fix Adafruit_GFX override setRotation
The Adafruit_GFX uses setRotation(uint8_t), while the virtual matrix display uses setRotation(int). Therefore there is no implicit override and if you call the function either with an uint8_t or from an Adafruit_GFX* the overloaded funtion is not called
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1 changed files with 2 additions and 2 deletions
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@ -112,7 +112,7 @@ public:
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// equivalent methods of the matrix library so it can be just swapped out.
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// equivalent methods of the matrix library so it can be just swapped out.
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void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
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void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
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void fillScreen(uint16_t color); // overwrite adafruit implementation
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void fillScreen(uint16_t color); // overwrite adafruit implementation
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void setRotation(int rotate); // overwrite adafruit implementation
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void setRotation(uint8_t rotate); // overwrite adafruit implementation
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void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
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void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
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void clearScreen() { display->clearScreen(); }
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void clearScreen() { display->clearScreen(); }
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@ -472,7 +472,7 @@ inline void VirtualMatrixPanel::fillScreen(CRGB color)
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}
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}
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#endif
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#endif
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inline void VirtualMatrixPanel::setRotation(int rotate)
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inline void VirtualMatrixPanel::setRotation(uint8_t rotate)
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{
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{
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if(rotate < 4 && rotate >= 0)
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if(rotate < 4 && rotate >= 0)
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_rotate = rotate;
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_rotate = rotate;
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