Create BouncingSquares.ino
This commit is contained in:
parent
849bc84129
commit
482312b4a7
1 changed files with 77 additions and 0 deletions
77
examples/BouncingSquares/BouncingSquares.ino
Normal file
77
examples/BouncingSquares/BouncingSquares.ino
Normal file
|
@ -0,0 +1,77 @@
|
|||
#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
|
||||
|
||||
MatrixPanel_I2S_DMA *display = nullptr;
|
||||
|
||||
uint16_t myDARK = display->color565(64, 64, 64);
|
||||
uint16_t myWHITE = display->color565(192, 192, 192);
|
||||
uint16_t myRED = display->color565(255, 0, 0);
|
||||
uint16_t myGREEN = display->color565(0, 255, 0);
|
||||
uint16_t myBLUE = display->color565(0, 0, 255);
|
||||
|
||||
uint16_t colours[5] = { myDARK, myWHITE, myRED, myGREEN, myBLUE};
|
||||
|
||||
struct Square
|
||||
{
|
||||
float xpos, ypos;
|
||||
float velocityx;
|
||||
float velocityy;
|
||||
boolean xdir, ydir;
|
||||
uint16_t square_size;
|
||||
uint16_t colour;
|
||||
};
|
||||
|
||||
const int numSquares = 25;
|
||||
Square Squares[numSquares];
|
||||
|
||||
void setup()
|
||||
{
|
||||
// put your setup code here, to run once:
|
||||
delay(1000);
|
||||
Serial.begin(115200);
|
||||
delay(200);
|
||||
|
||||
Serial.println("...Starting Display");
|
||||
HUB75_I2S_CFG mxconfig;
|
||||
//mxconfig.double_buff = true; // Turn of double buffer
|
||||
mxconfig.clkphase = false;
|
||||
|
||||
// OK, now we can create our matrix object
|
||||
display = new MatrixPanel_I2S_DMA(mxconfig);
|
||||
display->begin(); // setup display with pins as pre-defined in the library
|
||||
|
||||
// Create some Squares
|
||||
for (int i = 0; i < numSquares; i++)
|
||||
{
|
||||
Squares[i].xpos = random(0, display->width());
|
||||
Squares[i].ypos = random(0, display->height());
|
||||
Squares[i].velocityx = static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
|
||||
Squares[i].velocityy = static_cast <float> (rand()) / static_cast <float> (RAND_MAX);
|
||||
//Squares[i].xdir = (random(2) == 1) ? true:false;
|
||||
//Squares[i].ydir = (random(2) == 1) ? true:false;
|
||||
Squares[i].square_size = random(2,10);
|
||||
|
||||
int random_num = random(6);
|
||||
Squares[i].colour = colours[random_num];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
display->flipDMABuffer(); // not used if double buffering isn't enabled
|
||||
delay(25);
|
||||
display->clearScreen();
|
||||
|
||||
for (int i = 0; i < numSquares; i++)
|
||||
{
|
||||
// Draw rect and then calculatae
|
||||
display->fillRect(Squares[i].xpos, Squares[i].ypos, Squares[i].square_size, Squares[i].square_size, Squares[i].colour);
|
||||
|
||||
if (Squares[i].xpos >= display->width()) { Squares[i].velocityx *= -1; } else if (Squares[i].xpos <= 0) { Squares[i].velocityx = abs (Squares[i].velocityx); }
|
||||
if (Squares[i].ypos >= display->height()) { Squares[i].velocityy *= -1; } else if (Squares[i].ypos <= 0) { Squares[i].velocityy = abs (Squares[i].velocityy); }
|
||||
|
||||
Squares[i].xpos += Squares[i].velocityx ;
|
||||
Squares[i].ypos += Squares[i].velocityy ;
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in a new issue