Merge pull request #122 from vortigont/newclear
clearScreen() now wipes only color data for current buffer
This commit is contained in:
commit
1d5b3e033f
3 changed files with 18 additions and 18 deletions
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@ -588,18 +588,6 @@ void MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint
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} // colour depth loop (8)
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} // colour depth loop (8)
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} // updateMatrixDMABuffer (full frame paint)
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} // updateMatrixDMABuffer (full frame paint)
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/**
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* clear screen to black and reset all service bits
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*/
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void MatrixPanel_I2S_DMA::clearScreen(){
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clearFrameBuffer();
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brtCtrlOE(brightness);
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if (m_cfg.double_buff){
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clearFrameBuffer(1);
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brtCtrlOE(brightness, 1);
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}
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}
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/**
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/**
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* @brief - clears and reinitializes color/control data in DMA buffs
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* @brief - clears and reinitializes color/control data in DMA buffs
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* When allocated, DMA buffs might be dirtry, so we need to blank it and initialize ABCDE,LAT,OE control bits.
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* When allocated, DMA buffs might be dirtry, so we need to blank it and initialize ABCDE,LAT,OE control bits.
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@ -370,7 +370,7 @@ class MatrixPanel_I2S_DMA {
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// Flush the DMA buffers prior to configuring DMA - Avoid visual artefacts on boot.
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// Flush the DMA buffers prior to configuring DMA - Avoid visual artefacts on boot.
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clearScreen(); // Must fill the DMA buffer with the initial output bit sequence or the panel will display garbage
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resetbuffers(); // Must fill the DMA buffer with the initial output bit sequence or the panel will display garbage
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// Setup the ESP32 DMA Engine. Sprite_TM built this stuff.
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// Setup the ESP32 DMA Engine. Sprite_TM built this stuff.
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configureDMA(m_cfg); //DMA and I2S configuration and setup
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configureDMA(m_cfg); //DMA and I2S configuration and setup
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@ -398,10 +398,10 @@ class MatrixPanel_I2S_DMA {
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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/**
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/**
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* clears DMA buffers and reinitializes control bits
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* A wrapper to fill the entire Screen with black
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* to just clear the screen to black fillScreen(0) works faster
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* if double buffering is used, than only back buffer is cleared
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*/
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*/
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void clearScreen();
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inline void clearScreen(){ updateMatrixDMABuffer(0,0,0); };
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#ifndef NO_FAST_FUNCTIONS
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#ifndef NO_FAST_FUNCTIONS
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/**
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/**
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@ -547,7 +547,7 @@ class MatrixPanel_I2S_DMA {
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* Stop the ESP32 DMA Engine. Screen will forever be black until next ESP reboot.
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* Stop the ESP32 DMA Engine. Screen will forever be black until next ESP reboot.
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*/
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*/
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void stopDMAoutput() {
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void stopDMAoutput() {
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clearScreen();
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resetbuffers();
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i2s_parallel_stop_dma(I2S_NUM_1);
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i2s_parallel_stop_dma(I2S_NUM_1);
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}
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}
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@ -573,6 +573,18 @@ class MatrixPanel_I2S_DMA {
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/* Update the entire DMA buffer (aka. The RGB Panel) a certain colour (wipe the screen basically) */
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/* Update the entire DMA buffer (aka. The RGB Panel) a certain colour (wipe the screen basically) */
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void updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue);
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void updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue);
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/**
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* wipes DMA buffer(s) and reset all color/service bits
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*/
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inline void resetbuffers(){
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clearFrameBuffer();
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brtCtrlOE(brightness);
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if (m_cfg.double_buff){
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clearFrameBuffer(1);
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brtCtrlOE(brightness, 1);
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}
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}
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#ifndef NO_FAST_FUNCTIONS
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#ifndef NO_FAST_FUNCTIONS
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/**
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/**
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@ -70,7 +70,7 @@ class VirtualMatrixPanel
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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void clearScreen() {
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void clearScreen() {
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fillScreen(0);
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display->clearScreen();
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}
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}
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//void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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//void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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