From 9f593bc415183b4379e64f294453db80ce1c9282 Mon Sep 17 00:00:00 2001 From: mrfaptastic <12006953+mrfaptastic@users.noreply.github.com> Date: Thu, 23 Dec 2021 01:13:01 +0000 Subject: [PATCH] Update ChainedPanelsScreenBuffer.ino --- .../ChainedPanelsScreenBuffer.ino | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) diff --git a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino index cef271e..b5de3c3 100644 --- a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino +++ b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino @@ -29,10 +29,9 @@ #define NUM_ROWS 1 // Number of rows of chained INDIVIDUAL PANELS #define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW - - // ^^^ NOTE: DEFAULT EXAMPLE SETUP IS FOR A CHAIN OF TWO x 1/8 SCAN PANELS - - // Change this to your needs, for details on VirtualPanel pls read the PDF! + + // Change this to your needs, for details please read the PDF in + // the 'ChainedPanels'example folder! #define SERPENT true #define TOPDOWN false @@ -89,18 +88,12 @@ dma_display->clearScreen(); delay(500); - // NOW, create the 'Virtual Matrix Panel' class with a FastLED Pixel Buffer! - - // create FastLED_Pixel_Bufflay object based on our newly created dma_display object + // NOW, create the 'Virtual Matrix Panel' class with a FastLED Pixel Buffer! Pass it a dma_display hardware library pointer to use. FastLED_Pixel_Buff = new VirtualMatrixPanel_FastLED_Pixel_Buffer((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN); if( not FastLED_Pixel_Buff->allocateMemory() ) - Serial.println("****** !KABOOM! Unable to find enough memory for pixel buffer! ***********"); - - - dma_display->fillScreen(dma_display->color444(8, 0, 0)); - delay(2000); - //FastLED_Pixel_Buff->setPhysicalPanelScanRate(ONE_EIGHT); // If using with 1/8 Scan Panel Hardware + Serial.println("****** !KABOOM! Unable to find enough memory for the FastLED pixel buffer! ***********"); + }