Update ESP32-VirtualMatrixPanel-I2S-DMA.h
Minor optimisations and readability clean-up.
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1 changed files with 32 additions and 24 deletions
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@ -33,31 +33,31 @@ class VirtualMatrixPanel
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int16_t virtualResX;
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t virtualResY;
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int16_t module_rows;
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int16_t vmodule_rows;
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int16_t module_cols;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResX;
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int16_t panelResY;
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int16_t panelResY;
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MatrixPanel_I2S_DMA *display;
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MatrixPanel_I2S_DMA *display;
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int vmodule_rows, int vmodule_cols, int panelX, int panelY, bool serpentine_chain = true, bool top_down_chain = false)
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false)
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#ifdef USE_GFX_ROOT
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#ifdef USE_GFX_ROOT
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: GFX(vmodule_cols*panelX, vmodule_rows*panelY)
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: GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#elif !defined NO_GFX
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#elif !defined NO_GFX
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: Adafruit_GFX(vmodule_cols*panelX, vmodule_rows*panelY)
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: Adafruit_GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY)
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#endif
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#endif
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{
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{
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this->display = &disp;
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this->display = &disp;
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panelResX = panelX;
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panelResX = _panelResX;
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panelResY = panelY;
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panelResY = _panelResY;
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module_rows = vmodule_rows;
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vmodule_rows = _vmodule_rows;
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module_cols = vmodule_cols;
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vmodule_cols = _vmodule_cols;
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virtualResY = vmodule_rows*panelY;
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virtualResX = vmodule_cols*_panelResX;
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virtualResX = vmodule_cols*panelX;
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virtualResY = vmodule_rows*_panelResY;
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/* Virtual Display width() and height() will return a real-world value. For example:
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* Virtual Display width: 128
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@ -70,6 +70,8 @@ class VirtualMatrixPanel
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_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
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_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
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_chain_top_down= top_down_chain;
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_chain_top_down= top_down_chain;
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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}
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VirtualCoords getCoords(int16_t x, int16_t y);
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VirtualCoords getCoords(int16_t x, int16_t y);
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@ -83,7 +85,7 @@ class VirtualMatrixPanel
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//void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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//void drawPixelRGB565(int16_t x, int16_t y, uint16_t color);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
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//void drawPixelRGB24(int16_t x, int16_t y, RGB24 color);
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//void drawPixelRGB24(int16_t x, int16_t y, RGB24 color);
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void drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows);
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void drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows);
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) {
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uint16_t color444(uint8_t r, uint8_t g, uint8_t b) {
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return display->color444(r, g, b);
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return display->color444(r, g, b);
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@ -111,6 +113,11 @@ class VirtualMatrixPanel
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}; // end Class header
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}; // end Class header
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/**
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* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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@ -135,7 +142,7 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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{
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{
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// First portion gets you to the correct offset for the row you need
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// First portion gets you to the correct offset for the row you need
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// Second portion inverts the x on the row
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// Second portion inverts the x on the row
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coords.x = (y / panelResY) * (module_cols * panelResX) + (virtualResX - x) - 1;
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coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1;
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// inverts the y the row
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// inverts the y the row
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coords.y = panelResY - 1 - (y % panelResY);
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coords.y = panelResY - 1 - (y % panelResY);
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@ -143,7 +150,7 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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else
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else
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{
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{
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// Normal chain pixel co-ordinate
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// Normal chain pixel co-ordinate
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coords.x = x + (y / panelResY) * (module_cols * panelResX) ;
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coords.x = x + ((y / panelResY) * (virtualResX)) ;
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coords.y = y % panelResY;
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coords.y = y % panelResY;
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}
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}
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@ -158,14 +165,14 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) {
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//Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
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//Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
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return coords;
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return coords;
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}
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}
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
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{
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{
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VirtualCoords coords = getCoords(x, y);
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixel(coords.x, coords.y, color);
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this->display->drawPixel(coords.x, coords.y, color);
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}
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}
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@ -177,7 +184,8 @@ inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
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{
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{
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VirtualCoords coords = getCoords(x, y);
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//VirtualCoords coords = getCoords(x, y);
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getCoords(x, y);
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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this->display->drawPixelRGB888( coords.x, coords.y, r, g, b);
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}
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}
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@ -196,25 +204,25 @@ inline void VirtualMatrixPanel::drawDisplayTest()
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this->display->setTextColor(this->display->color565(255, 255, 0));
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this->display->setTextColor(this->display->color565(255, 255, 0));
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this->display->setTextSize(1);
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this->display->setTextSize(1);
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for ( int panel = 0; panel < module_cols*module_rows; panel++ ) {
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for ( int panel = 0; panel < vmodule_cols*vmodule_rows; panel++ ) {
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int top_left_x = (panel == 0) ? 0:(panel*panelResX);
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int top_left_x = (panel == 0) ? 0:(panel*panelResX);
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this->display->drawRect( top_left_x, 0, panelResX, panelResY, this->display->color565( 0, 255, 0));
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this->display->drawRect( top_left_x, 0, panelResX, panelResY, this->display->color565( 0, 255, 0));
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this->display->setCursor(panel*panelResX, panelResY-3);
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this->display->setCursor(panel*panelResX, panelResY-3);
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this->display->print((module_cols*module_rows)-panel);
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this->display->print((vmodule_cols*vmodule_rows)-panel);
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}
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}
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}
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}
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#endif
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#endif
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// need to recreate this one, as it wouldnt work to just map where it starts.
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// need to recreate this one, as it wouldnt work to just map where it starts.
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inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows) {
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inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
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int i, j;
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int i, j;
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for (i = 0; i < module_rows; i++) {
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for (i = 0; i < icon_rows; i++) {
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for (j = 0; j < module_cols; j++) {
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for (j = 0; j < icon_cols; j++) {
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// This is a call to this libraries version of drawPixel
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// This is a call to this libraries version of drawPixel
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// which will map each pixel, which is what we want.
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// which will map each pixel, which is what we want.
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//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
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//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
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drawPixel (x + j, y + i, ico[i * module_cols + j]);
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drawPixel (x + j, y + i, ico[i * icon_cols + j]);
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}
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}
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}
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}
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}
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}
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