ESP32-HUB75-MatrixPanel-DMA/examples/GraphicsLayer/Layer.h

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/**
* Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
*
* Requires FastLED
*
* Faptastic 2020
**/
#ifndef DISPLAY_MATRIX_LAYER
#define DISPLAY_MATRIX_LAYER
/* Use GFX_Root (https://github.com/mrfaptastic/GFX_Root) instead of
* Adafruit_GFX library. No real benefit unless you don't want Bus_IO & Wire.h library dependencies.
*/
#define USE_GFX_ROOT 1
#ifdef USE_GFX_ROOT
#include "GFX.h" // Adafruit GFX core class -> https://github.com/mrfaptastic/GFX_Root
#else
#include "Adafruit_GFX.h" // Adafruit class with all the other stuff
#endif
#include <FastLed.h>
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#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
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/*
* Set the width and height of the layer buffers. This should match exactly that of your output display, or virtual display.
*/
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#define LAYER_WIDTH 64
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#define LAYER_HEIGHT 32
#define HALF_WHITE_COLOUR 0x8410
#define BLACK_BACKGROUND_PIXEL_COLOUR CRGB(0,0,0)
enum textPosition { TOP, MIDDLE, BOTTOM };
/* To help with direct pixel referencing by width and height */
struct layerPixels {
CRGB data[LAYER_HEIGHT][LAYER_WIDTH];
};
#ifdef USE_GFX_ROOT
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class Layer : public GFX
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#else
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class Layer : public Adafruit_GFX
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#endif
// class Layer : public GFX // use GFX Root for now
{
public:
// Static allocation of memory for layer
//CRGB pixels[LAYER_WIDTH][LAYER_HEIGHT] = {{0}};
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Layer(MatrixPanel_I2S_DMA &disp) : GFX (LAYER_WIDTH, LAYER_HEIGHT) {
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matrix = &disp;
}
inline void init()
{
// https://stackoverflow.com/questions/5914422/proper-way-to-initialize-c-structs
pixels = new layerPixels();
//pixels = (layerPixels *) malloc(sizeof(layerPixels));
// pixel = (CRGB *) &pixels[0];
//Serial.printf("Allocated %d bytes of memory for standard CRGB (24bit) layer.\r\n", NUM_PIXELS*sizeof(CRGB));
Serial.printf("Allocated %d bytes of memory for layerPixels.\r\n", sizeof(layerPixels));
} // end Layer
void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
void drawPixel(int16_t x, int16_t y, int r, int g, int b); // Layer implementation
void drawPixel(int16_t x, int16_t y, CRGB color); // Layer implementation
// Font Stuff
//https://forum.arduino.cc/index.php?topic=642749.0
void drawCentreText(const char *buf, textPosition textPos = BOTTOM, const GFXfont *f = NULL, CRGB color = 0x8410, int yadjust = 0); // 128,128,128 RGB @ bottom row by default
void dim(byte value);
void clear();
void display(); // flush to display / LED matrix
// override the color of all pixels that aren't the transparent color
void overridePixelColor(int r, int g, int b);
inline uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
}
inline void setTransparency(bool t) { transparency_enabled = t; }
// Effects
void moveX(int delta);
void autoCenterX();
void moveY(int delta);
// For layer composition - accessed publically
CRGB transparency_colour = BLACK_BACKGROUND_PIXEL_COLOUR;
bool transparency_enabled = true;
layerPixels *pixels;
// Release Memory
~Layer(void);
private:
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MatrixPanel_I2S_DMA *matrix = NULL;
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};
/* Merge FastLED layers into a super layer and display. */
namespace LayerCompositor
{
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void Stack(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeToBgLayer = false);
void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer);
void Blend(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio = 127);
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}
#endif