setRotate implementation changed
setRotate(bool) has been replaced by setRotate(int). 0, 1, 2, 3 int inputs are translated to 0, 90, 180 and 270 degrees rotation. Documentation not updated.
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1 changed files with 28 additions and 17 deletions
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@ -131,7 +131,7 @@ public:
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void flipDMABuffer() { display->flipDMABuffer(); }
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void drawDisplayTest();
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void setRotate(bool rotate);
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void setRotate(int rotate);
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void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
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@ -155,7 +155,7 @@ private:
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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bool _rotate = false;
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int _rotate = 0;
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}; // end Class header
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@ -172,12 +172,34 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &vir
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return coords;
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}
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// Do we want to rotate?
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if (_rotate)
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{
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switch (_rotate) {
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case 0: //no rotation, do nothing
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break;
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case (1): //90 degree rotation
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{
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int16_t temp_x = virt_x;
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virt_x = virt_y;
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virt_y = virtualResY - 1 - temp_x;
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break;
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}
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case (2): //180 rotation
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{
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virt_x = virtualResX - 1 - virt_x;
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virt_y = virtualResY - 1 - virt_y;
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break;
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}
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case (3): //270 rotation
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{
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int16_t temp_x = virt_x;
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virt_x = virtualResX - 1 - virt_y;
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virt_y = temp_x;
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break;
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}
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}
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int row = (virt_y / panelResY); // 0 indexed
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@ -404,21 +426,10 @@ inline void VirtualMatrixPanel::fillScreen(CRGB color)
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}
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#endif
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inline void VirtualMatrixPanel::setRotate(bool rotate)
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inline void VirtualMatrixPanel::setRotate(int rotate)
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{
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if(rotate < 4 && rotate >= 0)
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_rotate = rotate;
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#ifndef NO_GFX
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// We don't support rotation by degrees.
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if (rotate)
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{
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setRotation(1);
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}
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else
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{
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setRotation(0);
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}
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#endif
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}
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inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
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