Implement VirtualDisplayClass rotation (and let AdaFruit_GFX) be aware of it as well for font printing.

Ability to 'scale' up (zoom) display as a quick and dirty magnification mode.
This commit is contained in:
mrfaptastic 2023-04-01 19:04:47 +01:00
parent cc24c756c1
commit 0a08debcab
2 changed files with 71 additions and 15 deletions

View file

@ -109,10 +109,11 @@ public:
}
// equivalent methods of the matrix library so it can be just swapped out.
virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
void fillScreen(uint16_t color); // overwrite adafruit implementation
void setRotation(int rotate); // overwrite adafruit implementation
void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
void clearScreen() { display->clearScreen(); }
void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
@ -131,9 +132,9 @@ public:
void flipDMABuffer() { display->flipDMABuffer(); }
void drawDisplayTest();
void setRotation(int rotate);
void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
void setScaleFactor(int scale);
private:
MatrixPanel_I2S_DMA *display;
@ -141,11 +142,14 @@ private:
PANEL_CHAIN_TYPE panel_chain_type;
PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
virtual VirtualCoords getCoords(int16_t x, int16_t y);
VirtualCoords coords;
int16_t virtualResX;
int16_t virtualResY;
int16_t _virtualResX; ///< Display width as modified by current rotation
int16_t _virtualResY; ///< Display height as modified by current rotation
int16_t vmodule_rows;
int16_t vmodule_cols;
@ -156,6 +160,8 @@ private:
int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
int _rotate = 0;
int _scale_factor = 0;
}; // end Class header
@ -164,14 +170,18 @@ private:
* Updates the private class member variable 'coords', so no need to use the return value.
* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
*/
inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t virt_x, int16_t virt_y)
{
if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
#if !defined NO_GFX
// I don't give any support if Adafruit GFX isn't being used.
if (virt_x < 0 || virt_x >= _width || virt_y < 0 || virt_y >= _height) // _width and _height are defined in the adafruit constructor
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
return coords;
}
#endif
// Do we want to rotate?
switch (_rotate) {
@ -391,9 +401,26 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &vir
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
{ // adafruit virtual void override
getCoords(x, y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(coords.x, coords.y, color);
if (_scale_factor > 1) // only from 2 and beyond
{
int16_t scaled_x_start_pos = x * _scale_factor;
int16_t scaled_y_start_pos = y * _scale_factor;
for (int16_t x = 0; x < _scale_factor; x++) {
for (int16_t y = 0; y < _scale_factor; y++) {
VirtualCoords result = this->getCoords(scaled_x_start_pos+x, scaled_y_start_pos+y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(result.x, result.y, color);
}
}
}
else
{
this->getCoords(x, y);
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
this->display->drawPixel(coords.x, coords.y, color);
}
}
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
@ -408,7 +435,7 @@ inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
{
getCoords(x, y);
this->getCoords(x, y);
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
}
@ -416,7 +443,7 @@ inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r,
// Support for CRGB values provided via FastLED
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
{
getCoords(x, y);
this->getCoords(x, y);
this->display->drawPixel(coords.x, coords.y, color);
}
@ -430,6 +457,26 @@ inline void VirtualMatrixPanel::setRotation(int rotate)
{
if(rotate < 4 && rotate >= 0)
_rotate = rotate;
#if !defined NO_GFX
// Change the _width and _height variables used by the underlying adafruit gfx library.
// Actual pixel rotation / mapping is done in the getCoords function.
rotation = (rotate & 3);
switch (rotation) {
case 0: // nothing
case 2: // 180
_width = virtualResX;
_height = virtualResY;
break;
case 1:
case 3:
_width = virtualResY;
_height = virtualResX;
break;
}
#endif
}
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
@ -437,9 +484,17 @@ inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
panel_scan_rate = rate;
}
inline void VirtualMatrixPanel::setScaleFactor(int scale)
{
if(scale < 5 && scale > 0)
_scale_factor = scale;
}
#ifndef NO_GFX
inline void VirtualMatrixPanel::drawDisplayTest()
{
// Write to the underlying panels only via the dma_display instance.
this->display->setFont(&FreeSansBold12pt7b);
this->display->setTextColor(this->display->color565(255, 255, 0));
this->display->setTextSize(1);

View file

@ -55,7 +55,8 @@ Modified heavily for the ESP32 HUB75 DMA library by:
// Assume an ESP32 (the original 2015 version)
// Same include as ESP32S3
#pragma message "Compiling for original ESP32 (released 2016)"
//#pragma message "Compiling for original ESP32 (released 2016)"
#define ESP32_THE_ORIG 1
//#include "esp32/esp32_i2s_parallel_dma.hpp"
//#include "esp32/esp32_i2s_parallel_dma.h"