2020-09-13 16:56:29 +02:00
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/* ------------------------- CUSTOM GPIO PIN MAPPING ------------------------- */
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// Kosso's ESP32 Matrix PCB pins
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#define R1_PIN 2
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#define G1_PIN 15
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#define B1_PIN 4
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#define R2_PIN 16
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#define G2_PIN 13
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#define B2_PIN 17
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#define A_PIN 5
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#define B_PIN 18
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#define C_PIN 19
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#define D_PIN 27
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#define E_PIN -1
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#define LAT_PIN 21
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#define OE_PIN 23
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#define CLK_PIN 22
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/* -------------------------- Display Config Initialisation -------------------- */
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#define MATRIX_WIDTH 128 // Overall matrix dimensions if laid out end-to-end.
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#define MATRIX_HEIGHT 32
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 1 // Number of INDIVIDUAL PANELS per ROW
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// Virtual Panl dimensions
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#define VPANEL_W 64 // Kosso: All Pattern files have had the MATRIX_WIDTH and MATRIX_HEIGHT replaced by these.
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#define VPANEL_H 64 //
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// Kosso added: Button with debounce
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#define BTN_PIN 0 // Pattern advance. Using EPS32 Boot button.
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int buttonState; // the current reading from the input pin
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int lastButtonState = LOW; // the previous reading from the input pin
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unsigned long lastDebounceTime = 0; // the last time the output pin was toggled
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unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers
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// The palettes are set to change every 60 seconds.
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// Kosso added: Non-volatile memory to save last pattern index.
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#include <Preferences.h>
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Preferences preferences;
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int lastPattern = 0;
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/* -------------------------- Class Initialisation -------------------------- */
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2020-11-28 09:39:35 +01:00
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//#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
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2020-09-13 16:56:29 +02:00
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//RGB64x32MatrixPanel_I2S_DMA matrix;
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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RGB64x32MatrixPanel_I2S_DMA matrix;
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// Added support for 'Chained' virtual panel configurations.
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VirtualMatrixPanel virtualDisp(matrix, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, true);
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#include <FastLED.h> // Used for some mathematics calculations and effects.
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#include "Effects.h"
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Effects effects;
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#include "Drawable.h"
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#include "Playlist.h"
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//#include "Geometry.h"
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#include "Patterns.h"
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Patterns patterns;
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/* -------------------------- Some variables -------------------------- */
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unsigned long ms_current = 0;
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unsigned long ms_previous = 0;
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unsigned long ms_animation_max_duration = 60000; // 10 seconds
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unsigned long next_frame = 0;
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void setup()
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{
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// Setup serial interface
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Serial.begin(115200);
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delay(250);
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// Added a button to manually advance the pattern index.
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pinMode(BTN_PIN, INPUT);
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// For saving last pattern index. TO reboot with same.
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preferences.begin("RGBMATRIX", false);
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lastPattern = preferences.getInt("lastPattern", 0);
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matrix.setPanelBrightness(30);
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matrix.setMinRefreshRate(200);
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matrix.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix
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virtualDisp.fillScreen(virtualDisp.color444(0, 0, 0));
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Serial.println("**************** Starting Aurora Effects Demo ****************");
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Serial.println("MATRIX_WIDTH " + String(MATRIX_WIDTH));
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Serial.println("MATRIX_HEIGHT " + String(MATRIX_HEIGHT));
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#ifdef VPANEL_W
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Serial.println("VIRTUAL PANEL WIDTH " + String(VPANEL_W));
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Serial.println("VIRTUAL PANEL HEIGHT " + String(VPANEL_H));
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#endif
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// setup the effects generator
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effects.Setup();
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delay(500);
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Serial.println("Effects being loaded: ");
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listPatterns();
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Serial.println("LastPattern index: " + String(lastPattern));
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patterns.setPattern(lastPattern); // // simple noise
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patterns.start();
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Serial.print("Starting with pattern: ");
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Serial.println(patterns.getCurrentPatternName());
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preferences.end();
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}
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void patternAdvance(){
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// Go to next pattern in the list (se Patterns.h)
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patterns.stop();
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patterns.move(1);
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patterns.start();
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// Select a random palette as well
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effects.RandomPalette();
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Serial.print("Changing pattern to: ");
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Serial.println(patterns.getCurrentPatternName());
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Serial.println(patterns.getPatternIndex());
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lastPattern = patterns.getPatternIndex();
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// Save last index.
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preferences.begin("RGBMATRIX", false);
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preferences.putInt("lastPattern", lastPattern);
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preferences.end();
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}
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void loop()
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{
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// Boot button Pattern advance with debounce
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int reading = digitalRead(BTN_PIN);
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if (reading != lastButtonState) {
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lastDebounceTime = millis();
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}
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if ((millis() - lastDebounceTime) > debounceDelay) {
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if (reading != buttonState) {
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buttonState = reading;
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if (buttonState == LOW) {
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Serial.println("NEXT PATTERN ...");
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patternAdvance();
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}
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}
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}
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lastButtonState = reading;
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// end button debounce
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ms_current = millis();
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if ( (ms_current - ms_previous) > ms_animation_max_duration )
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{
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// patternAdvance();
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// just auto-change the palette
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effects.RandomPalette();
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ms_previous = ms_current;
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}
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if ( next_frame < ms_current)
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next_frame = patterns.drawFrame() + ms_current;
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}
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void listPatterns() {
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patterns.listPatterns();
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}
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