Added PatternWave demo sketch
New Sketch
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examples/PatternPlasma/PatternPlasma.ino
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examples/PatternPlasma/PatternPlasma.ino
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/*
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* Portions of this code are adapted from Aurora: https://github.com/pixelmatix/aurora
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* Copyright (c) 2014 Jason Coon
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*
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* Portions of this code are adapted from LedEffects Plasma by Robert Atkins: https://bitbucket.org/ratkins/ledeffects/src/26ed3c51912af6fac5f1304629c7b4ab7ac8ca4b/Plasma.cpp?at=default
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* Copyright (c) 2013 Robert Atkins
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy of
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* this software and associated documentation files (the "Software"), to deal in
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* the Software without restriction, including without limitation the rights to
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* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
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* the Software, and to permit persons to whom the Software is furnished to do so,
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* subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include <ESP32-RGB64x32MatrixPanel-I2S-DMA.h>
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RGB64x32MatrixPanel_I2S_DMA dma_display;
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#include <FastLED.h>
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int time = 0;
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int cycles = 0;
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CRGBPalette16 currentPalette;
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CRGB currentColor;
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CRGB ColorFromCurrentPalette(uint8_t index = 0, uint8_t brightness = 255, TBlendType blendType = LINEARBLEND) {
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return ColorFromPalette(currentPalette, index, brightness, blendType);
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}
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void setup() {
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Serial.begin(115200);
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Serial.println("*****************************************************");
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Serial.println(" HELLO !");
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Serial.println("*****************************************************");
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dma_display.begin();
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// fill the screen with 'black'
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dma_display.fillScreen(dma_display.color444(0, 0, 0));
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// Set current FastLED palette
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currentPalette = RainbowColors_p;
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}
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void loop() {
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for (int x = 0; x < dma_display.width(); x++) {
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for (int y = 0; y < dma_display.height(); y++) {
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int16_t v = 0;
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uint8_t wibble = sin8(time);
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v += sin16(x * wibble * 3 + time);
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v += cos16(y * (128 - wibble) + time);
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v += sin16(y * x * cos8(-time) / 8);
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currentColor = ColorFromPalette(currentPalette, (v >> 8) + 127); //, brightness, currentBlendType);
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dma_display.drawPixelRGB888(x, y, currentColor.r, currentColor.g, currentColor.b);
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}
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}
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time += 1;
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cycles++;
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if (cycles >= 2048) {
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time = 0;
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cycles = 0;
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}
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} // end loop
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examples/PatternPlasma/PatternWave.jpg
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examples/PatternPlasma/PatternWave.jpg
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examples/PatternPlasma/README.md
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examples/PatternPlasma/README.md
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# Wave Pattern
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Demo of the colours, and the little flicker.
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![It's better in real life](PatternWave.jpg)
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