Make SimpleTestShapes great again.

Long forgotten about.
This commit is contained in:
mrfaptastic 2021-02-19 18:20:08 +00:00
parent 9a5bd38a14
commit b1092495e9

View file

@ -20,70 +20,49 @@
//P3RGB64x32MatrixPanel display;
void setup() {
// Input a value 0 to 255 to get a color value.
// The colours are a transition r - g - b - back to r.
// From: https://gist.github.com/davidegironi/3144efdc6d67e5df55438cc3cba613c8
uint16_t colorWheel(uint8_t pos) {
if(pos < 85) {
return dma_display.color565(pos * 3, 255 - pos * 3, 0);
} else if(pos < 170) {
pos -= 85;
return dma_display.color565(255 - pos * 3, 0, pos * 3);
} else {
pos -= 170;
return dma_display.color565(0, pos * 3, 255 - pos * 3);
}
}
Serial.begin(115200);
Serial.println("*****************************************************");
Serial.println(" HELLO !");
Serial.println("*****************************************************");
dma_display.begin(); // use default pins
// draw a pixel in solid white
dma_display.drawPixel(0, 0, dma_display.color444(15, 15, 15));
delay(500);
// fix the screen with green
dma_display.fillRect(0, 0, dma_display.width(), dma_display.height(), dma_display.color444(0, 15, 0));
delay(500);
// draw a box in yellow
dma_display.drawRect(0, 0, dma_display.width(), dma_display.height(), dma_display.color444(15, 15, 0));
delay(500);
// draw an 'X' in red
dma_display.drawLine(0, 0, dma_display.width()-1, dma_display.height()-1, dma_display.color444(15, 0, 0));
dma_display.drawLine(dma_display.width()-1, 0, 0, dma_display.height()-1, dma_display.color444(15, 0, 0));
delay(500);
// draw a blue circle
dma_display.drawCircle(10, 10, 10, dma_display.color444(0, 0, 15));
delay(500);
// fill a violet circle
dma_display.fillCircle(40, 21, 10, dma_display.color444(15, 0, 15));
delay(500);
// fill the screen with 'black'
dma_display.fillScreen(dma_display.color444(0, 0, 0));
// draw some text!
void drawText(int colorWheelOffset)
{
// draw text with a rotating colour
dma_display.setTextSize(1); // size 1 == 8 pixels high
dma_display.setTextWrap(false); // Don't wrap at end of line - will do ourselves
dma_display.setCursor(5, 0); // start at top left, with 8 pixel of spacing
uint8_t w = 0;
char *str = "ESP32 DMA";
for (w=0; w<9; w++) {
dma_display.setTextColor(dma_display.color565(255, 0, 255));
const char *str = "ESP32 DMA";
for (w=0; w<strlen(str); w++) {
dma_display.setTextColor(colorWheel((w*32)+colorWheelOffset));
dma_display.print(str[w]);
}
dma_display.println();
dma_display.print(" ");
for (w=9; w<18; w++) {
dma_display.setTextColor(Wheel(w));
dma_display.print(str[w]);
dma_display.setTextColor(colorWheel((w*32)+colorWheelOffset));
dma_display.print("*");
}
dma_display.println();
//dma_display.setTextColor(dma_display.Color333(4,4,4));
//dma_display.println("Industries");
dma_display.setTextColor(dma_display.color444(15,15,15));
dma_display.println("LED MATRIX!");
// print each letter with a rainbow color
// print each letter with a fixed rainbow color
dma_display.setTextColor(dma_display.color444(0,8,15));
dma_display.print('3');
dma_display.setTextColor(dma_display.color444(15,4,0));
@ -110,21 +89,45 @@ void setup() {
}
void setup() {
dma_display.begin(); // use default pins
// fix the screen with green
dma_display.fillRect(0, 0, dma_display.width(), dma_display.height(), dma_display.color444(0, 15, 0));
delay(500);
// draw a box in yellow
dma_display.drawRect(0, 0, dma_display.width(), dma_display.height(), dma_display.color444(15, 15, 0));
delay(500);
// draw an 'X' in red
dma_display.drawLine(0, 0, dma_display.width()-1, dma_display.height()-1, dma_display.color444(15, 0, 0));
dma_display.drawLine(dma_display.width()-1, 0, 0, dma_display.height()-1, dma_display.color444(15, 0, 0));
delay(500);
// draw a blue circle
dma_display.drawCircle(10, 10, 10, dma_display.color444(0, 0, 15));
delay(500);
// fill a violet circle
dma_display.fillCircle(40, 21, 10, dma_display.color444(15, 0, 15));
delay(500);
// fill the screen with 'black'
dma_display.fillScreen(dma_display.color444(0, 0, 0));
drawText(0);
}
uint8_t wheelval = 0;
void loop() {
// do nothing
}
// animate by going through the colour wheel for the first two lines
drawText(wheelval);
wheelval +=1;
// Input a value 0 to 24 to get a color value.
// The colours are a transition r - g - b - back to r.
uint16_t Wheel(byte WheelPos) {
if(WheelPos < 8) {
return dma_display.color444(15 - WheelPos*2, WheelPos*2, 0);
} else if(WheelPos < 16) {
WheelPos -= 8;
return dma_display.color444(0, 15-WheelPos*2, WheelPos*2);
} else {
WheelPos -= 16;
return dma_display.color444(0, WheelPos*2, 7 - WheelPos*2);
}
delay(20);
}