Fix: allow 80MHz clock speed
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b67bd96067
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95dccdcc38
2 changed files with 560 additions and 561 deletions
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@ -135,10 +135,10 @@ struct rowBitStruct
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const bool double_buff;
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ESP32_I2S_DMA_STORAGE_TYPE *data;
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/** @brief
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/** @brief
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* Returns size (in bytes) of row of data vectorfor a SINGLE buff for the number of colour depths requested
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*
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* default - Returns full data vector size for a SINGLE buff.
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*
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* default - Returns full data vector size for a SINGLE buff.
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* You should only pass either PIXEL_COLOR_DEPTH_BITS or '1' to this
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*
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*/
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@ -151,7 +151,7 @@ struct rowBitStruct
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/** @brief
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* Returns pointer to the row's data vector beginning at pixel[0] for _dpth colour bit
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*
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*
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* NOTE: this call might be very slow in loops. Due to poor instruction caching in esp32 it might be required a reread from flash
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* every loop cycle, better use inlined #define instead in such cases
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*/
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@ -306,7 +306,7 @@ struct HUB75_I2S_CFG
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bool clkphase;
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// Minimum refresh / scan rate needs to be configured on start due to LSBMSB_TRANSITION_BIT calculation in allocateDMAmemory()
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uint8_t min_refresh_rate;
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uint16_t min_refresh_rate;
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// struct constructor
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HUB75_I2S_CFG(
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@ -491,14 +491,13 @@ public:
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{
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uint8_t r, g, b;
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color565to888(color, r, g, b);
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int16_t w = 1;
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transform(x, y, w, h);
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if (h > w)
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vlineDMA(x, y, h, r, g, b);
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else
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hlineDMA(x, y, w, r, g, b);
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}
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// rgb888 overload
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virtual inline void drawFastVLine(int16_t x, int16_t y, int16_t h, uint8_t r, uint8_t g, uint8_t b)
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@ -526,7 +525,6 @@ public:
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vlineDMA(x, y, h, r, g, b);
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else
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hlineDMA(x, y, w, r, g, b);
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}
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// rgb888 overload
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virtual inline void drawFastHLine(int16_t x, int16_t y, int16_t w, uint8_t r, uint8_t g, uint8_t b)
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@ -547,18 +545,16 @@ public:
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{
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uint8_t r, g, b;
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color565to888(color, r, g, b);
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transform(x, y, w, h);
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fillRectDMA(x, y, w, h, r, g, b);
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}
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// rgb888 overload
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virtual inline void fillRect(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t r, uint8_t g, uint8_t b)
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{
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transform(x, y, w, h);
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fillRectDMA(x, y, w, h, r, g, b);
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}
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#endif
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@ -572,8 +568,8 @@ public:
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#endif
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#ifdef NO_GFX
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inline int16_t width() const { return m_cfg.mx_width * m_cfg.chain_length; }
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inline int16_t height() const { return m_cfg.mx_height; }
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inline int16_t width() const { return m_cfg.mx_width * m_cfg.chain_length; }
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inline int16_t height() const { return m_cfg.mx_height; }
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#endif
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void drawIcon(int *ico, int16_t x, int16_t y, int16_t cols, int16_t rows);
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@ -600,15 +596,12 @@ public:
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{
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return;
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}
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dma_bus.flip_dma_output_buffer(back_buffer_id);
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//back_buffer_id ^= 1;
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back_buffer_id = back_buffer_id^1;
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fb = &frame_buffer[back_buffer_id];
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dma_bus.flip_dma_output_buffer(back_buffer_id);
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// back_buffer_id ^= 1;
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back_buffer_id = back_buffer_id ^ 1;
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fb = &frame_buffer[back_buffer_id];
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}
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/**
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@ -713,14 +706,14 @@ protected:
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*/
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inline void resetbuffers()
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{
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clearFrameBuffer(0);
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brtCtrlOEv2(brightness, 0);
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clearFrameBuffer(0);
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brtCtrlOEv2(brightness, 0);
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if (m_cfg.double_buff) {
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clearFrameBuffer(1);
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if (m_cfg.double_buff)
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{
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clearFrameBuffer(1);
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brtCtrlOEv2(brightness, 1);
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}
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}
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@ -777,7 +770,7 @@ private:
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/**
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* @brief - DP3246-family chips initialization routine
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*/
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void dp3246init(const HUB75_I2S_CFG& _cfg);
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void dp3246init(const HUB75_I2S_CFG &_cfg);
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/**
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* @brief - reset OE bits in DMA buffer in a way to control brightness
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@ -841,7 +834,6 @@ protected:
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Bus_Parallel16 dma_bus;
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private:
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// Matrix i2s settings
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HUB75_I2S_CFG m_cfg;
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@ -855,9 +847,9 @@ private:
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frameStruct frame_buffer[2];
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frameStruct *fb; // What framebuffer we are writing pixel changes to? (pointer to either frame_buffer[0] or frame_buffer[1] basically ) used within updateMatrixDMABuffer(...)
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volatile int back_buffer_id = 0; // If using double buffer, which one is NOT active (ie. being displayed) to write too?
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int brightness = 128; // If you get ghosting... reduce brightness level. ((60/64)*255) seems to be the limit before ghosting on a 64 pixel wide physical panel for some panels.
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int lsbMsbTransitionBit = 0; // For colour depth calculations
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volatile int back_buffer_id = 0; // If using double buffer, which one is NOT active (ie. being displayed) to write too?
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int brightness = 128; // If you get ghosting... reduce brightness level. ((60/64)*255) seems to be the limit before ghosting on a 64 pixel wide physical panel for some panels.
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int lsbMsbTransitionBit = 0; // For colour depth calculations
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/* ESP32-HUB75-MatrixPanel-I2S-DMA functioning constants
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* we should not those once object instance initialized it's DMA structs
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