Define mask offset at c++ compile time
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c25557990e
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2 changed files with 13 additions and 16 deletions
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@ -65,18 +65,6 @@
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*/
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*/
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#define getRowDataPtr(row, _dpth, buff_id) &(dma_buff.rowBits[row]->data[_dpth * dma_buff.rowBits[row]->width + buff_id*(dma_buff.rowBits[row]->width * dma_buff.rowBits[row]->color_depth)])
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#define getRowDataPtr(row, _dpth, buff_id) &(dma_buff.rowBits[row]->data[_dpth * dma_buff.rowBits[row]->width + buff_id*(dma_buff.rowBits[row]->width * dma_buff.rowBits[row]->color_depth)])
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/* This library is designed to take an 8 bit / 1 byt value (0-255) for each R G B colour sub-pixel.
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* The PIXEL_COLOR_DEPTH_BITS should always be '8' as a result.
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* However, if the library is to be used with lower colour depth (i.e. 6 bit colour), then we need to ensure the 8-bit value passed to the colour masking
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* is adjusted accordingly to ensure the LSB's are shifted left to MSB, by the difference. Otherwise the colours will be all screwed up.
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*/
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#if PIXEL_COLOR_DEPTH_BITS < 8
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#define COLOR_DEPTH_LESS_THAN_8BIT_ADJUST +(8-PIXEL_COLOR_DEPTH_BITS)
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#else
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#define COLOR_DEPTH_LESS_THAN_8BIT_ADJUST // Nothing to adjust.
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#endif
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bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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{
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{
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@ -514,7 +502,7 @@ void IRAM_ATTR MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16
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--color_depth_idx;
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--color_depth_idx;
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// uint8_t mask = (1 << (color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST)); // expect 24 bit color (8 bits per RGB subpixel)
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// uint8_t mask = (1 << (color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST)); // expect 24 bit color (8 bits per RGB subpixel)
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#if PIXEL_COLOR_DEPTH_BITS < 8
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#if PIXEL_COLOR_DEPTH_BITS < 8
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uint8_t mask = (1 << (color_depth_idx+(8-PIXEL_COLOR_DEPTH_BITS))); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
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#else
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#else
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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#endif
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#endif
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@ -561,7 +549,7 @@ void MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint
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uint16_t RGB_output_bits = 0;
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uint16_t RGB_output_bits = 0;
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); // 24 bit color
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); // 24 bit color
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#if PIXEL_COLOR_DEPTH_BITS < 8
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#if PIXEL_COLOR_DEPTH_BITS < 8
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uint8_t mask = (1 << (color_depth_idx+(8-PIXEL_COLOR_DEPTH_BITS))); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
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#else
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#else
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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#endif
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#endif
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@ -810,7 +798,7 @@ void MatrixPanel_I2S_DMA::hlineDMA(int16_t x_coord, int16_t y_coord, int16_t l,
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uint16_t RGB_output_bits = 0;
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uint16_t RGB_output_bits = 0;
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
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#if PIXEL_COLOR_DEPTH_BITS < 8
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#if PIXEL_COLOR_DEPTH_BITS < 8
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uint8_t mask = (1 << (color_depth_idx+(8-PIXEL_COLOR_DEPTH_BITS))); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
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#else
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#else
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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#endif
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#endif
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@ -877,7 +865,7 @@ void MatrixPanel_I2S_DMA::vlineDMA(int16_t x_coord, int16_t y_coord, int16_t l,
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// let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
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// let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
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// uint8_t mask = (1 << color_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST);
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#if PIXEL_COLOR_DEPTH_BITS < 8
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#if PIXEL_COLOR_DEPTH_BITS < 8
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uint8_t mask = (1 << (color_depth_idx+(8-PIXEL_COLOR_DEPTH_BITS))); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel)
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#else
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#else
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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uint8_t mask = (1 << (color_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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#endif
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#endif
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@ -151,6 +151,15 @@
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#error "Pixel color depth bits cannot be less than 2."
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#error "Pixel color depth bits cannot be less than 2."
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#endif
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#endif
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/* This library is designed to take an 8 bit / 1 byt value (0-255) for each R G B colour sub-pixel.
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* The PIXEL_COLOR_DEPTH_BITS should always be '8' as a result.
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* However, if the library is to be used with lower colour depth (i.e. 6 bit colour), then we need to ensure the 8-bit value passed to the colour masking
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* is adjusted accordingly to ensure the LSB's are shifted left to MSB, by the difference. Otherwise the colours will be all screwed up.
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*/
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#if PIXEL_COLOR_DEPTH_BITS != 8
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static constexpr uint8_t const MASK_OFFSET = 8-PIXEL_COLOR_DEPTH_BITS;
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#endif
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/***************************************************************************************/
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/***************************************************************************************/
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/** @brief - Structure holds raw DMA data to drive TWO full rows of pixels spaning through all chained modules
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/** @brief - Structure holds raw DMA data to drive TWO full rows of pixels spaning through all chained modules
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