
|
|
|
matrix.fillRect(3,3, mw-6,mh-6, LED_ORANGE_MEDIUM);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_circles() {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.drawCircle(mw/2,mh/2, 2, LED_RED_MEDIUM);
|
|
|
|
matrix.drawCircle(mw/2-1-min(mw,mh)/8, mh/2-1-min(mw,mh)/8, min(mw,mh)/4, LED_BLUE_HIGH);
|
|
|
|
matrix.drawCircle(mw/2+1+min(mw,mh)/8, mh/2+1+min(mw,mh)/8, min(mw,mh)/4, LED_ORANGE_MEDIUM);
|
|
|
|
matrix.drawCircle(1,mh-2, 1, LED_GREEN_LOW);
|
|
|
|
matrix.drawCircle(mw-2,1, 1, LED_GREEN_HIGH);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_resolution() {
|
|
|
|
// not wide enough;
|
|
|
|
if (mw<16) return;
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
2018-12-25 11:06:20 +01:00
|
|
|
// Font is 5x7, if display is too small
|
|
|
|
// 8 can only display 1 char
|
|
|
|
// 16 can almost display 3 chars
|
|
|
|
// 24 can display 4 chars
|
|
|
|
// 32 can display 5 chars
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setCursor(0, 0);
|
|
|
|
matrix.setTextColor(matrix.Color(255,0,0));
|
|
|
|
if (mw>10) matrix.print(mw/10);
|
|
|
|
matrix.setTextColor(matrix.Color(255,128,0));
|
|
|
|
matrix.print(mw % 10);
|
|
|
|
matrix.setTextColor(matrix.Color(0,255,0));
|
|
|
|
matrix.print('x');
|
2018-12-25 11:06:20 +01:00
|
|
|
// not wide enough to print 5 chars, go to next line
|
|
|
|
if (mw<25) {
|
2018-12-25 11:54:55 +01:00
|
|
|
if (mh==13) matrix.setCursor(6, 7);
|
2018-12-25 11:06:20 +01:00
|
|
|
else if (mh>=13) {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setCursor(mw-11, 8);
|
2018-12-25 11:06:20 +01:00
|
|
|
} else {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
delay(2000);
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.setCursor(mw-11, 0);
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
}
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setTextColor(matrix.Color(0,255,128));
|
|
|
|
matrix.print(mh/10);
|
|
|
|
matrix.setTextColor(matrix.Color(0,128,255));
|
|
|
|
matrix.print(mh % 10);
|
2018-12-25 11:06:20 +01:00
|
|
|
// enough room for a 2nd line
|
|
|
|
if (mw>25 && mh >14 || mh>16) {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setCursor(0, mh-7);
|
|
|
|
matrix.setTextColor(matrix.Color(0,255,255));
|
|
|
|
if (mw>16) matrix.print('*');
|
|
|
|
matrix.setTextColor(matrix.Color(255,0,0));
|
|
|
|
matrix.print('R');
|
|
|
|
matrix.setTextColor(matrix.Color(0,255,0));
|
|
|
|
matrix.print('G');
|
|
|
|
matrix.setTextColor(matrix.Color(0,0,255));
|
|
|
|
matrix.print("B");
|
|
|
|
matrix.setTextColor(matrix.Color(255,255,0));
|
|
|
|
matrix.print("*");
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
void display_scrollText() {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.setTextWrap(false); // we don't wrap text so it scrolls nicely
|
|
|
|
matrix.setTextSize(1);
|
|
|
|
matrix.setRotation(0);
|
2018-12-25 11:06:20 +01:00
|
|
|
for (int8_t x=7; x>=-42; x--) {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.setCursor(x,0);
|
|
|
|
matrix.setTextColor(LED_GREEN_HIGH);
|
|
|
|
matrix.print("Hello");
|
2018-12-25 11:06:20 +01:00
|
|
|
if (mh>11) {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setCursor(-20-x,mh-7);
|
|
|
|
matrix.setTextColor(LED_ORANGE_HIGH);
|
|
|
|
matrix.print("World");
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
delay(50);
|
|
|
|
}
|
|
|
|
|
2018-12-25 11:54:55 +01:00
|
|
|
// Rotation is broken in this implementation
|
|
|
|
matrix.setRotation(3);
|
|
|
|
matrix.setTextColor(LED_BLUE_HIGH);
|
2018-12-25 11:06:20 +01:00
|
|
|
for (int8_t x=7; x>=-45; x--) {
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
|
|
|
matrix.setCursor(x,mw/2-4);
|
|
|
|
matrix.print("Rotate");
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
delay(50);
|
|
|
|
}
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.setRotation(0);
|
|
|
|
matrix.setCursor(0,0);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
}
|
|
|
|
|
|
|
|
// Scroll within big bitmap so that all if it becomes visible or bounce a small one.
|
|
|
|
// If the bitmap is bigger in one dimension and smaller in the other one, it will
|
|
|
|
// be both panned and bounced in the appropriate dimensions.
|
|
|
|
void display_panOrBounceBitmap (uint8_t bitmapSize) {
|
|
|
|
// keep integer math, deal with values 16 times too big
|
|
|
|
// start by showing upper left of big bitmap or centering if the display is big
|
|
|
|
int16_t xf = max(0, (mw-bitmapSize)/2) << 4;
|
|
|
|
int16_t yf = max(0, (mh-bitmapSize)/2) << 4;
|
|
|
|
// scroll speed in 1/16th
|
|
|
|
int16_t xfc = 6;
|
|
|
|
int16_t yfc = 3;
|
|
|
|
// scroll down and right by moving upper left corner off screen
|
|
|
|
// more up and left (which means negative numbers)
|
|
|
|
int16_t xfdir = -1;
|
|
|
|
int16_t yfdir = -1;
|
|
|
|
|
|
|
|
for (uint16_t i=1; i<1000; i++) {
|
|
|
|
bool updDir = false;
|
|
|
|
|
|
|
|
// Get actual x/y by dividing by 16.
|
|
|
|
int16_t x = xf >> 4;
|
|
|
|
int16_t y = yf >> 4;
|
|
|
|
|
2018-12-25 11:54:55 +01:00
|
|
|
matrix.clear();
|
2018-12-25 11:06:20 +01:00
|
|
|
// bounce 8x8 tri color smiley face around the screen
|
|
|
|
if (bitmapSize == 8) fixdrawRGBBitmap(x, y, RGB_bmp[10], 8, 8);
|
|
|
|
// pan 24x24 pixmap
|
2018-12-25 11:54:55 +01:00
|
|
|
if (bitmapSize == 24) matrix.drawRGBBitmap(x, y, (const uint16_t *)bitmap24, bitmapSize, bitmapSize);
|
|
|
|
matrix.show();
|
2018-12-25 11:06:20 +01:00
|
|
|
|
|
|
|
// Only pan if the display size is smaller than the pixmap
|
|
|
|
if (mw<bitmapSize) {
|
|
|
|
xf += xfc*xfdir;
|
|
|
|
if (xf >= 0) { xfdir = -1; updDir = true ; };
|
|
|
|
// we don't go negative past right corner, go back positive
|
|
|
|
if (xf <= ((mw-bitmapSize) << 4)) { xfdir = 1; updDir = true ; };
|
|
|
|
}
|
|
|
|
if (mh<bitmapSize) {
|
|
|
|
yf += yfc*yfdir;
|
|
|
|
// we shouldn't display past left corner, reverse direction.
|
|
|
|
if (yf >= 0) { yfdir = -1; updDir = true ; };
|
|
|
|
if (yf <= ((mh-bitmapSize) << 4)) { yfdir = 1; updDir = true ; };
|
|
|
|
}
|
|
|
|
// only bounce a pixmap if it's smaller than the display size
|
|
|
|
if (mw>bitmapSize) {
|
|
|
|
xf += xfc*xfdir;
|
|
|
|
// Deal with bouncing off the 'walls'
|
|
|
|
if (xf >= (mw-bitmapSize) << 4) { xfdir = -1; updDir = true ; };
|
|
|
|
if (xf <= 0) { xfdir = 1; updDir = true ; };
|
|
|
|
}
|
|
|
|
if (mh>bitmapSize) {
|
|
|
|
yf += yfc*yfdir;
|
|
|
|
if (yf >= (mh-bitmapSize) << 4) { yfdir = -1; updDir = true ; };
|
|
|
|
if (yf <= 0) { yfdir = 1; updDir = true ; };
|
|
|
|
}
|
|
|
|
|
|
|
|
if (updDir) {
|
|
|
|
// Add -1, 0 or 1 but bind result to 1 to 1.
|
|
|
|
// Let's take 3 is a minimum speed, otherwise it's too slow.
|
|
|
|
xfc = constrain(xfc + random(-1, 2), 3, 16);
|
|
|
|
yfc = constrain(xfc + random(-1, 2), 3, 16);
|
|
|
|
}
|
|
|
|
delay(10);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void loop() {
|
2018-12-25 11:54:55 +01:00
|
|
|
display_four_white();
|
|
|
|
delay(3000);
|
|
|
|
|
2018-12-25 11:06:20 +01:00
|
|
|
// clear the screen after X bitmaps have been displayed and we
|
|
|
|
// loop back to the top left corner
|
|
|
|
// 8x8 => 1, 16x8 => 2, 17x9 => 6
|
|
|
|
static uint8_t pixmap_count = ((mw+7)/8) * ((mh+7)/8);
|
|
|
|
|
|
|
|
Serial.print("Screen pixmap capacity: ");
|
|
|
|
Serial.println(pixmap_count);
|
|
|
|
|
|
|
|
// multicolor bitmap sent as many times as we can display an 8x8 pixmap
|
|
|
|
for (uint8_t i=0; i<=pixmap_count; i++)
|
|
|
|
{
|
|
|
|
display_rgbBitmap(0);
|
|
|
|
}
|
|
|
|
delay(1000);
|
|
|
|
|
|
|
|
display_resolution();
|
|
|
|
delay(3000);
|
|
|
|
|
|
|
|
// Cycle through red, green, blue, display 2 checkered patterns
|
|
|
|
// useful to debug some screen types and alignment.
|
|
|
|
uint16_t bmpcolor[] = { LED_GREEN_HIGH, LED_BLUE_HIGH, LED_RED_HIGH };
|
|
|
|
for (uint8_t i=0; i<3; i++)
|
|
|
|
{
|
|
|
|
display_bitmap(0, bmpcolor[i]);
|
|
|
|
delay(500);
|
|
|
|
display_bitmap(1, bmpcolor[i]);
|
|
|
|
delay(500);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Display 3 smiley faces.
|
|
|
|
for (uint8_t i=2; i<=4; i++)
|
|
|
|
{
|
|
|
|
display_bitmap(i, bmpcolor[i-2]);
|
|
|
|
// If more than one pixmap displayed per screen, display more quickly.
|
|
|
|
delay(mw>8?500:1500);
|
|
|
|
}
|
|
|
|
// If we have multiple pixmaps displayed at once, wait a bit longer on the last.
|
|
|
|
delay(mw>8?1000:500);
|
|
|
|
|
|
|
|
display_lines();
|
|
|
|
delay(3000);
|
|
|
|
|
|
|
|
display_boxes();
|
|
|
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delay(3000);
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display_circles();
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delay(3000);
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for (uint8_t i=0; i<=(sizeof(RGB_bmp)/sizeof(RGB_bmp[0])-1); i++)
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{
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display_rgbBitmap(i);
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delay(mw>8?500:1500);
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}
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// If we have multiple pixmaps displayed at once, wait a bit longer on the last.
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delay(mw>8?1000:500);
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display_scrollText();
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// pan a big pixmap
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display_panOrBounceBitmap(24);
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// bounce around a small one
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display_panOrBounceBitmap(8);
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}
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void setup() {
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Serial.begin(115200);
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2018-12-25 11:54:55 +01:00
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matrix.begin();
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matrix.setTextWrap(false);
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matrix.setBrightness(BRIGHTNESS);
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2018-12-25 11:06:20 +01:00
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// Test full bright of all LEDs. If brightness is too high
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|
// for your current limit (i.e. USB), decrease it.
|
2018-12-25 11:54:55 +01:00
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matrix.fillScreen(LED_WHITE_HIGH);
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matrix.show();
|
2018-12-25 11:06:20 +01:00
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delay(1000);
|
2018-12-25 11:54:55 +01:00
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matrix.clear();
|
2018-12-25 11:06:20 +01:00
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}
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// vim:sts=4:sw=4
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