diff --git a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino index 63bf6c2..cef271e 100644 --- a/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino +++ b/examples/ChainedPanelsScreenBuffer/ChainedPanelsScreenBuffer.ino @@ -119,7 +119,7 @@ /* A crap demonstration of using the pixel buffer. * 1) Draw text at an incrementing (going down) y coordinate - * 2) Move down a pixel rows + * 2) Move down a pixel row * 3) Draw the text again, fade the 'old' pixels. Using the pixel buffer to update all pixels on screen. * 4) 'show' (send) the pixel buffer to the DMA output. * 5) LOOP @@ -130,12 +130,9 @@ void loop() { - // draw text with a rotating colour FastLED_Pixel_Buff->dimAll(200); // Dim all pixels by 250/255 - - FastLED_Pixel_Buff->fillCircle(40, 21, 10, dma_display->color444(15, 0, 15)); - + FastLED_Pixel_Buff->setTextSize(1); // size 1 == 8 pixels high FastLED_Pixel_Buff->setTextWrap(false); // Don't wrap at end of line - will do ourselves @@ -153,4 +150,4 @@ delay(35); - } // end loop \ No newline at end of file + } // end loop