134 lines
4.1 KiB
C
134 lines
4.1 KiB
C
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#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
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/*******************************************************************
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Contributed by Brian Lough
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Twitter: https://twitter.com/witnessmenow
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*******************************************************************/
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#include "ESP32-RGB64x32MatrixPanel-I2S-DMA.h"
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struct VirtualCoords {
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int16_t x;
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int16_t y;
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};
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#ifdef USE_GFX_ROOT
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class VirtualMatrixPanel : public GFX
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#else
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class VirtualMatrixPanel : public Adafruit_GFX
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#endif
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{
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public:
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t module_rows;
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int16_t module_cols;
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int16_t screenResX;
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int16_t screenResY;
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RGB64x32MatrixPanel_I2S_DMA *display;
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#ifdef USE_GFX_ROOT
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VirtualMatrixPanel(RGB64x32MatrixPanel_I2S_DMA &disp, int vmodule_rows, int vmodule_cols, int screenX, int screenY)
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: GFX(vmodule_cols*screenX, vmodule_rows*screenY)
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#else
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VirtualMatrixPanel(RGB64x32MatrixPanel_I2S_DMA &disp, int vmodule_rows, int vmodule_cols, int screenX, int screenY)
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: Adafruit_GFX(vmodule_cols*screenX, vmodule_rows*screenY)
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#endif
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{
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this->display = &disp;
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module_rows = vmodule_rows;
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module_cols = vmodule_cols;
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screenResX = screenX;
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screenResY = screenY;
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virtualResX = vmodule_rows*screenY;
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virtualResY = vmodule_cols*screenX;
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}
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VirtualCoords getCoords(int16_t x, int16_t y);
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// equivalent methods of the matrix library so it can be just swapped out.
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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void clearScreen() {
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fillScreen(0);
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}
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void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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void drawPixelRGB24(int16_t x, int16_t y, rgb_24 color);
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void drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows);
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) {
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return display->color444(r, g, b);
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}
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
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return display->color565(r, g, b);
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}
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uint16_t Color333(uint8_t r, uint8_t g, uint8_t b) {
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return display->Color333(r, g, b);
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}
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private:
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VirtualCoords coords;
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}; // end Class header
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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int16_t xOffset = (y / screenResY) * (module_cols * screenResX);
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coords.x = x + xOffset;
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coords.y = y % screenResY;
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return coords;
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}
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual void override
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{
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// No need to map this.
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this->display->fillScreen(color);
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}
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inline void VirtualMatrixPanel::drawPixelRGB565(int16_t x, int16_t y, uint16_t color)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixelRGB565( coords.x, coords.y, color);
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}
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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}
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inline void VirtualMatrixPanel::drawPixelRGB24(int16_t x, int16_t y, rgb_24 color)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixelRGB24(coords.x, coords.y, color);
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}
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// need to recreate this one, as it wouldnt work to just map where it starts.
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inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows) {
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int i, j;
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for (i = 0; i < module_rows; i++) {
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for (j = 0; j < module_cols; j++) {
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// This is a call to this libraries version of drawPixel
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// which will map each pixel, which is what we want.
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drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
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}
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}
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}
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#endif
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