Update OneEighthScanMatrixPanel.h
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7042631dda
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1 changed files with 70 additions and 9 deletions
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@ -155,15 +155,11 @@ inline VirtualCoords OneEighthMatrixPanel::getCoords(int16_t x, int16_t y) {
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if ( ((coords.y /8) % 2) == 0) { // returns true/1 for the 1st and 3rd 8-pixel 1/4th of a 32px high panel
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coords.x += (panelResX*col);
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}
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else
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{
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// Every odd row, so 'virtual coords' of 8-16, 25-31
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// Update the pixels at the tart of the double-width row data to send to the DMA engine.
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coords.y -= 8; // half the row-coord, to match the PHYSICAL DMA configuration.
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}
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// Half the y coord.
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y = (i % 8);
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if ( i >= panelResY/2 ) y +=8;
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/*
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* END: 1/8 Scan Panel Pixel Re-Mapping
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* *******
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@ -215,4 +211,69 @@ inline void OneEighthMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int1
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}
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#endif
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#endif
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/*
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// http://cpp.sh/6skpy
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// Example program
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#include <iostream>
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#include <string>
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int main()
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{
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for (int i = 0; i < 32; i++)
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{
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int x = 0;
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int y = i;
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if ( ((y /8) % 2) == 0) { // returns true/1 for the 1st and 3rd 8-pixel 1/4th of a 32px high panel
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x += 64;
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}
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y = (i % 8);
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if ( i >= 32/2 ) y +=8;
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std::cout << "For input y = " << i << " mapping to y: " << y << " and x " << x << " \n";
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}
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}
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For input y = 0 mapping to y: 0 and x 64
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For input y = 1 mapping to y: 1 and x 64
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For input y = 2 mapping to y: 2 and x 64
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For input y = 3 mapping to y: 3 and x 64
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For input y = 4 mapping to y: 4 and x 64
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For input y = 5 mapping to y: 5 and x 64
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For input y = 6 mapping to y: 6 and x 64
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For input y = 7 mapping to y: 7 and x 64
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For input y = 8 mapping to y: 0 and x 0
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For input y = 9 mapping to y: 1 and x 0
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For input y = 10 mapping to y: 2 and x 0
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For input y = 11 mapping to y: 3 and x 0
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For input y = 12 mapping to y: 4 and x 0
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For input y = 13 mapping to y: 5 and x 0
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For input y = 14 mapping to y: 6 and x 0
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For input y = 15 mapping to y: 7 and x 0
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For input y = 16 mapping to y: 8 and x 64
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For input y = 17 mapping to y: 9 and x 64
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For input y = 18 mapping to y: 10 and x 64
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For input y = 19 mapping to y: 11 and x 64
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For input y = 20 mapping to y: 12 and x 64
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For input y = 21 mapping to y: 13 and x 64
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For input y = 22 mapping to y: 14 and x 64
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For input y = 23 mapping to y: 15 and x 64
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For input y = 24 mapping to y: 8 and x 0
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For input y = 25 mapping to y: 9 and x 0
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For input y = 26 mapping to y: 10 and x 0
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For input y = 27 mapping to y: 11 and x 0
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For input y = 28 mapping to y: 12 and x 0
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For input y = 29 mapping to y: 13 and x 0
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For input y = 30 mapping to y: 14 and x 0
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For input y = 31 mapping to y: 15 and x 0
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*/
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