Cleanup
This commit is contained in:
parent
12aff19666
commit
17685d04cd
24 changed files with 0 additions and 7556 deletions
2
.gitattributes
vendored
2
.gitattributes
vendored
|
@ -1,2 +0,0 @@
|
||||||
# Auto detect text files and perform LF normalization
|
|
||||||
* text=auto
|
|
202
LICENSE
202
LICENSE
|
@ -1,202 +0,0 @@
|
||||||
|
|
||||||
Apache License
|
|
||||||
Version 2.0, January 2004
|
|
||||||
http://www.apache.org/licenses/
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
||||||
|
|
||||||
1. Definitions.
|
|
||||||
|
|
||||||
"License" shall mean the terms and conditions for use, reproduction,
|
|
||||||
and distribution as defined by Sections 1 through 9 of this document.
|
|
||||||
|
|
||||||
"Licensor" shall mean the copyright owner or entity authorized by
|
|
||||||
the copyright owner that is granting the License.
|
|
||||||
|
|
||||||
"Legal Entity" shall mean the union of the acting entity and all
|
|
||||||
other entities that control, are controlled by, or are under common
|
|
||||||
control with that entity. For the purposes of this definition,
|
|
||||||
"control" means (i) the power, direct or indirect, to cause the
|
|
||||||
direction or management of such entity, whether by contract or
|
|
||||||
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
||||||
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
||||||
|
|
||||||
"You" (or "Your") shall mean an individual or Legal Entity
|
|
||||||
exercising permissions granted by this License.
|
|
||||||
|
|
||||||
"Source" form shall mean the preferred form for making modifications,
|
|
||||||
including but not limited to software source code, documentation
|
|
||||||
source, and configuration files.
|
|
||||||
|
|
||||||
"Object" form shall mean any form resulting from mechanical
|
|
||||||
transformation or translation of a Source form, including but
|
|
||||||
not limited to compiled object code, generated documentation,
|
|
||||||
and conversions to other media types.
|
|
||||||
|
|
||||||
"Work" shall mean the work of authorship, whether in Source or
|
|
||||||
Object form, made available under the License, as indicated by a
|
|
||||||
copyright notice that is included in or attached to the work
|
|
||||||
(an example is provided in the Appendix below).
|
|
||||||
|
|
||||||
"Derivative Works" shall mean any work, whether in Source or Object
|
|
||||||
form, that is based on (or derived from) the Work and for which the
|
|
||||||
editorial revisions, annotations, elaborations, or other modifications
|
|
||||||
represent, as a whole, an original work of authorship. For the purposes
|
|
||||||
of this License, Derivative Works shall not include works that remain
|
|
||||||
separable from, or merely link (or bind by name) to the interfaces of,
|
|
||||||
the Work and Derivative Works thereof.
|
|
||||||
|
|
||||||
"Contribution" shall mean any work of authorship, including
|
|
||||||
the original version of the Work and any modifications or additions
|
|
||||||
to that Work or Derivative Works thereof, that is intentionally
|
|
||||||
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
||||||
or by an individual or Legal Entity authorized to submit on behalf of
|
|
||||||
the copyright owner. For the purposes of this definition, "submitted"
|
|
||||||
means any form of electronic, verbal, or written communication sent
|
|
||||||
to the Licensor or its representatives, including but not limited to
|
|
||||||
communication on electronic mailing lists, source code control systems,
|
|
||||||
and issue tracking systems that are managed by, or on behalf of, the
|
|
||||||
Licensor for the purpose of discussing and improving the Work, but
|
|
||||||
excluding communication that is conspicuously marked or otherwise
|
|
||||||
designated in writing by the copyright owner as "Not a Contribution."
|
|
||||||
|
|
||||||
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
||||||
on behalf of whom a Contribution has been received by Licensor and
|
|
||||||
subsequently incorporated within the Work.
|
|
||||||
|
|
||||||
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
copyright license to reproduce, prepare Derivative Works of,
|
|
||||||
publicly display, publicly perform, sublicense, and distribute the
|
|
||||||
Work and such Derivative Works in Source or Object form.
|
|
||||||
|
|
||||||
3. Grant of Patent License. Subject to the terms and conditions of
|
|
||||||
this License, each Contributor hereby grants to You a perpetual,
|
|
||||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
||||||
(except as stated in this section) patent license to make, have made,
|
|
||||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
|
||||||
where such license applies only to those patent claims licensable
|
|
||||||
by such Contributor that are necessarily infringed by their
|
|
||||||
Contribution(s) alone or by combination of their Contribution(s)
|
|
||||||
with the Work to which such Contribution(s) was submitted. If You
|
|
||||||
institute patent litigation against any entity (including a
|
|
||||||
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
|
||||||
or a Contribution incorporated within the Work constitutes direct
|
|
||||||
or contributory patent infringement, then any patent licenses
|
|
||||||
granted to You under this License for that Work shall terminate
|
|
||||||
as of the date such litigation is filed.
|
|
||||||
|
|
||||||
4. Redistribution. You may reproduce and distribute copies of the
|
|
||||||
Work or Derivative Works thereof in any medium, with or without
|
|
||||||
modifications, and in Source or Object form, provided that You
|
|
||||||
meet the following conditions:
|
|
||||||
|
|
||||||
(a) You must give any other recipients of the Work or
|
|
||||||
Derivative Works a copy of this License; and
|
|
||||||
|
|
||||||
(b) You must cause any modified files to carry prominent notices
|
|
||||||
stating that You changed the files; and
|
|
||||||
|
|
||||||
(c) You must retain, in the Source form of any Derivative Works
|
|
||||||
that You distribute, all copyright, patent, trademark, and
|
|
||||||
attribution notices from the Source form of the Work,
|
|
||||||
excluding those notices that do not pertain to any part of
|
|
||||||
the Derivative Works; and
|
|
||||||
|
|
||||||
(d) If the Work includes a "NOTICE" text file as part of its
|
|
||||||
distribution, then any Derivative Works that You distribute must
|
|
||||||
include a readable copy of the attribution notices contained
|
|
||||||
within such NOTICE file, excluding those notices that do not
|
|
||||||
pertain to any part of the Derivative Works, in at least one
|
|
||||||
of the following places: within a NOTICE text file distributed
|
|
||||||
as part of the Derivative Works; within the Source form or
|
|
||||||
documentation, if provided along with the Derivative Works; or,
|
|
||||||
within a display generated by the Derivative Works, if and
|
|
||||||
wherever such third-party notices normally appear. The contents
|
|
||||||
of the NOTICE file are for informational purposes only and
|
|
||||||
do not modify the License. You may add Your own attribution
|
|
||||||
notices within Derivative Works that You distribute, alongside
|
|
||||||
or as an addendum to the NOTICE text from the Work, provided
|
|
||||||
that such additional attribution notices cannot be construed
|
|
||||||
as modifying the License.
|
|
||||||
|
|
||||||
You may add Your own copyright statement to Your modifications and
|
|
||||||
may provide additional or different license terms and conditions
|
|
||||||
for use, reproduction, or distribution of Your modifications, or
|
|
||||||
for any such Derivative Works as a whole, provided Your use,
|
|
||||||
reproduction, and distribution of the Work otherwise complies with
|
|
||||||
the conditions stated in this License.
|
|
||||||
|
|
||||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
|
||||||
any Contribution intentionally submitted for inclusion in the Work
|
|
||||||
by You to the Licensor shall be under the terms and conditions of
|
|
||||||
this License, without any additional terms or conditions.
|
|
||||||
Notwithstanding the above, nothing herein shall supersede or modify
|
|
||||||
the terms of any separate license agreement you may have executed
|
|
||||||
with Licensor regarding such Contributions.
|
|
||||||
|
|
||||||
6. Trademarks. This License does not grant permission to use the trade
|
|
||||||
names, trademarks, service marks, or product names of the Licensor,
|
|
||||||
except as required for reasonable and customary use in describing the
|
|
||||||
origin of the Work and reproducing the content of the NOTICE file.
|
|
||||||
|
|
||||||
7. Disclaimer of Warranty. Unless required by applicable law or
|
|
||||||
agreed to in writing, Licensor provides the Work (and each
|
|
||||||
Contributor provides its Contributions) on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
|
||||||
implied, including, without limitation, any warranties or conditions
|
|
||||||
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
|
||||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
|
||||||
appropriateness of using or redistributing the Work and assume any
|
|
||||||
risks associated with Your exercise of permissions under this License.
|
|
||||||
|
|
||||||
8. Limitation of Liability. In no event and under no legal theory,
|
|
||||||
whether in tort (including negligence), contract, or otherwise,
|
|
||||||
unless required by applicable law (such as deliberate and grossly
|
|
||||||
negligent acts) or agreed to in writing, shall any Contributor be
|
|
||||||
liable to You for damages, including any direct, indirect, special,
|
|
||||||
incidental, or consequential damages of any character arising as a
|
|
||||||
result of this License or out of the use or inability to use the
|
|
||||||
Work (including but not limited to damages for loss of goodwill,
|
|
||||||
work stoppage, computer failure or malfunction, or any and all
|
|
||||||
other commercial damages or losses), even if such Contributor
|
|
||||||
has been advised of the possibility of such damages.
|
|
||||||
|
|
||||||
9. Accepting Warranty or Additional Liability. While redistributing
|
|
||||||
the Work or Derivative Works thereof, You may choose to offer,
|
|
||||||
and charge a fee for, acceptance of support, warranty, indemnity,
|
|
||||||
or other liability obligations and/or rights consistent with this
|
|
||||||
License. However, in accepting such obligations, You may act only
|
|
||||||
on Your own behalf and on Your sole responsibility, not on behalf
|
|
||||||
of any other Contributor, and only if You agree to indemnify,
|
|
||||||
defend, and hold each Contributor harmless for any liability
|
|
||||||
incurred by, or claims asserted against, such Contributor by reason
|
|
||||||
of your accepting any such warranty or additional liability.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
APPENDIX: How to apply the Apache License to your work.
|
|
||||||
|
|
||||||
To apply the Apache License to your work, attach the following
|
|
||||||
boilerplate notice, with the fields enclosed by brackets "[]"
|
|
||||||
replaced with your own identifying information. (Don't include
|
|
||||||
the brackets!) The text should be enclosed in the appropriate
|
|
||||||
comment syntax for the file format. We also recommend that a
|
|
||||||
file or class name and description of purpose be included on the
|
|
||||||
same "printed page" as the copyright notice for easier
|
|
||||||
identification within third-party archives.
|
|
||||||
|
|
||||||
Copyright [yyyy] [name of copyright owner]
|
|
||||||
|
|
||||||
Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
you may not use this file except in compliance with the License.
|
|
||||||
You may obtain a copy of the License at
|
|
||||||
|
|
||||||
http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
|
|
||||||
Unless required by applicable law or agreed to in writing, software
|
|
||||||
distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
See the License for the specific language governing permissions and
|
|
||||||
limitations under the License.
|
|
10
Makefile
10
Makefile
|
@ -1,10 +0,0 @@
|
||||||
#
|
|
||||||
# This is a project Makefile. It is assumed the directory this Makefile resides in is a
|
|
||||||
# project subdirectory.
|
|
||||||
#
|
|
||||||
|
|
||||||
PROJECT_NAME := led-display-controller
|
|
||||||
|
|
||||||
include $(IDF_PATH)/make/project.mk
|
|
||||||
|
|
||||||
|
|
13
README.rst
13
README.rst
|
@ -1,13 +0,0 @@
|
||||||
EXAMPLE TO USE I2S TO DRIVE A LED DISPLAY
|
|
||||||
=========================================
|
|
||||||
|
|
||||||
This is example code to drive one of the common 64x32-pixel RGB LED
|
|
||||||
screen. It illustrates the parallel output mode of the I2S peripheral.
|
|
||||||
|
|
||||||
See main/app_main.c for more information and how to hook up a display.
|
|
||||||
|
|
||||||
This is PRELIMINARY CODE and Espressif gives no support on it.
|
|
||||||
|
|
||||||
See this forum thread for the original source, and discussion:
|
|
||||||
|
|
||||||
https://www.esp32.com/viewtopic.php?t=3188
|
|
1
anim.h
1
anim.h
|
@ -1 +0,0 @@
|
||||||
extern const unsigned char *anim;
|
|
BIN
anim/lenna.png
BIN
anim/lenna.png
Binary file not shown.
Before Width: | Height: | Size: 4.6 KiB |
File diff suppressed because one or more lines are too long
|
@ -1,21 +0,0 @@
|
||||||
#!/bin/bash
|
|
||||||
|
|
||||||
#Simple and stupid script to (re)generate image data. Needs an Unix-ish environment with
|
|
||||||
#ImageMagick and xxd installed.
|
|
||||||
|
|
||||||
convert nyan_64x32.gif nyan_64x32-f%02d.rgb
|
|
||||||
convert lenna.png lenna.rgb
|
|
||||||
|
|
||||||
OUTF="../anim.c"
|
|
||||||
|
|
||||||
echo '//Auto-generated' > $OUTF
|
|
||||||
echo 'static const unsigned char myanim[]={' >> $OUTF
|
|
||||||
{
|
|
||||||
for x in nyan_64x32-f*.rgb; do
|
|
||||||
echo $x >&2
|
|
||||||
cat $x
|
|
||||||
done
|
|
||||||
cat lenna.rgb
|
|
||||||
} | xxd -i >> $OUTF
|
|
||||||
echo "};" >> $OUTF
|
|
||||||
echo 'const unsigned char *anim=&myanim[0];' >> $OUTF
|
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 3.8 KiB |
|
@ -1,9 +0,0 @@
|
||||||
#
|
|
||||||
# Main component makefile.
|
|
||||||
#
|
|
||||||
# This Makefile can be left empty. By default, it will take the sources in the
|
|
||||||
# src/ directory, compile them and link them into lib(subdirectory_name).a
|
|
||||||
# in the build directory. This behaviour is entirely configurable,
|
|
||||||
# please read the ESP-IDF documents if you need to do this.
|
|
||||||
#
|
|
||||||
|
|
|
@ -1,637 +0,0 @@
|
||||||
// Copyright 2017 Espressif Systems (Shanghai) PTE LTD
|
|
||||||
//
|
|
||||||
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
||||||
// you may not use this file except in compliance with the License.
|
|
||||||
// You may obtain a copy of the License at
|
|
||||||
//
|
|
||||||
// http://www.apache.org/licenses/LICENSE-2.0
|
|
||||||
//
|
|
||||||
// Unless required by applicable law or agreed to in writing, software
|
|
||||||
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
||||||
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
||||||
// See the License for the specific language governing permissions and
|
|
||||||
// limitations under the License.
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdint.h>
|
|
||||||
#include <stddef.h>
|
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#include "freertos/FreeRTOS.h"
|
|
||||||
#include "freertos/task.h"
|
|
||||||
#include "freertos/semphr.h"
|
|
||||||
#include "freertos/queue.h"
|
|
||||||
|
|
||||||
#include "esp_heap_caps.h"
|
|
||||||
#include "anim.h"
|
|
||||||
#include "val2pwm.h"
|
|
||||||
#include "esp32_i2s_parallel.h"
|
|
||||||
#include "CircularBuffer.h"
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
This is example code to driver a p3(2121)64*32 -style RGB LED display. These types of displays do not have memory and need to be refreshed
|
|
||||||
continuously. The display has 2 RGB inputs, 4 inputs to select the active line, a pixel clock input, a latch enable input and an output-enable
|
|
||||||
input. The display can be seen as 2 64x16 displays consisting of the upper half and the lower half of the display. Each half has a separate
|
|
||||||
RGB pixel input, the rest of the inputs are shared.
|
|
||||||
|
|
||||||
Each display half can only show one line of RGB pixels at a time: to do this, the RGB data for the line is input by setting the RGB input pins
|
|
||||||
to the desired value for the first pixel, giving the display a clock pulse, setting the RGB input pins to the desired value for the second pixel,
|
|
||||||
giving a clock pulse, etc. Do this 64 times to clock in an entire row. The pixels will not be displayed yet: until the latch input is made high,
|
|
||||||
the display will still send out the previously clocked in line. Pulsing the latch input high will replace the displayed data with the data just
|
|
||||||
clocked in.
|
|
||||||
|
|
||||||
The 4 line select inputs select where the currently active line is displayed: when provided with a binary number (0-15), the latched pixel data
|
|
||||||
will immediately appear on this line. Note: While clocking in data for a line, the *previous* line is still displayed, and these lines should
|
|
||||||
be set to the value to reflect the position the *previous* line is supposed to be on.
|
|
||||||
|
|
||||||
Finally, the screen has an OE input, which is used to disable the LEDs when latching new data and changing the state of the line select inputs:
|
|
||||||
doing so hides any artifacts that appear at this time. The OE line is also used to dim the display by only turning it on for a limited time every
|
|
||||||
line.
|
|
||||||
|
|
||||||
All in all, an image can be displayed by 'scanning' the display, say, 100 times per second. The slowness of the human eye hides the fact that
|
|
||||||
only one line is showed at a time, and the display looks like every pixel is driven at the same time.
|
|
||||||
|
|
||||||
Now, the RGB inputs for these types of displays are digital, meaning each red, green and blue subpixel can only be on or off. This leads to a
|
|
||||||
color palette of 8 pixels, not enough to display nice pictures. To get around this, we use binary code modulation.
|
|
||||||
|
|
||||||
Binary code modulation is somewhat like PWM, but easier to implement in our case. First, we define the time we would refresh the display without
|
|
||||||
binary code modulation as the 'frame time'. For, say, a four-bit binary code modulation, the frame time is divided into 15 ticks of equal length.
|
|
||||||
|
|
||||||
We also define 4 subframes (0 to 3), defining which LEDs are on and which LEDs are off during that subframe. (Subframes are the same as a
|
|
||||||
normal frame in non-binary-coded-modulation mode, but are showed faster.) From our (non-monochrome) input image, we take the (8-bit: bit 7
|
|
||||||
to bit 0) RGB pixel values. If the pixel values have bit 7 set, we turn the corresponding LED on in subframe 3. If they have bit 6 set,
|
|
||||||
we turn on the corresponding LED in subframe 2, if bit 5 is set subframe 1, if bit 4 is set in subframe 0.
|
|
||||||
|
|
||||||
Now, in order to (on average within a frame) turn a LED on for the time specified in the pixel value in the input data, we need to weigh the
|
|
||||||
subframes. We have 15 pixels: if we show subframe 3 for 8 of them, subframe 2 for 4 of them, subframe 1 for 2 of them and subframe 1 for 1 of
|
|
||||||
them, this 'automatically' happens. (We also distribute the subframes evenly over the ticks, which reduces flicker.)
|
|
||||||
|
|
||||||
|
|
||||||
In this code, we use the I2S peripheral in parallel mode to achieve this. Essentially, first we allocate memory for all subframes. This memory
|
|
||||||
contains a sequence of all the signals (2xRGB, line select, latch enable, output enable) that need to be sent to the display for that subframe.
|
|
||||||
Then we ask the I2S-parallel driver to set up a DMA chain so the subframes are sent out in a sequence that satisfies the requirement that
|
|
||||||
subframe x has to be sent out for (2^x) ticks. Finally, we fill the subframes with image data.
|
|
||||||
|
|
||||||
We use a frontbuffer/backbuffer technique here to make sure the display is refreshed in one go and drawing artifacts do not reach the display.
|
|
||||||
In practice, for small displays this is not really necessarily.
|
|
||||||
|
|
||||||
Finally, the binary code modulated intensity of a LED does not correspond to the intensity as seen by human eyes. To correct for that, a
|
|
||||||
luminance correction is used. See val2pwm.c for more info.
|
|
||||||
|
|
||||||
Note: Because every subframe contains one bit of grayscale information, they are also referred to as 'bitplanes' by the code below.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define matrixHeight 32
|
|
||||||
#define matrixWidth 64
|
|
||||||
#define matrixRowsInParallel 2
|
|
||||||
|
|
||||||
|
|
||||||
#define ESP32_NUM_FRAME_BUFFERS 2 // from SmartMatrixMultiPlexedRefresESP32.h
|
|
||||||
#define ESP32_OE_OFF_CLKS_AFTER_LATCH 1
|
|
||||||
#define ESP32_I2S_CLOCK_SPEED (20000000UL)
|
|
||||||
|
|
||||||
|
|
||||||
#define COLOR_DEPTH 24 // known working: 24, 48 - If the sketch uses type `rgb24` directly, COLOR_DEPTH must be 24
|
|
||||||
const uint8_t kMatrixWidth = 64; // known working: 32, 64, 96, 128
|
|
||||||
const uint8_t kMatrixHeight = 32; // known working: 16, 32, 48, 64
|
|
||||||
const uint8_t kRefreshDepth = 24; // known working: 24, 36, 48
|
|
||||||
const uint8_t kDmaBufferRows = 2; // known working: 2-4, use 2 to save memory, more to keep from dropping frames and automatically lowering refresh rate
|
|
||||||
|
|
||||||
//This is the bit depth, per RGB subpixel, of the data that is sent to the display.
|
|
||||||
//The effective bit depth (in computer pixel terms) is less because of the PWM correction. With
|
|
||||||
//a bitplane count of 7, you should be able to reproduce an 16-bit image more or less faithfully, though.
|
|
||||||
#define BITPLANE_CNT 7
|
|
||||||
|
|
||||||
// LSBMSB_TRANSITION_BIT defines the color bit that is refreshed once per frame, with the same brightness as the bits above it
|
|
||||||
// when LSBMSB_TRANSITION_BIT is non-zero, all color bits below it will be be refreshed only once, with fractional brightness, saving RAM and speeding up refresh
|
|
||||||
// LSBMSB_TRANSITION_BIT must be < BITPLANE_CNT
|
|
||||||
#define LSBMSB_TRANSITION_BIT 1
|
|
||||||
|
|
||||||
//64*32 RGB leds, 2 pixels per 16-bit value...
|
|
||||||
#define BITPLANE_SZ (matrixWidth*matrixHeight/matrixRowsInParallel)
|
|
||||||
|
|
||||||
// From MatrixHardware_ESP32_V0
|
|
||||||
// ADDX is output directly using GPIO
|
|
||||||
#define CLKS_DURING_LATCH 0
|
|
||||||
#define MATRIX_I2S_MODE I2S_PARALLEL_BITS_16
|
|
||||||
#define MATRIX_DATA_STORAGE_TYPE uint16_t
|
|
||||||
|
|
||||||
//#define CLKS_DURING_LATCH 4
|
|
||||||
//#define MATRIX_I2S_MODE I2S_PARALLEL_BITS_8
|
|
||||||
//#define MATRIX_DATA_STORAGE_TYPE uint8_t
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Upper half RGB
|
|
||||||
#define BIT_R1 (1<<0)
|
|
||||||
#define BIT_G1 (1<<1)
|
|
||||||
#define BIT_B1 (1<<2)
|
|
||||||
//Lower half RGB
|
|
||||||
#define BIT_R2 (1<<3)
|
|
||||||
#define BIT_G2 (1<<4)
|
|
||||||
#define BIT_B2 (1<<5)
|
|
||||||
|
|
||||||
// Control Signals
|
|
||||||
#define BIT_LAT (1<<6)
|
|
||||||
#define BIT_OE (1<<7)
|
|
||||||
|
|
||||||
#define BIT_A (1<<8)
|
|
||||||
#define BIT_B (1<<9)
|
|
||||||
#define BIT_C (1<<10)
|
|
||||||
#define BIT_D (1<<11)
|
|
||||||
#define BIT_E (1<<12)
|
|
||||||
|
|
||||||
// Pin Definitions
|
|
||||||
/*
|
|
||||||
#define R1_PIN 2
|
|
||||||
#define G1_PIN 15
|
|
||||||
#define B1_PIN 4
|
|
||||||
#define R2_PIN 16
|
|
||||||
#define G2_PIN 27
|
|
||||||
#define B2_PIN 17
|
|
||||||
|
|
||||||
#define A_PIN 5
|
|
||||||
#define B_PIN 18
|
|
||||||
#define C_PIN 19
|
|
||||||
#define D_PIN 21
|
|
||||||
#define LAT_PIN 26
|
|
||||||
#define OE_PIN 25
|
|
||||||
|
|
||||||
#define CLK_PIN 22
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define R1_PIN 25
|
|
||||||
#define G1_PIN 26
|
|
||||||
#define B1_PIN 27
|
|
||||||
#define R2_PIN 14
|
|
||||||
#define G2_PIN 12
|
|
||||||
#define B2_PIN 13
|
|
||||||
|
|
||||||
#define A_PIN 23
|
|
||||||
#define B_PIN 22
|
|
||||||
#define C_PIN 5
|
|
||||||
#define D_PIN 17
|
|
||||||
#define LAT_PIN 4
|
|
||||||
#define OE_PIN 15
|
|
||||||
|
|
||||||
#define CLK_PIN 16
|
|
||||||
|
|
||||||
|
|
||||||
#define MATRIX_PANEL_HEIGHT 32
|
|
||||||
#define MATRIX_STACK_HEIGHT (matrixHeight / MATRIX_PANEL_HEIGHT)
|
|
||||||
|
|
||||||
#define PIXELS_PER_LATCH ((matrixWidth * matrixHeight) / MATRIX_PANEL_HEIGHT) // = 64
|
|
||||||
#define ROW_PAIR_OFFSET 16
|
|
||||||
|
|
||||||
#define COLOR_CHANNELS_PER_PIXEL 3
|
|
||||||
#define LATCHES_PER_ROW (kRefreshDepth/COLOR_CHANNELS_PER_PIXEL)
|
|
||||||
#define COLOR_DEPTH_BITS (kRefreshDepth/COLOR_CHANNELS_PER_PIXEL)
|
|
||||||
#define ROWS_PER_FRAME 16
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// note: sizeof(data) must be multiple of 32 bits, as DMA linked list buffer address pointer must be word-aligned.
|
|
||||||
struct rowBitStruct {
|
|
||||||
MATRIX_DATA_STORAGE_TYPE data[((matrixWidth * matrixHeight) / 32) + CLKS_DURING_LATCH];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct rowDataStruct {
|
|
||||||
rowBitStruct rowbits[COLOR_DEPTH_BITS];
|
|
||||||
};
|
|
||||||
|
|
||||||
struct frameStruct {
|
|
||||||
rowDataStruct rowdata[ROWS_PER_FRAME];
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//Get a pixel from the image at pix, assuming the image is a 64x32 8R8G8B image
|
|
||||||
//Returns it as an uint32 with the lower 24 bits containing the RGB values.
|
|
||||||
static uint32_t getpixel(const unsigned char *pix, int x, int y) {
|
|
||||||
const unsigned char *p=pix+((x+y*64)*3);
|
|
||||||
return (p[0]<<16)|(p[1]<<8)|(p[2]);
|
|
||||||
}
|
|
||||||
|
|
||||||
int brightness=28; //Change to set the global brightness of the display, range 1-matrixWidth
|
|
||||||
//Warning when set too high: Do not look into LEDs with remaining eye.
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
// pixel data is organized from LSB to MSB sequentially by row, from row 0 to row matrixHeight/matrixRowsInParallel (two rows of pixels are refreshed in parallel)
|
|
||||||
frameStruct *matrixUpdateFrames;
|
|
||||||
|
|
||||||
// other variables
|
|
||||||
uint8_t lsbMsbTransitionBit;
|
|
||||||
|
|
||||||
CircularBuffer dmaBuffer;
|
|
||||||
uint16_t refreshRate;
|
|
||||||
|
|
||||||
|
|
||||||
void setup() {
|
|
||||||
|
|
||||||
Serial.begin(115200);
|
|
||||||
// cbInit(&dmaBuffer, ESP32_NUM_FRAME_BUFFERS);
|
|
||||||
|
|
||||||
printf("Starting SmartMatrix DMA Mallocs\r\n");
|
|
||||||
|
|
||||||
matrixUpdateFrames = (frameStruct *)heap_caps_malloc(sizeof(frameStruct) * ESP32_NUM_FRAME_BUFFERS, MALLOC_CAP_DMA);
|
|
||||||
assert("can't allocate SmartMatrix frameStructs");
|
|
||||||
|
|
||||||
printf("Allocating refresh buffer:\r\nDMA Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_DMA), heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
|
|
||||||
|
|
||||||
|
|
||||||
// setupTimer();
|
|
||||||
|
|
||||||
// calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory
|
|
||||||
int numDescriptorsPerRow;
|
|
||||||
lsbMsbTransitionBit = 0;
|
|
||||||
while(1) {
|
|
||||||
numDescriptorsPerRow = 1;
|
|
||||||
for(int i=lsbMsbTransitionBit + 1; i<COLOR_DEPTH_BITS; i++) {
|
|
||||||
numDescriptorsPerRow += 1<<(i - lsbMsbTransitionBit - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
int ramrequired = numDescriptorsPerRow * ROWS_PER_FRAME * ESP32_NUM_FRAME_BUFFERS * sizeof(lldesc_t);
|
|
||||||
int largestblockfree = heap_caps_get_largest_free_block(MALLOC_CAP_DMA);
|
|
||||||
|
|
||||||
printf("lsbMsbTransitionBit of %d requires %d RAM, %d available, leaving %d free: \r\n", lsbMsbTransitionBit, ramrequired, largestblockfree, largestblockfree - ramrequired);
|
|
||||||
|
|
||||||
if(ramrequired < (largestblockfree))
|
|
||||||
break;
|
|
||||||
|
|
||||||
if(lsbMsbTransitionBit < COLOR_DEPTH_BITS - 1)
|
|
||||||
lsbMsbTransitionBit++;
|
|
||||||
else
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if(numDescriptorsPerRow * ROWS_PER_FRAME * ESP32_NUM_FRAME_BUFFERS * sizeof(lldesc_t) > heap_caps_get_largest_free_block(MALLOC_CAP_DMA)){
|
|
||||||
assert("not enough RAM for SmartMatrix descriptors");
|
|
||||||
printf("not enough RAM for SmartMatrix descriptors\r\n");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("Raised lsbMsbTransitionBit to %d/%d to fit in RAM\r\n", lsbMsbTransitionBit, COLOR_DEPTH_BITS - 1);
|
|
||||||
|
|
||||||
// calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory that will meet or exceed the configured refresh rate
|
|
||||||
while(1) {
|
|
||||||
int psPerClock = 1000000000000UL/ESP32_I2S_CLOCK_SPEED;
|
|
||||||
int nsPerLatch = ((PIXELS_PER_LATCH + CLKS_DURING_LATCH) * psPerClock) / 1000;
|
|
||||||
//printf("ns per latch: %d: \r\n", nsPerLatch);
|
|
||||||
|
|
||||||
// add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions...
|
|
||||||
int nsPerRow = COLOR_DEPTH_BITS * nsPerLatch;
|
|
||||||
|
|
||||||
// add time to shift out MSBs
|
|
||||||
for(int i=lsbMsbTransitionBit + 1; i<COLOR_DEPTH_BITS; i++)
|
|
||||||
nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (COLOR_DEPTH_BITS - i) * nsPerLatch;
|
|
||||||
|
|
||||||
//printf("nsPerRow: %d: \r\n", nsPerRow);
|
|
||||||
|
|
||||||
int nsPerFrame = nsPerRow * ROWS_PER_FRAME;
|
|
||||||
//printf("nsPerFrame: %d: \r\n", nsPerFrame);
|
|
||||||
|
|
||||||
int actualRefreshRate = 1000000000UL/(nsPerFrame);
|
|
||||||
|
|
||||||
refreshRate = actualRefreshRate;
|
|
||||||
|
|
||||||
printf("lsbMsbTransitionBit of %d gives %d Hz refresh: \r\n", lsbMsbTransitionBit, actualRefreshRate);
|
|
||||||
|
|
||||||
if(lsbMsbTransitionBit < COLOR_DEPTH_BITS - 1)
|
|
||||||
lsbMsbTransitionBit++;
|
|
||||||
else
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("Raised lsbMsbTransitionBit to %d/%d to meet minimum refresh rate\r\n", lsbMsbTransitionBit, COLOR_DEPTH_BITS - 1);
|
|
||||||
|
|
||||||
// TODO: completely fill buffer with data before enabling DMA - can't do this now, lsbMsbTransition bit isn't set in the calc class - also this call will probably have no effect as matrixCalcDivider will skip the first call
|
|
||||||
//matrixCalcCallback();
|
|
||||||
|
|
||||||
// lsbMsbTransition Bit is now finalized - redo descriptor count in case it changed to hit min refresh rate
|
|
||||||
numDescriptorsPerRow = 1;
|
|
||||||
for(int i=lsbMsbTransitionBit + 1; i<COLOR_DEPTH_BITS; i++) {
|
|
||||||
numDescriptorsPerRow += 1<<(i - lsbMsbTransitionBit - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("Descriptors for lsbMsbTransitionBit %d/%d with %d rows require %d bytes of DMA RAM\r\n", lsbMsbTransitionBit, COLOR_DEPTH_BITS - 1, ROWS_PER_FRAME, 2 * numDescriptorsPerRow * ROWS_PER_FRAME * sizeof(lldesc_t));
|
|
||||||
|
|
||||||
// malloc the DMA linked list descriptors that i2s_parallel will need
|
|
||||||
int desccount = numDescriptorsPerRow * ROWS_PER_FRAME;
|
|
||||||
lldesc_t * dmadesc_a = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
|
|
||||||
assert("Can't allocate descriptor buffer a");
|
|
||||||
if(!dmadesc_a) {
|
|
||||||
printf("can't malloc");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
lldesc_t * dmadesc_b = (lldesc_t *)heap_caps_malloc(desccount * sizeof(lldesc_t), MALLOC_CAP_DMA);
|
|
||||||
assert("Can't allocate descriptor buffer b");
|
|
||||||
if(!dmadesc_b) {
|
|
||||||
printf("can't malloc");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
printf("SmartMatrix Mallocs Complete\r\n");
|
|
||||||
printf("Heap Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0));
|
|
||||||
printf("8-bit Accessible Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_8BIT), heap_caps_get_largest_free_block(MALLOC_CAP_8BIT));
|
|
||||||
printf("32-bit Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_32BIT), heap_caps_get_largest_free_block(MALLOC_CAP_32BIT));
|
|
||||||
printf("DMA Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_DMA), heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
|
|
||||||
|
|
||||||
lldesc_t *prevdmadesca = 0;
|
|
||||||
lldesc_t *prevdmadescb = 0;
|
|
||||||
int currentDescOffset = 0;
|
|
||||||
|
|
||||||
// fill DMA linked lists for both frames
|
|
||||||
for(int j=0; j<ROWS_PER_FRAME; j++) {
|
|
||||||
// first set of data is LSB through MSB, single pass - all color bits are displayed once, which takes care of everything below and inlcluding LSBMSB_TRANSITION_BIT
|
|
||||||
// TODO: size must be less than DMA_MAX - worst case for SmartMatrix Library: 16-bpp with 256 pixels per row would exceed this, need to break into two
|
|
||||||
link_dma_desc(&dmadesc_a[currentDescOffset], prevdmadesca, &(matrixUpdateFrames[0].rowdata[j].rowbits[0].data), sizeof(rowBitStruct) * COLOR_DEPTH_BITS);
|
|
||||||
prevdmadesca = &dmadesc_a[currentDescOffset];
|
|
||||||
link_dma_desc(&dmadesc_b[currentDescOffset], prevdmadescb, &(matrixUpdateFrames[1].rowdata[j].rowbits[0].data), sizeof(rowBitStruct) * COLOR_DEPTH_BITS);
|
|
||||||
prevdmadescb = &dmadesc_b[currentDescOffset];
|
|
||||||
currentDescOffset++;
|
|
||||||
//printf("row %d: \r\n", j);
|
|
||||||
|
|
||||||
for(int i=lsbMsbTransitionBit + 1; i<COLOR_DEPTH_BITS; i++) {
|
|
||||||
// binary time division setup: we need 2 of bit (LSBMSB_TRANSITION_BIT + 1) four of (LSBMSB_TRANSITION_BIT + 2), etc
|
|
||||||
// because we sweep through to MSB each time, it divides the number of times we have to sweep in half (saving linked list RAM)
|
|
||||||
// we need 2^(i - LSBMSB_TRANSITION_BIT - 1) == 1 << (i - LSBMSB_TRANSITION_BIT - 1) passes from i to MSB
|
|
||||||
//printf("buffer %d: repeat %d times, size: %d, from %d - %d\r\n", nextBufdescIndex, 1<<(i - LSBMSB_TRANSITION_BIT - 1), (COLOR_DEPTH_BITS - i), i, COLOR_DEPTH_BITS-1);
|
|
||||||
for(int k=0; k < 1<<(i - lsbMsbTransitionBit - 1); k++) {
|
|
||||||
link_dma_desc(&dmadesc_a[currentDescOffset], prevdmadesca, &(matrixUpdateFrames[0].rowdata[j].rowbits[i].data), sizeof(rowBitStruct) * (COLOR_DEPTH_BITS - i));
|
|
||||||
prevdmadesca = &dmadesc_a[currentDescOffset];
|
|
||||||
link_dma_desc(&dmadesc_b[currentDescOffset], prevdmadescb, &(matrixUpdateFrames[1].rowdata[j].rowbits[i].data), sizeof(rowBitStruct) * (COLOR_DEPTH_BITS - i));
|
|
||||||
prevdmadescb = &dmadesc_b[currentDescOffset];
|
|
||||||
|
|
||||||
currentDescOffset++;
|
|
||||||
//printf("i %d, j %d, k %d\r\n", i, j, k);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//End markers
|
|
||||||
dmadesc_a[desccount-1].eof = 1;
|
|
||||||
dmadesc_b[desccount-1].eof = 1;
|
|
||||||
dmadesc_a[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_a[0];
|
|
||||||
dmadesc_b[desccount-1].qe.stqe_next=(lldesc_t*)&dmadesc_b[0];
|
|
||||||
|
|
||||||
//printf("\n");
|
|
||||||
|
|
||||||
i2s_parallel_config_t cfg={
|
|
||||||
.gpio_bus={R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, LAT_PIN, OE_PIN, A_PIN, B_PIN, C_PIN, D_PIN, -1, -1, -1, -1},
|
|
||||||
.gpio_clk=CLK_PIN,
|
|
||||||
.clkspeed_hz=ESP32_I2S_CLOCK_SPEED, //ESP32_I2S_CLOCK_SPEED, // formula used is 80000000L/(cfg->clkspeed_hz + 1), must result in >=2. Acceptable values 26.67MHz, 20MHz, 16MHz, 13.34MHz...
|
|
||||||
.bits=MATRIX_I2S_MODE, //MATRIX_I2S_MODE,
|
|
||||||
.bufa=0,
|
|
||||||
.bufb=0,
|
|
||||||
desccount,
|
|
||||||
desccount,
|
|
||||||
dmadesc_a,
|
|
||||||
dmadesc_b
|
|
||||||
};
|
|
||||||
|
|
||||||
//Setup I2S
|
|
||||||
i2s_parallel_setup_without_malloc(&I2S1, &cfg);
|
|
||||||
|
|
||||||
printf("I2S setup done.\n");
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
tempRow0Ptr = malloc(sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
tempRow1Ptr = malloc(sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
*/
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
struct rgb24;
|
|
||||||
|
|
||||||
typedef struct rgb24 {
|
|
||||||
rgb24() : rgb24(0,0,0) {}
|
|
||||||
rgb24(uint8_t r, uint8_t g, uint8_t b) {
|
|
||||||
red = r; green = g; blue = b;
|
|
||||||
}
|
|
||||||
rgb24& operator=(const rgb24& col);
|
|
||||||
|
|
||||||
uint8_t red;
|
|
||||||
uint8_t green;
|
|
||||||
uint8_t blue;
|
|
||||||
} rgb24;
|
|
||||||
|
|
||||||
/*
|
|
||||||
#if defined(ESP32)
|
|
||||||
// use buffers malloc'd previously
|
|
||||||
rgb24 * tempRow0 = (rgb24*)tempRow0Ptr;
|
|
||||||
rgb24 * tempRow1 = (rgb24*)tempRow1Ptr;
|
|
||||||
#else
|
|
||||||
// static to avoid putting large buffer on the stack
|
|
||||||
static rgb24 tempRow0[PIXELS_PER_LATCH];
|
|
||||||
static rgb24 tempRow1[PIXELS_PER_LATCH];
|
|
||||||
#endif
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
void loop() {
|
|
||||||
static int apos=0; //which frame in the animation we're on
|
|
||||||
static int backbuf_id=0; //which buffer is the backbuffer, as in, which one is not active so we can write to it
|
|
||||||
unsigned char currentRow;
|
|
||||||
|
|
||||||
printf("\r\nStarting SmartMatrix Mallocs\r\n");
|
|
||||||
printf("Heap Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(0), heap_caps_get_largest_free_block(0));
|
|
||||||
printf("8-bit Accessible Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_8BIT), heap_caps_get_largest_free_block(MALLOC_CAP_8BIT));
|
|
||||||
printf("32-bit Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_32BIT), heap_caps_get_largest_free_block(MALLOC_CAP_32BIT));
|
|
||||||
printf("DMA Memory Available: %d bytes total, %d bytes largest free block: \r\n", heap_caps_get_free_size(MALLOC_CAP_DMA), heap_caps_get_largest_free_block(MALLOC_CAP_DMA));
|
|
||||||
|
|
||||||
// tempRow0Ptr = malloc(sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
// tempRow1Ptr = malloc(sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
|
|
||||||
|
|
||||||
while(1) {
|
|
||||||
//Fill bitplanes with the data for the current image
|
|
||||||
const uint8_t *pix=&anim[apos*64*32*3]; //pixel data for this animation frame
|
|
||||||
|
|
||||||
|
|
||||||
for (unsigned int y=0; y<matrixHeight/matrixRowsInParallel; y++) // half height - 16 iterations
|
|
||||||
{
|
|
||||||
currentRow = y;
|
|
||||||
/*
|
|
||||||
// use buffers malloc'd previously
|
|
||||||
rgb24 * tempRow0 = (rgb24*)tempRow0Ptr;
|
|
||||||
rgb24 * tempRow1 = (rgb24*)tempRow1Ptr;
|
|
||||||
|
|
||||||
// clear buffer to prevent garbage data showing through transparent layers
|
|
||||||
memset(tempRow0, 0x00, sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
memset(tempRow1, 0x00, sizeof(rgb24) * PIXELS_PER_LATCH);
|
|
||||||
*/
|
|
||||||
for(int j=0; j<COLOR_DEPTH_BITS; j++) // color depth - 8 iterations
|
|
||||||
{
|
|
||||||
int maskoffset = 0;
|
|
||||||
/*
|
|
||||||
if(COLOR_DEPTH_BITS == 12) // 36-bit color
|
|
||||||
maskoffset = 4;
|
|
||||||
else if (COLOR_DEPTH_BITS == 16) // 48-bit color
|
|
||||||
maskoffset = 0;
|
|
||||||
else if (COLOR_DEPTH_BITS == 8) // 24-bit color
|
|
||||||
maskoffset = 0;
|
|
||||||
*/
|
|
||||||
uint16_t mask = (1 << (j + maskoffset));
|
|
||||||
|
|
||||||
// SmartMatrix3<refreshDepth, matrixWidth, matrixHeight, panelType, optionFlags>::rowBitStruct *p=&(frameBuffer->rowdata[currentRow].rowbits[j]); //bitplane location to write to
|
|
||||||
//MATRIX_DATA_STORAGE_TYPE *p=matrixUpdateFrames[backbuf_id].rowdata[y].rowbits[pl].data; //matrixUpdateFrames
|
|
||||||
rowBitStruct *p=&matrixUpdateFrames[backbuf_id].rowdata[currentRow].rowbits[j]; //matrixUpdateFrames location to write to
|
|
||||||
|
|
||||||
int i=0;
|
|
||||||
while(i < PIXELS_PER_LATCH) // row pixels (64) iterations
|
|
||||||
{
|
|
||||||
|
|
||||||
// parse through matrixWith block of pixels, from left to right, or right to left, depending on C_SHAPE_STACKING options
|
|
||||||
for(int k=0; k < matrixWidth; k++) // row pixel width 64 iterations
|
|
||||||
{
|
|
||||||
int v=0;
|
|
||||||
|
|
||||||
#if (CLKS_DURING_LATCH == 0)
|
|
||||||
// if there is no latch to hold address, output ADDX lines directly to GPIO and latch data at end of cycle
|
|
||||||
int gpioRowAddress = currentRow;
|
|
||||||
|
|
||||||
// normally output current rows ADDX, special case for LSB, output previous row's ADDX (as previous row is being displayed for one latch cycle)
|
|
||||||
if(j == 0)
|
|
||||||
gpioRowAddress = currentRow-1;
|
|
||||||
|
|
||||||
if (gpioRowAddress & 0x01) v|=BIT_A;
|
|
||||||
if (gpioRowAddress & 0x02) v|=BIT_B;
|
|
||||||
if (gpioRowAddress & 0x04) v|=BIT_C;
|
|
||||||
if (gpioRowAddress & 0x08) v|=BIT_D;
|
|
||||||
// if (gpioRowAddress & 0x10) v|=BIT_E;
|
|
||||||
|
|
||||||
// need to disable OE after latch to hide row transition
|
|
||||||
if((i+k) == 0) v|=BIT_OE;
|
|
||||||
|
|
||||||
// drive latch while shifting out last bit of RGB data
|
|
||||||
if((i+k) == PIXELS_PER_LATCH-1) v|=BIT_LAT;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
// turn off OE after brightness value is reached when displaying MSBs
|
|
||||||
// MSBs always output normal brightness
|
|
||||||
// LSB (!j) outputs normal brightness as MSB from previous row is being displayed
|
|
||||||
if((j > lsbMsbTransitionBit || !j) && ((i+k) >= brightness)) v|=BIT_OE;
|
|
||||||
|
|
||||||
// special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness
|
|
||||||
if(j && j <= lsbMsbTransitionBit) {
|
|
||||||
// divide brightness in half for each bit below lsbMsbTransitionBit
|
|
||||||
int lsbBrightness = brightness >> (lsbMsbTransitionBit - j + 1);
|
|
||||||
if((i+k) >= lsbBrightness) v|=BIT_OE;
|
|
||||||
}
|
|
||||||
|
|
||||||
// need to turn off OE one clock before latch, otherwise can get ghosting
|
|
||||||
if((i+k)==PIXELS_PER_LATCH-1) v|=BIT_OE;
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//c2 = {0,0,0};
|
|
||||||
|
|
||||||
int c1, c2; // 32 bit int
|
|
||||||
#if 1
|
|
||||||
/*
|
|
||||||
//uint32_t testpixel = 0xFFFFFFFF;
|
|
||||||
uint32_t testpixel = 0x7F7F7F7F;
|
|
||||||
//uint32_t testpixel = 0x80808080;
|
|
||||||
|
|
||||||
if((31 - i) == y)
|
|
||||||
c1=testpixel;
|
|
||||||
else
|
|
||||||
c1 = 0x00;
|
|
||||||
if((31 - i) == y+16)
|
|
||||||
c2=testpixel;
|
|
||||||
else
|
|
||||||
c2 = 0x00;
|
|
||||||
|
|
||||||
c1 = 0xFFFFFFFF;
|
|
||||||
*/
|
|
||||||
|
|
||||||
c1=getpixel(pix, k, y);
|
|
||||||
c2=getpixel(pix, k, y+(matrixHeight/2));
|
|
||||||
|
|
||||||
if (c1 & (mask<<16)) v|=BIT_R1;
|
|
||||||
if (c1 & (mask<<8)) v|=BIT_G1;
|
|
||||||
if (c1 & (mask<<0)) v|=BIT_B1;
|
|
||||||
if (c2 & (mask<<16)) v|=BIT_R2;
|
|
||||||
if ( c2 & (mask<<8)) v|=BIT_G2;
|
|
||||||
if (c2 & (mask<<0)) v|=BIT_B2;
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
struct rgb24 c1( 255,0,0);
|
|
||||||
struct rgb24 c2 = { 0,0,255 };
|
|
||||||
|
|
||||||
|
|
||||||
if (c1.red & mask)
|
|
||||||
v|=BIT_R1;
|
|
||||||
if (c1.green & mask)
|
|
||||||
v|=BIT_G1;
|
|
||||||
if (c1.blue & mask)
|
|
||||||
v|=BIT_B1;
|
|
||||||
if (c2.red & mask)
|
|
||||||
v|=BIT_R2;
|
|
||||||
if (c2.green & mask)
|
|
||||||
v|=BIT_G2;
|
|
||||||
if (c2.blue & mask)
|
|
||||||
v|=BIT_B2;
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/*
|
|
||||||
// 8 bit parallel mode
|
|
||||||
//Save the calculated value to the bitplane memory in 16-bit reversed order to account for I2S Tx FIFO mode1 ordering
|
|
||||||
if(k%4 == 0){
|
|
||||||
p->data[(i+k)+2] = v;
|
|
||||||
} else if(k%4 == 1) {
|
|
||||||
p->data[(i+k)+2] = v;
|
|
||||||
} else if(k%4 == 2) {
|
|
||||||
p->data[(i+k)-2] = v;
|
|
||||||
} else { //if(k%4 == 3)
|
|
||||||
p->data[(i+k)-2] = v;
|
|
||||||
}
|
|
||||||
*/
|
|
||||||
|
|
||||||
// 16 bit parallel mode
|
|
||||||
//Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering
|
|
||||||
if(k%2){
|
|
||||||
p->data[(i+k)-1] = v;
|
|
||||||
} else {
|
|
||||||
p->data[(i+k)+1] = v;
|
|
||||||
} // end reordering
|
|
||||||
|
|
||||||
} // end for matrixwidth
|
|
||||||
|
|
||||||
i += matrixWidth;
|
|
||||||
|
|
||||||
} // end pixels per latch loop (64)
|
|
||||||
|
|
||||||
} // color depth loop (8)
|
|
||||||
|
|
||||||
// printf("Processing row %d \n", y) ;
|
|
||||||
//delay(50);
|
|
||||||
|
|
||||||
|
|
||||||
} // half matrix height (16)
|
|
||||||
|
|
||||||
|
|
||||||
//Show our work!
|
|
||||||
i2s_parallel_flip_to_buffer(&I2S1, backbuf_id);
|
|
||||||
backbuf_id^=1;
|
|
||||||
//Bitplanes are updated, new image shows now.
|
|
||||||
vTaskDelay(100 / portTICK_PERIOD_MS); //animation has an 100ms interval
|
|
||||||
|
|
||||||
if (true) {
|
|
||||||
//show next frame of Nyancat animation
|
|
||||||
apos++;
|
|
||||||
if (apos>=12) apos=0;
|
|
||||||
} else {
|
|
||||||
//show Lena
|
|
||||||
apos=12;
|
|
||||||
}
|
|
||||||
} // end while(1)
|
|
||||||
} // end loop
|
|
Loading…
Reference in a new issue