Implement FastLED pixel buffer example
An extreme memory hog, but not too different to what is used with the Aurora demo's. https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/discussions/225
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156
examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino
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156
examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino
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/*************************************************************************
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* IMPORANT PLEASE READ THE INFORMATION BELOW!
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*
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* This example implements a 'pixel buffer' which is essentally an
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* off-screen copy of what is intended to be sent to output (LED panels)
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*
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* This essentially means DOUBLE THE AMOUNT OF MEMORY is required to
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* to store the off-screen image/pixel/display buffer WITH a similar
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* amount of memory used for the DMA output buffer for the physical panels.
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*
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* This means the practical resolution you will be able to output with the
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* ESP32 will be CUT IN HALF. Do not try to run huge chains of
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* LED Matrix Panels using this buffer, you will run out of memory.
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*
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* Please DO NOT raise issues @ github about running out of memory,
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* we can't do anything about it. It's an ESP32, not a Raspberry Pi!
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*
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*************************************************************************/
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/* Use the FastLED_Pixel_Buffer class to handle panel chaining
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* (it's based on the VirtualMatrixPanel class) AND also create an
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* off-screen CRGB FastLED pixel buffer.
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*/
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#include "FastLED_Pixel_Buffer.h"
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// Panel configuration
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 1 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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// ^^^ NOTE: DEFAULT EXAMPLE SETUP IS FOR A CHAIN OF TWO x 1/8 SCAN PANELS
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// Change this to your needs, for details on VirtualPanel pls read the PDF!
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#define SERPENT true
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#define TOPDOWN false
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// placeholder for the matrix object
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MatrixPanel_I2S_DMA *dma_display = nullptr;
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// placeholder for the virtual display object
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VirtualMatrixPanel_FastLED_Pixel_Buffer *FastLED_Pixel_Buff = nullptr;
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/******************************************************************************
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* Setup!
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******************************************************************************/
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void setup()
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{
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delay(250);
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Serial.begin(115200);
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Serial.println(""); Serial.println(""); Serial.println("");
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Serial.println("*****************************************************");
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Serial.println("* FastLED Pixel BufferDemonstration *");
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Serial.println("*****************************************************");
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/*
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// 62x32 1/8 Scan Panels don't have a D and E pin!
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HUB75_I2S_CFG::i2s_pins _pins = {
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R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN,
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A_PIN, B_PIN, C_PIN, D_PIN, E_PIN,
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LAT_PIN, OE_PIN, CLK_PIN
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};
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*/
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HUB75_I2S_CFG mxconfig(
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PANEL_RES_X, // DO NOT CHANGE THIS
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PANEL_RES_Y, // DO NOT CHANGE THIS
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NUM_ROWS*NUM_COLS // DO NOT CHANGE THIS
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//,_pins // Uncomment to enable custom pins
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);
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mxconfig.clkphase = false; // Change this if you see pixels showing up shifted wrongly by one column the left or right.
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//mxconfig.driver = HUB75_I2S_CFG::FM6126A; // in case that we use panels based on FM6126A chip, we can set it here before creating MatrixPanel_I2S_DMA object
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// Do NOT use mxconfig.double_buffer when using this pixel buffer.
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// OK, now we can create our matrix object
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dma_display = new MatrixPanel_I2S_DMA(mxconfig);
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// let's adjust default physical panel brightness to about 75%
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dma_display->setBrightness8(96); // range is 0-255, 0 - 0%, 255 - 100%
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// Allocate memory and start DMA electrical output to physical panels
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if( not dma_display->begin() )
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Serial.println("****** !KABOOM! I2S memory allocation failed ***********");
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dma_display->clearScreen();
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delay(500);
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// NOW, create the 'Virtual Matrix Panel' class with a FastLED Pixel Buffer!
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// create FastLED_Pixel_Bufflay object based on our newly created dma_display object
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FastLED_Pixel_Buff = new VirtualMatrixPanel_FastLED_Pixel_Buffer((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN);
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if( not FastLED_Pixel_Buff->allocateMemory() )
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Serial.println("****** !KABOOM! Unable to find enough memory for pixel buffer! ***********");
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dma_display->fillScreen(dma_display->color444(8, 0, 0));
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delay(2000);
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//FastLED_Pixel_Buff->setPhysicalPanelScanRate(ONE_EIGHT); // If using with 1/8 Scan Panel Hardware
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}
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// Borrowed from the SimpleTextShapes example.
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uint16_t colorWheel(uint8_t pos) {
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if(pos < 85) {
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return dma_display->color565(pos * 3, 255 - pos * 3, 0);
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} else if(pos < 170) {
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pos -= 85;
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return dma_display->color565(255 - pos * 3, 0, pos * 3);
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} else {
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pos -= 170;
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return dma_display->color565(0, pos * 3, 255 - pos * 3);
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}
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}
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/* A crap demonstration of using the pixel buffer.
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* 1) Draw text at an incrementing (going down) y coordinate
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* 2) Move down a pixel rows
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* 3) Draw the text again, fade the 'old' pixels. Using the pixel buffer to update all pixels on screen.
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* 4) 'show' (send) the pixel buffer to the DMA output.
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* 5) LOOP
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*/
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uint8_t y_coord = 0;
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uint8_t wheel = 0;
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void loop()
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{
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// draw text with a rotating colour
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FastLED_Pixel_Buff->dimAll(200); // Dim all pixels by 250/255
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FastLED_Pixel_Buff->fillCircle(40, 21, 10, dma_display->color444(15, 0, 15));
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FastLED_Pixel_Buff->setTextSize(1); // size 1 == 8 pixels high
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FastLED_Pixel_Buff->setTextWrap(false); // Don't wrap at end of line - will do ourselves
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FastLED_Pixel_Buff->setCursor(FastLED_Pixel_Buff->width()/4, y_coord); // start at top left, with 8 pixel of spacing
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FastLED_Pixel_Buff->setTextColor(colorWheel(wheel++));
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FastLED_Pixel_Buff->print("MythicalForce");
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FastLED_Pixel_Buff->show(); // IMPORTANT -> SEND Pixel Buffer to DMA / Panel Output!
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y_coord++;
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if ( y_coord >= FastLED_Pixel_Buff->height())
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y_coord = 0;
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delay(35);
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} // end loop
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116
examples/ChainedPanelsScreenBuffer/FastLED_Pixel_Buffer.cpp
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examples/ChainedPanelsScreenBuffer/FastLED_Pixel_Buffer.cpp
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/**
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* Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
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*
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* Requires FastLED
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*
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* Faptastic 2020-2021
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**/
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#include "FastLED_Pixel_Buffer.h"
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/**
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* The one for 256+ matrices
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* otherwise this:
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* for (uint8_t i = 0; i < MATRIX_WIDTH; i++) {}
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* turns into an infinite loop
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*/
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inline uint16_t VirtualMatrixPanel_FastLED_Pixel_Buffer::XY16( uint16_t x, uint16_t y) {
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if (x >= virtualResX) return 0;
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if (y >= virtualResY) return 0;
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return (y * virtualResX) + x + 1; // everything offset by one to compute out of bounds stuff - never displayed by ShowFrame()
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}
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// For adafruit
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, uint16_t color) {
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//Serial.println("calling our drawpixel!");
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// 565 color conversion
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uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
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uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
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uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
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this->drawPixel(x, y, CRGB(r,g,b));
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}
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
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this->drawPixel(x, y, CRGB(r,g,b));
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}
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// We actually just draw to ourselves... to our buffer
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::drawPixel(int16_t x, int16_t y, CRGB color)
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{
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//Serial.printf("updated x y : %d %d", x, y);
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buffer[XY16(x,y)] = color;
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}
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CRGB VirtualMatrixPanel_FastLED_Pixel_Buffer::getPixel(int16_t x, int16_t y)
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{
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return buffer[XY16(x,y)];
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}
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/**
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* Dim all the pixels on the layer.
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*/
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::dimAll(byte value) {
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//Serial.println("performing dimall");
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// nscale8 max value is 255, or it'll flip back to 0
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// (documentation is wrong when it says x/256), it's actually x/255
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/*
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++) {
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pixels->data[y][x].nscale8(value);
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}}
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*/
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dimRect(0,0, virtualResX, virtualResY, value);
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}
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/**
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* Dim all the pixels in a rectangular option of the layer the layer.
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*/
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::dimRect(int16_t x, int16_t y, int16_t w, int16_t h, byte value) {
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for (int16_t i = x; i < x + w; i++)
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{
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for (int16_t j = y; j < y + h; j++)
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{
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buffer[XY16(i,j)].nscale8(value);
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}
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}
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}
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::clear() {
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memset(buffer, CRGB(0,0,0), (virtualResX * virtualResY) );
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}
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/**
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* Actually Send the CRGB FastLED buffer to the DMA engine / Physical Panels!
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* Do this via the underlying 'VirtualMatrixPanel' that does all the pixel-remapping for
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* all sorts of chained panels, and panel scan types.
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*/
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void VirtualMatrixPanel_FastLED_Pixel_Buffer::show() {
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//Serial.println("Doing Show");
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CRGB _pixel = 0;
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for (int16_t y = 0; y < virtualResY; y++) {
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for (int16_t x = 0; x < virtualResX; x++)
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{
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//VirtualMatrixPanel::getCoords(x, y); // call to base to update coords for chaining approach
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_pixel = buffer[XY16(x,y)];
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drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b); // call VirtualMatrixPanel::drawPixelRGB888(...)
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//drawPixelRGB888( x, y, 0, 0, 128); // call VirtualMatrixPanel::drawPixelRGB888(...)
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} // end loop to copy fast led to the dma matrix
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}
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} // show
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/**
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* Cleanup should we delete this buffer class. Unlikely during runtime.
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*/
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VirtualMatrixPanel_FastLED_Pixel_Buffer::~VirtualMatrixPanel_FastLED_Pixel_Buffer(void)
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{
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delete(buffer);
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}
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51
examples/ChainedPanelsScreenBuffer/FastLED_Pixel_Buffer.h
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examples/ChainedPanelsScreenBuffer/FastLED_Pixel_Buffer.h
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#ifndef VIRTUAL_MATRIX_PANEL_FASTLED_LAYER
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#define VIRTUAL_MATRIX_PANEL_FASTLED_LAYER
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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#include <FastLED.h>
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class VirtualMatrixPanel_FastLED_Pixel_Buffer : public VirtualMatrixPanel
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{
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public:
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using VirtualMatrixPanel::VirtualMatrixPanel; // perform VirtualMatrixPanel class constructor
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bool allocateMemory() // allocate memory
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{
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// https://www.geeksforgeeks.org/how-to-declare-a-2d-array-dynamically-in-c-using-new-operator/
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buffer = new CRGB[virtualResX * virtualResY]; // These are defined in the underliny
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if (!buffer) { return false; }
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Serial.printf("Allocated %d bytes of memory for pixel buffer.\r\n", sizeof(CRGB)*((virtualResX * virtualResY)+1));
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this->clear();
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return true;
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} // end Buffer
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
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void drawPixel(int16_t x, int16_t y, int r, int g, int b); // Buffer implementation
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void drawPixel(int16_t x, int16_t y, CRGB color); // Buffer implementation
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CRGB getPixel(int16_t x, int16_t y); // Returns a pixel value from the buffer.
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void dimAll(byte value);
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void dimRect(int16_t x, int16_t y, int16_t w, int16_t h, byte value);
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void clear();
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void show(); // Send buffer to physical hardware / DMA engine.
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// Release Memory
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~VirtualMatrixPanel_FastLED_Pixel_Buffer(void);
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protected:
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uint16_t XY16( uint16_t x, uint16_t y);
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private:
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CRGB* buffer = nullptr;
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};
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#endif
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