GraphicsLayer minor tweaks
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82326230eb
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09dabb2e35
2 changed files with 35 additions and 12 deletions
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@ -86,6 +86,7 @@ void setup() {
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}
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}
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int LayerCompositor_mode = 0;
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void loop() {
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void loop() {
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for (int x = 0; x < dma_display.width(); x++) {
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for (int x = 0; x < dma_display.width(); x++) {
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@ -119,8 +120,28 @@ void loop() {
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* Step 3: Merge foreground and background layers and send to the matrix panel!
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* Step 3: Merge foreground and background layers and send to the matrix panel!
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* Use our special sauce LayerCompositor functions
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* Use our special sauce LayerCompositor functions
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*/
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*/
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LayerCompositor::Siloette(dma_display, bgLayer, textLayer);
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switch (LayerCompositor_mode)
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//LayerCompositor::Stack(dma_display, bgLayer, textLayer);
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{
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case 0:
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LayerCompositor::Siloette(dma_display, bgLayer, textLayer);
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break;
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case 1:
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LayerCompositor::Stack(dma_display, bgLayer, textLayer);
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break;
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case 2:
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LayerCompositor::Blend(dma_display, bgLayer, textLayer);
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break;
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}
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EVERY_N_SECONDS(5) { // FastLED Macro
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LayerCompositor_mode++;
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dma_display.clearScreen();
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if (LayerCompositor_mode > 2) LayerCompositor_mode = 0;
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}
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//
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// LayerCompositor::Blend(dma_display, bgLayer, textLayer, 127);
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// LayerCompositor::Blend(dma_display, bgLayer, textLayer, 127);
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} // end loop
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} // end loop
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@ -295,8 +295,6 @@ namespace LayerCompositor
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*/
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*/
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void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
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void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
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{
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{
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//const Layer *bg = &_bgLayer;
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//const Layer *fg = &_fgLayer;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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for (int x = 0; x < LAYER_WIDTH; x++)
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@ -327,14 +325,18 @@ namespace LayerCompositor
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{
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{
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for (int x = 0; x < LAYER_WIDTH; x++)
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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{
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/*
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// set the blend ratio for the video cross fade
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// (set ratio to 127 for a constant 50% / 50% blend)
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uint8_t ratio = beatsin8(5);
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*/
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// (set ratio to 127 for a constant 50% / 50% blend)
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_pixel = _bgLayer.pixels->data[y][x];
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_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
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// (set ratio to 127 for a constant 50% / 50% blend)
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//_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
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// Blend with background if foreground pixel isn't clear/transparent
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if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
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{
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_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
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} // if the foreground is transparent, then print whatever is the bg
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// https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
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// https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
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disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
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disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
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