Added setRotate() to VirtualDisplay class
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1 changed files with 15 additions and 14 deletions
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@ -91,11 +91,15 @@ class VirtualMatrixPanel
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void showDMABuffer() { display->showDMABuffer(); }
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void drawDisplayTest();
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// Rotate display
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inline void setRotate(bool rotate);
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private:
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VirtualCoords coords;
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bool _s_chain_party = true; // Are we chained? Ain't no party like a...
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bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices?
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bool _rotate = false;
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}; // end Class header
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@ -137,6 +141,14 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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//coords.x = (this->display->getCfg().mx_width-1) - coords.x;
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//coords.y = (this->display->getCfg().mx_height-1) - coords.y;
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}
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// Finally, we now want to rotate as well?
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if (_rotate){
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uint16_t temp_x=coords.x;
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coords.x=coords.y;
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coords.y=virtualResY-1-temp_x;
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}
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//Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
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@ -155,14 +167,6 @@ inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual
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// No need to map this.
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this->display->fillScreen(color);
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}
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/*
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inline void VirtualMatrixPanel::drawPixelRGB565(int16_t x, int16_t y, uint16_t color)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixelRGB565( coords.x, coords.y, color);
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}
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*/
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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@ -170,13 +174,10 @@ inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r,
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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}
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/*
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inline void VirtualMatrixPanel::drawPixelRGB24(int16_t x, int16_t y, RGB24 color)
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{
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VirtualCoords coords = getCoords(x, y);
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this->display->drawPixelRGB24(coords.x, coords.y, color);
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inline void VirtualMatrixPanel::setRotate(bool rotate) {
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_rotate=rotate;
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}
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*/
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#ifndef NO_GFX
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inline void VirtualMatrixPanel::drawDisplayTest()
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