Make AuroraDemo great again
Add Julia set to Aurora as well. Remove as stand-alone.
This commit is contained in:
parent
f77a5cac9c
commit
807dd4cf9b
3 changed files with 132 additions and 158 deletions
129
examples/AuroraDemo/PatternJuliaSetFractal.hpp
Normal file
129
examples/AuroraDemo/PatternJuliaSetFractal.hpp
Normal file
|
@ -0,0 +1,129 @@
|
|||
#ifndef JuliaSet_H
|
||||
#define JuliaSet_H
|
||||
|
||||
// Codetastic 2024
|
||||
|
||||
#define USE_FLOATHACK // To boost float performance, comment if this doesn't work.
|
||||
|
||||
// inspired by
|
||||
// https://en.wikipedia.org/wiki/Fast_inverse_square_root
|
||||
#ifdef USE_FLOATHACK
|
||||
// cast float as int32_t
|
||||
int32_t intfloat(float n){ return *(int32_t *)&n; }
|
||||
// cast int32_t as float
|
||||
float floatint(int32_t n){ return *(float *)&n; }
|
||||
// fast approx sqrt(x)
|
||||
float floatsqrt(float n){ return floatint(0x1fbb4000+(intfloat(n)>>1)); }
|
||||
// fast approx 1/x
|
||||
float floatinv(float n){ return floatint(0x7f000000-intfloat(n)); }
|
||||
// fast approx log2(x)
|
||||
float floatlog2(float n){ return (float)((intfloat(n)<<1)-0x7f000000)*5.9604645e-08f; }
|
||||
#else
|
||||
float floatinv(float n){ return 1.f/n;}
|
||||
float floatsqrt(float n){ return std::sqrt(n); }
|
||||
float floatlog2(float n){ return std::log2f(n); }
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////
|
||||
// Escape time mandelbrot set function,
|
||||
// with arbitrary start point zx, zy
|
||||
// and arbitrary seed point ax, ay
|
||||
//
|
||||
// For julia set
|
||||
// zx = pos_x, zy = pos_y;
|
||||
// ax = seed_x, ay = seed_y;
|
||||
//
|
||||
// For mandelbrot set
|
||||
// zx = 0, zy = 0;
|
||||
// ax = pos_x, ay = pos_y;
|
||||
//
|
||||
const float bailOut = 4; // Escape radius
|
||||
const int32_t itmult = 1<<10; // Color speed
|
||||
//
|
||||
// https://en.wikipedia.org/wiki/Mandelbrot_set
|
||||
int32_t iteratefloat(float ax, float ay, float zx, float zy, uint16_t mxIT) {
|
||||
float zzl = 0;
|
||||
for (int it = 0; it<mxIT; it++) {
|
||||
float zzx = zx * zx;
|
||||
float zzy = zy * zy;
|
||||
// is the point is escaped?
|
||||
if(zzx+zzy>=bailOut){
|
||||
if(it>0){
|
||||
// calculate smooth coloring
|
||||
float zza = floatlog2(zzl);
|
||||
float zzb = floatlog2(zzx+zzy);
|
||||
float zzc = floatlog2(bailOut);
|
||||
float zzd = (zzc-zza)*floatinv(zzb-zza);
|
||||
return it*itmult+zzd*itmult;
|
||||
}
|
||||
};
|
||||
// z -> z*z + c
|
||||
zy = 2.f*zx*zy+ay;
|
||||
zx = zzx-zzy+ax;
|
||||
zzl = zzx+zzy;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
class PatternJuliaSet : public Drawable {
|
||||
|
||||
private:
|
||||
|
||||
float sint[256]; // precalculated sin table, for performance reasons
|
||||
|
||||
public:
|
||||
PatternJuliaSet() {
|
||||
name = (char *)"Julia Set";
|
||||
}
|
||||
|
||||
void start() {
|
||||
|
||||
for(int i=0;i<256;i++){
|
||||
sint[i] = sinf(i/256.f*2.f*PI);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Palette color taken from:
|
||||
// https://editor.p5js.org/Kouzerumatsukite/sketches/DwTiq9D01
|
||||
// color palette originally made by piano_miles, written in p5js
|
||||
// hsv2rgb(IT, cos(4096*it)/2+0.5, 1-sin(2048*it)/2-0.5)
|
||||
void drawPixelPalette(int x, int y, uint32_t m){
|
||||
float r = 0.f, g = 0.f, b = 0.f;
|
||||
if(m){
|
||||
char n = m>> 4 ;
|
||||
float l =abs(sint[m>> 2&255] )*255.f ;
|
||||
float s = (sint[m &255]+ 1.f)*0.5f ;
|
||||
r = (max(min(sint[n &255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
g = (max(min(sint[n+ 85&255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
b = (max(min(sint[n+170&255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
}
|
||||
effects.setPixel(x,y,CRGB(r,g,b));
|
||||
|
||||
}
|
||||
|
||||
unsigned int drawFrame() {
|
||||
uint32_t lastMicros = micros();
|
||||
double t = (double)lastMicros/8000000;
|
||||
double k = sin(t*3.212/2)*sin(t*3.212/2)/16+1;
|
||||
float cosk = (k-cos(t))/2;
|
||||
float xoff = (cos(t)*cosk+k/2-0.25);
|
||||
float yoff = (sin(t)*cosk );
|
||||
for(uint8_t y=0;y<VPANEL_H;y++){
|
||||
for(uint8_t x=0;x<VPANEL_W;x++){
|
||||
uint32_t itcount = iteratefloat(xoff,yoff,((x-64)+1)/64.f,(y)/64.f,64);
|
||||
uint32_t itcolor = itcount?floatsqrt(itcount)*4+t*1024:0;
|
||||
drawPixelPalette(x,y,itcolor);
|
||||
}
|
||||
}
|
||||
|
||||
blur2d(effects.leds, VPANEL_W, VPANEL_H, 64);
|
||||
|
||||
effects.ShowFrame();
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
|
@ -44,6 +44,7 @@
|
|||
#include "PatternSpiro.hpp"
|
||||
#include "PatternWave.hpp"
|
||||
#include "PatternTheMatrix.hpp"
|
||||
#include "PatternJuliaSetFractal.hpp"
|
||||
//#include "PatternTunnel.hpp" // fail
|
||||
//#include "PatternSphereSpin.hpp" // fail
|
||||
|
||||
|
@ -75,9 +76,11 @@ class Patterns {
|
|||
PatternWave wave;
|
||||
PatternTheMatrix matrix;
|
||||
// PatternTunnel tunnel;
|
||||
PatternJuliaSet juliaSet;
|
||||
|
||||
std::vector<Drawable*> availablePatterns = {
|
||||
// &tunnel,
|
||||
&juliaSet,
|
||||
&matrix,
|
||||
&starfield,
|
||||
// &sspin,
|
||||
|
|
|
@ -1,158 +0,0 @@
|
|||
#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
|
||||
#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
|
||||
#define PANEL_CHAIN 1 // Total number of panels chained one to another
|
||||
#define USE_FLOATHACK // To boost float performance, comment if this doesn't work.
|
||||
|
||||
#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
|
||||
|
||||
MatrixPanel_I2S_DMA *dma_display = nullptr;
|
||||
|
||||
// inspired by
|
||||
// https://en.wikipedia.org/wiki/Fast_inverse_square_root
|
||||
#ifdef USE_FLOATHACK
|
||||
// cast float as int32_t
|
||||
int32_t intfloat(float n){ return *(int32_t *)&n; }
|
||||
// cast int32_t as float
|
||||
float floatint(int32_t n){ return *(float *)&n; }
|
||||
// fast approx sqrt(x)
|
||||
float floatsqrt(float n){ return floatint(0x1fbb4000+(intfloat(n)>>1)); }
|
||||
// fast approx 1/x
|
||||
float floatinv(float n){ return floatint(0x7f000000-intfloat(n)); }
|
||||
// fast approx log2(x)
|
||||
float floatlog2(float n){ return (float)((intfloat(n)<<1)-0x7f000000)*5.9604645e-08f; }
|
||||
#else
|
||||
float floatinv(float n){ return 1.f/n;}
|
||||
float floatsqrt(float n){ return std::sqrt(n); }
|
||||
float floatlog2(float n){ return std::log2f(n); }
|
||||
#endif
|
||||
|
||||
////////////////////////////////////////
|
||||
// Escape time mandelbrot set function,
|
||||
// with arbitrary start point zx, zy
|
||||
// and arbitrary seed point ax, ay
|
||||
//
|
||||
// For julia set
|
||||
// zx = pos_x, zy = pos_y;
|
||||
// ax = seed_x, ay = seed_y;
|
||||
//
|
||||
// For mandelbrot set
|
||||
// zx = 0, zy = 0;
|
||||
// ax = pos_x, ay = pos_y;
|
||||
//
|
||||
const float bailOut = 4; // Escape radius
|
||||
const int32_t itmult = 1<<10; // Color speed
|
||||
//
|
||||
// https://en.wikipedia.org/wiki/Mandelbrot_set
|
||||
int32_t iteratefloat(float ax, float ay, float zx, float zy, uint16_t mxIT) {
|
||||
float zzl = 0;
|
||||
for (int it = 0; it<mxIT; it++) {
|
||||
float zzx = zx * zx;
|
||||
float zzy = zy * zy;
|
||||
// is the point is escaped?
|
||||
if(zzx+zzy>=bailOut){
|
||||
if(it>0){
|
||||
// calculate smooth coloring
|
||||
float zza = floatlog2(zzl);
|
||||
float zzb = floatlog2(zzx+zzy);
|
||||
float zzc = floatlog2(bailOut);
|
||||
float zzd = (zzc-zza)*floatinv(zzb-zza);
|
||||
return it*itmult+zzd*itmult;
|
||||
}
|
||||
};
|
||||
// z -> z*z + c
|
||||
zy = 2.f*zx*zy+ay;
|
||||
zx = zzx-zzy+ax;
|
||||
zzl = zzx+zzy;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
float sint[256]; // precalculated sin table, for performance reasons
|
||||
|
||||
// Palette color taken from:
|
||||
// https://editor.p5js.org/Kouzerumatsukite/sketches/DwTiq9D01
|
||||
// color palette originally made by piano_miles, written in p5js
|
||||
// hsv2rgb(IT, cos(4096*it)/2+0.5, 1-sin(2048*it)/2-0.5)
|
||||
void drawPixelPalette(int x, int y, uint32_t m){
|
||||
float r = 0.f, g = 0.f, b = 0.f;
|
||||
if(m){
|
||||
char n = m>> 4 ;
|
||||
float l =abs(sint[m>> 2&255] )*255.f ;
|
||||
float s = (sint[m &255]+ 1.f)*0.5f ;
|
||||
r = (max(min(sint[n &255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
g = (max(min(sint[n+ 85&255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
b = (max(min(sint[n+170&255]+0.5f,1.f),0.f)*s+(1-s))*l;
|
||||
}
|
||||
dma_display->drawPixelRGB888(x,y,r,g,b);
|
||||
}
|
||||
|
||||
void drawCanvas() {
|
||||
uint32_t lastMicros = micros();
|
||||
double t = (double)lastMicros/8000000;
|
||||
double k = sin(t*3.212/2)*sin(t*3.212/2)/16+1;
|
||||
float cosk = (k-cos(t))/2;
|
||||
float xoff = (cos(t)*cosk+k/2-0.25);
|
||||
float yoff = (sin(t)*cosk );
|
||||
for(uint8_t y=0;y<PANEL_RES_Y;y++){
|
||||
for(uint8_t x=0;x<PANEL_RES_X;x++){
|
||||
uint32_t itcount = iteratefloat(xoff,yoff,((x-64)+1)/64.f,(y)/64.f,64);
|
||||
uint32_t itcolor = itcount?floatsqrt(itcount)*4+t*1024:0;
|
||||
drawPixelPalette(x,y,itcolor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int frameCounts=0;
|
||||
void Task1code(void *parameter){
|
||||
while(true){
|
||||
drawCanvas();
|
||||
delay(1);
|
||||
frameCounts++;
|
||||
}
|
||||
}
|
||||
|
||||
void setup() {
|
||||
HUB75_I2S_CFG::i2s_pins _pins={
|
||||
// R1, G1, B1, R2, G2, B2, A, B, C, D, E,LAT, OE,CLK,
|
||||
25, 26, 27, 14, 12, 13, 23, 19, 5, 17, 18, 4, 15, 16,
|
||||
};
|
||||
HUB75_I2S_CFG mxconfig(
|
||||
PANEL_RES_X, // Module width
|
||||
PANEL_RES_Y, // Module height
|
||||
PANEL_CHAIN // chain length
|
||||
// ,_pins // uncomment this line if using custom pins, provide in _pins above
|
||||
);
|
||||
|
||||
// Display Setup
|
||||
dma_display = new MatrixPanel_I2S_DMA(mxconfig);
|
||||
dma_display->begin();
|
||||
dma_display->clearScreen();
|
||||
dma_display->setBrightness(64);
|
||||
setCpuFrequencyMhz(240);
|
||||
|
||||
for(int i=0;i<256;i++){
|
||||
sint[i] = sinf(i/256.f*2.f*PI);
|
||||
}
|
||||
|
||||
xTaskCreatePinnedToCore(\
|
||||
Task1code, /* Function to implement the task */\
|
||||
"Task1", /* Name of the task */\
|
||||
10000, /* Stack size in words */\
|
||||
NULL, /* Task input parameter */\
|
||||
4, /* Priority of the task */\
|
||||
NULL, /* Task handle. */\
|
||||
0); /* Core where the task should run */
|
||||
|
||||
Serial.begin(115200);
|
||||
}
|
||||
|
||||
uint64_t lastMillis=0;
|
||||
void loop() {
|
||||
if(millis()-lastMillis>=1000){
|
||||
// log frame rate to serial
|
||||
Serial.print("fps: ");
|
||||
Serial.println(frameCounts);
|
||||
lastMillis += 1000;
|
||||
frameCounts=0;
|
||||
}
|
||||
}
|
Loading…
Reference in a new issue