2019-05-11 16:20:53 +02:00
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/* ------------------------- CUSTOM GPIO PIN MAPPING ------------------------- */
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#define R1_PIN 18
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#define G1_PIN 25
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#define B1_PIN 5
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#define R2_PIN 17
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#define G2_PIN 26
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#define B2_PIN 16
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#define A_PIN 14
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#define B_PIN 27
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#define C_PIN 12
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#define D_PIN 4
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#define E_PIN -1
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#define LAT_PIN 13
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#define OE_PIN 15
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#define CLK_PIN 2
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/* -------------------------- Display Config Initialisation -------------------- */
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#define MATRIX_WIDTH 64
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#define MATRIX_HEIGHT 32
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/* -------------------------- Class Initialisation -------------------------- */
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2020-11-28 09:39:35 +01:00
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#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
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2019-05-11 16:20:53 +02:00
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RGB64x32MatrixPanel_I2S_DMA matrix;
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#include <FastLED.h>
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#include "Effects.h"
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Effects effects;
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#include "Drawable.h"
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#include "Playlist.h"
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//#include "Geometry.h"
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#include "Patterns.h"
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Patterns patterns;
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/* -------------------------- Some variables -------------------------- */
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unsigned long ms_current = 0;
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unsigned long ms_previous = 0;
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unsigned long ms_animation_max_duration = 10000; // 10 seconds
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unsigned long next_frame = 0;
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void setup()
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{
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// Setup serial interface
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Serial.begin(115200);
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delay(250);
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matrix.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix
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Serial.println("**************** Starting Aurora Effects Demo ****************");
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// setup the effects generator
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effects.Setup();
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delay(500);
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Serial.println("Effects being loaded: ");
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listPatterns();
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patterns.setPattern(0); // // simple noise
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patterns.start();
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Serial.print("Starting with pattern: ");
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Serial.println(patterns.getCurrentPatternName());
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}
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void loop()
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{
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// menu.run(mainMenuItems, mainMenuItemCount);
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ms_current = millis();
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if ( (ms_current - ms_previous) > ms_animation_max_duration )
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{
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// patterns.moveRandom(1);
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patterns.stop();
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patterns.move(1);
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patterns.start();
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Serial.print("Changing pattern to: ");
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Serial.println(patterns.getCurrentPatternName());
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ms_previous = ms_current;
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// Select a random palette as well
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//effects.RandomPalette();
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}
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if ( next_frame < ms_current)
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next_frame = patterns.drawFrame() + ms_current;
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}
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void listPatterns() {
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patterns.listPatterns();
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}
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