Merge pull request #305 from lols/patch-1

fix use USE_GFX_ROOT compile error
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mrfaptastic 2022-07-31 21:06:59 +01:00 committed by GitHub
commit 00307a8fbd
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@ -101,7 +101,11 @@ class VirtualMatrixPanel
virtual void fillScreenRGB888(uint8_t r, uint8_t g,uint8_t b);
void clearScreen() { display->clearScreen(); }
void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
#ifdef USE_GFX_ROOT
// 24bpp FASTLED CRGB colour struct support
void fillScreen(CRGB color);
void drawPixel(int16_t x, int16_t y, CRGB color);
#endif
uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); }
uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
@ -266,6 +270,20 @@ inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r,
this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
}
#ifdef USE_GFX_ROOT
// Support for CRGB values provided via FastLED
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
{
getCoords(x, y);
this->display->drawPixel(coords.x, coords.y, color);
}
inline void VirtualMatrixPanel::fillScreen(CRGB color)
{
this->display->fillScreen(color);
}
#endif
inline void VirtualMatrixPanel::setRotate(bool rotate) {
_rotate=rotate;