Update ESP32-VirtualMatrixPanel-I2S-DMA.h
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1 changed files with 265 additions and 267 deletions
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@ -11,14 +11,14 @@
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However, the function of this class has expanded now to also manage
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However, the function of this class has expanded now to also manage
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the output for
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the output for
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1) TWO scan panels = Two rows updated in parallel.
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1) TWO scan panels = Two rows updated in parallel.
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* 64px high panel = sometimes referred to as 1/32 scan
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* 64px high panel = sometimes referred to as 1/32 scan
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* 32px high panel = sometimes referred to as 1/16 scan
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* 32px high panel = sometimes referred to as 1/16 scan
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* 16px high panel = sometimes referred to as 1/8 scan
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* 16px high panel = sometimes referred to as 1/8 scan
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2) FOUR scan panels = Four rows updated in parallel
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2) FOUR scan panels = Four rows updated in parallel
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* 32px high panel = sometimes referred to as 1/8 scan
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* 32px high panel = sometimes referred to as 1/8 scan
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* 16px high panel = sometimes referred to as 1/4 scan
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* 16px high panel = sometimes referred to as 1/4 scan
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YouTube: https://www.youtube.com/brianlough
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Tindie: https://www.tindie.com/stores/brianlough/
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@ -30,37 +30,39 @@
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#include <Fonts/FreeSansBold12pt7b.h>
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#include <Fonts/FreeSansBold12pt7b.h>
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#endif
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#endif
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//#include <iostream>
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// #include <iostream>
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struct VirtualCoords
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struct VirtualCoords
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{
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{
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int16_t x;
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int16_t x;
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int16_t y;
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int16_t y;
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int16_t virt_row; // chain of panels row
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int16_t virt_row; // chain of panels row
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int16_t virt_col; // chain of panels col
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int16_t virt_col; // chain of panels col
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VirtualCoords() : x(0), y(0)
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VirtualCoords() : x(0), y(0)
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{
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{
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}
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}
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};
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};
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enum PANEL_SCAN_RATE
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enum PANEL_SCAN_RATE
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{
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{
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NORMAL_TWO_SCAN, NORMAL_ONE_SIXTEEN, // treated as the same
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NORMAL_TWO_SCAN,
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FOUR_SCAN_32PX_HIGH,
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NORMAL_ONE_SIXTEEN, // treated as the same
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FOUR_SCAN_16PX_HIGH
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FOUR_SCAN_32PX_HIGH,
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FOUR_SCAN_16PX_HIGH
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};
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};
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// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
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// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
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enum PANEL_CHAIN_TYPE
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enum PANEL_CHAIN_TYPE
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{
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{
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CHAIN_TOP_LEFT_DOWN,
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CHAIN_NONE,
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CHAIN_TOP_RIGHT_DOWN,
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CHAIN_TOP_LEFT_DOWN,
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CHAIN_BOTTOM_LEFT_UP,
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CHAIN_TOP_RIGHT_DOWN,
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CHAIN_BOTTOM_RIGHT_UP,
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CHAIN_BOTTOM_LEFT_UP,
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CHAIN_TOP_LEFT_DOWN_ZZ, /// ZigZag chaining. Might need a big ass cable to do this, all panels right way up.
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CHAIN_BOTTOM_RIGHT_UP,
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CHAIN_TOP_RIGHT_DOWN_ZZ,
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CHAIN_TOP_LEFT_DOWN_ZZ, /// ZigZag chaining. Might need a big ass cable to do this, all panels right way up.
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CHAIN_BOTTOM_RIGHT_UP_ZZ,
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CHAIN_TOP_RIGHT_DOWN_ZZ,
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CHAIN_BOTTOM_RIGHT_UP_ZZ,
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CHAIN_BOTTOM_LEFT_UP_ZZ
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CHAIN_BOTTOM_LEFT_UP_ZZ
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};
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};
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@ -74,84 +76,86 @@ class VirtualMatrixPanel
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{
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{
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public:
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public:
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_NONE)
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_TOP_RIGHT_DOWN)
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#ifdef USE_GFX_ROOT
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#ifdef USE_GFX_ROOT
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: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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#elif !defined NO_GFX
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#elif !defined NO_GFX
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: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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#endif
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#endif
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{
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{
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this->display = &disp;
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this->display = &disp;
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panel_chain_type = _panel_chain_type;
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panel_chain_type = _panel_chain_type;
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panelResX = _panelResX;
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panelResX = _panelResX;
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panelResY = _panelResY;
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panelResY = _panelResY;
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vmodule_rows = _vmodule_rows;
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vmodule_rows = _vmodule_rows;
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vmodule_cols = _vmodule_cols;
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vmodule_cols = _vmodule_cols;
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virtualResX = vmodule_cols * _panelResX;
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virtualResX = vmodule_cols * _panelResX;
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virtualResY = vmodule_rows * _panelResY;
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virtualResY = vmodule_rows * _panelResY;
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dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
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dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
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/* Virtual Display width() and height() will return a real-world value. For example:
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* Virtual Display width: 128
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* Virtual Display height: 64
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* Virtual Display height: 64
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*
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*
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* So, not values that at 0 to X-1
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* So, not values that at 0 to X-1
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*/
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*/
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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}
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// equivalent methods of the matrix library so it can be just swapped out.
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// equivalent methods of the matrix library so it can be just swapped out.
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
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virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
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virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
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void clearScreen() { display->clearScreen(); }
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void clearScreen() { display->clearScreen(); }
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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#ifdef USE_GFX_ROOT
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#ifdef USE_GFX_ROOT
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// 24bpp FASTLED CRGB colour struct support
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// 24bpp FASTLED CRGB colour struct support
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void fillScreen(CRGB color);
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void fillScreen(CRGB color);
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void drawPixel(int16_t x, int16_t y, CRGB color);
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void drawPixel(int16_t x, int16_t y, CRGB color);
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#endif
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#endif
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); }
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b)
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
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{
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uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
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return display->color444(r, g, b);
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}
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uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
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uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
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void flipDMABuffer() { display->flipDMABuffer(); }
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void flipDMABuffer() { display->flipDMABuffer(); }
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void drawDisplayTest();
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void drawDisplayTest();
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void setRotate(bool rotate);
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void setRotate(bool rotate);
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void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
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void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
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private:
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private:
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MatrixPanel_I2S_DMA *display;
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MatrixPanel_I2S_DMA *display;
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PANEL_CHAIN_TYPE panel_chain_type;
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PANEL_CHAIN_TYPE panel_chain_type;
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PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
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PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
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virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
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virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
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VirtualCoords coords;
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VirtualCoords coords;
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int16_t virtualResX;
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t virtualResY;
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int16_t vmodule_rows;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResX;
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int16_t panelResY;
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int16_t panelResY;
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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bool _rotate = false;
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bool _rotate = false;
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}; // end Class header
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}; // end Class header
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@ -162,11 +166,11 @@ private:
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*/
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*/
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
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{
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{
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if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
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if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
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{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
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{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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return coords;
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return coords;
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}
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}
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// Do we want to rotate?
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// Do we want to rotate?
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if (_rotate)
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if (_rotate)
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@ -176,272 +180,266 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &vir
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virt_y = virtualResY - 1 - temp_x;
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virt_y = virtualResY - 1 - temp_x;
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}
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}
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int row = (virt_y / panelResY); // 0 indexed
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int row = (virt_y / panelResY); // 0 indexed
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switch(panel_chain_type)
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switch (panel_chain_type)
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{
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{
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case (CHAIN_TOP_RIGHT_DOWN):
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case (CHAIN_TOP_RIGHT_DOWN):
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{
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{
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if ( (row % 2) == 1 )
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if ((row % 2) == 1)
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{ // upside down panel
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{ // upside down panel
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//Serial.printf("Condition 1, row %d ", row);
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// Serial.printf("Condition 1, row %d ", row);
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// reversed for the row
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// reversed for the row
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coords.x = dmaResX - virt_x - (row*virtualResX);
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coords.x = dmaResX - virt_x - (row * virtualResX);
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// y co-ord inverted within the panel
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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else
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else
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{
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{
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//Serial.printf("Condition 2, row %d ", row);
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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coords.y = virt_y % panelResY;
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coords.y = virt_y % panelResY;
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}
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}
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}
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break;
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case (CHAIN_TOP_RIGHT_DOWN_ZZ):
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{
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// Right side up. Starting from top right all the way down.
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// Connected in a Zig Zag manner = some long ass cables being used potentially
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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break;
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case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
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{
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if ( (row % 2) == 0 )
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{ // reversed panel
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//Serial.printf("Condition 1, row %d ", row);
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coords.x = dmaResX - virt_x - (row*virtualResX);
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// y co-ord inverted within the panel
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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else
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{
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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}
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break;
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case (CHAIN_TOP_LEFT_DOWN_ZZ):
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{
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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}
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break;
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break;
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case (CHAIN_TOP_RIGHT_DOWN_ZZ):
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{
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// Right side up. Starting from top right all the way down.
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// Connected in a Zig Zag manner = some long ass cables being used potentially
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case (CHAIN_BOTTOM_LEFT_UP): //
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// Serial.printf("Condition 2, row %d ", row);
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{
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coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
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row = vmodule_rows - row - 1;
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coords.y = virt_y % panelResY;
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}
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if ( (row % 2) == 1 )
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{
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row*virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_BOTTOM_LEFT_UP_ZZ): //
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{
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row = vmodule_rows - row - 1;
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// Serial.printf("Condition 1, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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break;
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case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
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{
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row = vmodule_rows - row - 1;
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if ( (row % 2) == 0 )
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{ // right side up
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// Serial.printf("Condition 1, row %d ", row);
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// refersed for the row
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
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coords.y = virt_y % panelResY;
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}
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else
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{ // inverted panel
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// Serial.printf("Condition 2, row %d ", row);
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coords.x = dmaResX - (row*virtualResX) - virt_x;
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coords.y = panelResY - 1 - (virt_y % panelResY);
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}
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}
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break;
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case (CHAIN_BOTTOM_RIGHT_UP_ZZ):
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{
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// Right side up. Starting bottom right all the way up.
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// Connected in a Zig Zag manner = some long ass cables being used potentially
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row = vmodule_rows - row - 1;
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//Serial.printf("Condition 2, row %d ", row);
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coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
|
|
||||||
coords.y = virt_y % panelResY;
|
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
default:
|
case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
|
||||||
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
|
{
|
||||||
return coords;
|
if ((row % 2) == 0)
|
||||||
break;
|
{ // reversed panel
|
||||||
|
|
||||||
} // end switch
|
// Serial.printf("Condition 1, row %d ", row);
|
||||||
|
coords.x = dmaResX - virt_x - (row * virtualResX);
|
||||||
|
|
||||||
|
// y co-ord inverted within the panel
|
||||||
|
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// Serial.printf("Condition 2, row %d ", row);
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (CHAIN_TOP_LEFT_DOWN_ZZ):
|
||||||
|
{
|
||||||
|
// Serial.printf("Condition 2, row %d ", row);
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
|
case (CHAIN_BOTTOM_LEFT_UP): //
|
||||||
* the underlying hardware library is designed for (because
|
{
|
||||||
* there's only 2 x RGB pins... and convert this to 1/4 or something
|
row = vmodule_rows - row - 1;
|
||||||
*/
|
|
||||||
if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
|
|
||||||
{
|
|
||||||
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
|
|
||||||
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
|
|
||||||
double 'stretched' and 'squished' coordinates which is what needs to be sent from the
|
|
||||||
DMA buffer.
|
|
||||||
|
|
||||||
Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
|
if ((row % 2) == 1)
|
||||||
as if the panel is 2 * W and 0.5 * H !
|
{
|
||||||
*/
|
// Serial.printf("Condition 1, row %d ", row);
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // inverted panel
|
||||||
|
|
||||||
if ((virt_y & 8) == 0)
|
// Serial.printf("Condition 2, row %d ", row);
|
||||||
|
coords.x = dmaResX - (row * virtualResX) - virt_x;
|
||||||
|
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (CHAIN_BOTTOM_LEFT_UP_ZZ): //
|
||||||
|
{
|
||||||
|
row = vmodule_rows - row - 1;
|
||||||
|
// Serial.printf("Condition 1, row %d ", row);
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
|
||||||
|
{
|
||||||
|
row = vmodule_rows - row - 1;
|
||||||
|
|
||||||
|
if ((row % 2) == 0)
|
||||||
|
{ // right side up
|
||||||
|
|
||||||
|
// Serial.printf("Condition 1, row %d ", row);
|
||||||
|
// refersed for the row
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{ // inverted panel
|
||||||
|
|
||||||
|
// Serial.printf("Condition 2, row %d ", row);
|
||||||
|
coords.x = dmaResX - (row * virtualResX) - virt_x;
|
||||||
|
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case (CHAIN_BOTTOM_RIGHT_UP_ZZ):
|
||||||
|
{
|
||||||
|
// Right side up. Starting bottom right all the way up.
|
||||||
|
// Connected in a Zig Zag manner = some long ass cables being used potentially
|
||||||
|
|
||||||
|
row = vmodule_rows - row - 1;
|
||||||
|
// Serial.printf("Condition 2, row %d ", row);
|
||||||
|
coords.x = ((vmodule_rows - (row + 1)) * virtualResX) + virt_x;
|
||||||
|
coords.y = virt_y % panelResY;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
// Q: 1 row!? Why?
|
||||||
|
// A: In cases people are only using virtual matrix panel for panels of non-standard scan rates.
|
||||||
|
default:
|
||||||
|
coords.x = virt_x; coords.y = virt_y;
|
||||||
|
break;
|
||||||
|
|
||||||
|
} // end switch
|
||||||
|
|
||||||
|
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
|
||||||
|
* the underlying hardware library is designed for (because
|
||||||
|
* there's only 2 x RGB pins... and convert this to 1/4 or something
|
||||||
|
*/
|
||||||
|
if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
|
||||||
{
|
{
|
||||||
coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
|
||||||
|
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
|
||||||
|
double 'stretched' and 'squished' coordinates which is what needs to be sent from the
|
||||||
|
DMA buffer.
|
||||||
|
|
||||||
|
Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
|
||||||
|
as if the panel is 2 * W and 0.5 * H !
|
||||||
|
*/
|
||||||
|
|
||||||
|
if ((virt_y & 8) == 0)
|
||||||
|
{
|
||||||
|
coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
// http://cpp.sh/4ak5u
|
||||||
|
// Real number of DMA y rows is half reality
|
||||||
|
// coords.y = (y / 16)*8 + (y & 0b00000111);
|
||||||
|
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
||||||
}
|
}
|
||||||
else
|
else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
|
||||||
{
|
{
|
||||||
coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
if ((virt_y & 8) == 0)
|
||||||
|
{
|
||||||
|
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||||
|
}
|
||||||
|
|
||||||
|
if (virt_y < 32)
|
||||||
|
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
||||||
|
else
|
||||||
|
{
|
||||||
|
coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
|
||||||
|
coords.x += 256;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// http://cpp.sh/4ak5u
|
return coords;
|
||||||
// Real number of DMA y rows is half reality
|
|
||||||
// coords.y = (y / 16)*8 + (y & 0b00000111);
|
|
||||||
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
|
||||||
|
|
||||||
}
|
|
||||||
else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
|
|
||||||
{
|
|
||||||
if ((virt_y & 8) == 0)
|
|
||||||
{
|
|
||||||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
|
||||||
}
|
|
||||||
|
|
||||||
if (virt_y < 32)
|
|
||||||
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
|
||||||
else
|
|
||||||
{
|
|
||||||
coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
|
|
||||||
coords.x += 256;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return coords;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
|
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
|
||||||
{ // adafruit virtual void override
|
{ // adafruit virtual void override
|
||||||
getCoords(x, y);
|
getCoords(x, y);
|
||||||
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
|
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
|
||||||
this->display->drawPixel(coords.x, coords.y, color);
|
this->display->drawPixel(coords.x, coords.y, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
|
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
|
||||||
{ // adafruit virtual void override
|
{ // adafruit virtual void override
|
||||||
this->display->fillScreen(color);
|
this->display->fillScreen(color);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
|
inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
|
||||||
{
|
{
|
||||||
this->display->fillScreenRGB888(r, g, b);
|
this->display->fillScreenRGB888(r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
|
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
|
||||||
{
|
{
|
||||||
getCoords(x, y);
|
getCoords(x, y);
|
||||||
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
|
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef USE_GFX_ROOT
|
#ifdef USE_GFX_ROOT
|
||||||
// Support for CRGB values provided via FastLED
|
// Support for CRGB values provided via FastLED
|
||||||
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
|
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
|
||||||
{
|
{
|
||||||
getCoords(x, y);
|
getCoords(x, y);
|
||||||
this->display->drawPixel(coords.x, coords.y, color);
|
this->display->drawPixel(coords.x, coords.y, color);
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::fillScreen(CRGB color)
|
inline void VirtualMatrixPanel::fillScreen(CRGB color)
|
||||||
{
|
{
|
||||||
this->display->fillScreen(color);
|
this->display->fillScreen(color);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::setRotate(bool rotate)
|
inline void VirtualMatrixPanel::setRotate(bool rotate)
|
||||||
{
|
{
|
||||||
_rotate = rotate;
|
_rotate = rotate;
|
||||||
|
|
||||||
#ifndef NO_GFX
|
#ifndef NO_GFX
|
||||||
// We don't support rotation by degrees.
|
// We don't support rotation by degrees.
|
||||||
if (rotate)
|
if (rotate)
|
||||||
{
|
{
|
||||||
setRotation(1);
|
setRotation(1);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
setRotation(0);
|
setRotation(0);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
|
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
|
||||||
{
|
{
|
||||||
panel_scan_rate = rate;
|
panel_scan_rate = rate;
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef NO_GFX
|
#ifndef NO_GFX
|
||||||
inline void VirtualMatrixPanel::drawDisplayTest()
|
inline void VirtualMatrixPanel::drawDisplayTest()
|
||||||
{
|
{
|
||||||
this->display->setFont(&FreeSansBold12pt7b);
|
this->display->setFont(&FreeSansBold12pt7b);
|
||||||
this->display->setTextColor(this->display->color565(255, 255, 0));
|
this->display->setTextColor(this->display->color565(255, 255, 0));
|
||||||
this->display->setTextSize(1);
|
this->display->setTextSize(1);
|
||||||
|
|
||||||
for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
|
for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
|
||||||
{
|
{
|
||||||
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
|
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
|
||||||
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
|
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
|
||||||
this->display->setCursor( (panel * panelResX)+2, panelResY - 4);
|
this->display->setCursor((panel * panelResX) + 2, panelResY - 4);
|
||||||
this->display->print((vmodule_cols * vmodule_rows) - panel);
|
this->display->print((vmodule_cols * vmodule_rows) - panel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue