Remove legacy examples
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5 changed files with 0 additions and 634 deletions
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/*
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* An example that writes to a CRGB FastLED pixel buffer before being ultimately sent
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* to the DMA Display.
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*
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* Faptastic 2020
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*
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* Note:
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* * Layers use lots of RAM (3*WIDTH*HEIGHT bytes per layer to be precise), so use at your own risk.
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* * Make sure LAYER_WIDTH and LAYER_HEIGHT are correctly configured in Layer.h !!!
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*/
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//#define USE_CUSTOM_PINS // uncomment to use custom pins, then provide below
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#define A_PIN 26
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#define B_PIN 4
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#define C_PIN 27
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#define D_PIN 2
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#define E_PIN 21
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#define R1_PIN 5
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#define R2_PIN 19
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#define G1_PIN 17
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#define G2_PIN 16
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#define B1_PIN 18
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#define B2_PIN 25
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#define CLK_PIN 14
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#define LAT_PIN 15
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#define OE_PIN 13
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#include <FastLED.h> // FastLED needs to be installed.
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#include "Layer.h" // Layer Library
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#include "Fonts/FreeSansBold9pt7b.h" // include adafruit font
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/*
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* Below is an is the 'legacy' way of initialising the MatrixPanel_I2S_DMA class.
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* i.e. MATRIX_WIDTH and MATRIX_HEIGHT are modified by compile-time directives.
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* By default the library assumes a single 64x32 pixel panel is connected.
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*
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* Refer to the example '2_PatternPlasma' on the new / correct way to setup this library
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* for different resolutions / panel chain lengths within the sketch 'setup()'.
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*
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*/
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MatrixPanel_I2S_DMA dma_display; // Create HUB75 DMA object
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// Create FastLED based graphic 'layers'
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Layer bgLayer(dma_display); // Create background Layer
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Layer textLayer(dma_display); // Create foreground Layer
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int time_counter = 0;
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int cycles = 0;
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CRGBPalette16 currentPalette;
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CRGB currentColor;
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CRGB ColorFromCurrentPalette(uint8_t index = 0, uint8_t brightness = 255, TBlendType blendType = LINEARBLEND) {
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return ColorFromPalette(currentPalette, index, brightness, blendType);
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}
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void setup() {
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Serial.begin(115200);
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Serial.println("*****************************************************");
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Serial.println(" HELLO !");
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Serial.println("*****************************************************");
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#ifdef USE_CUSTOM_PINS
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dma_display.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix
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#else
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dma_display.begin();
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#endif
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// fill the screen with 'black'
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dma_display.fillScreen(dma_display.color444(0, 0, 0));
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// Set current FastLED palette
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currentPalette = RainbowColors_p;
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// Allocate Background Layer
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bgLayer.init();
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bgLayer.clear();
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bgLayer.setTransparency(false);
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// Allocate Canvas Layer
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textLayer.init();
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textLayer.clear();
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/* Step 1: Write some pixels to foreground Layer (use custom layer function)
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* Only need to do this once as we're not changing it ever again in this example.
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*/
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textLayer.drawCentreText("COOL!", MIDDLE, &FreeSansBold9pt7b, CRGB(255,255,255));
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textLayer.autoCenterX(); // because I don't trust AdaFruit to perfectly place the contents in the middle
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}
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int LayerCompositor_mode = 0;
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void loop() {
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for (int x = 0; x < dma_display.width(); x++) {
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for (int y = 0; y < dma_display.height(); y++) {
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int16_t v = 0;
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uint8_t wibble = sin8(time_counter);
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v += sin16(x * wibble * 3 + time_counter);
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v += cos16(y * (128 - wibble) + time_counter);
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v += sin16(y * x * cos8(-time_counter) / 8);
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currentColor = ColorFromPalette(currentPalette, (v >> 8) + 127); //, brightness, currentBlendType);
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/*
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* Step 2: Write to Background layer! Don't show it on the screen just yet.
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* Note: Layer class is designed for FastLED 'CRGB' data type.
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*/
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bgLayer.drawPixel(x, y, currentColor);
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}
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}
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time_counter += 1;
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cycles++;
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if (cycles >= 2048) {
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time_counter = 0;
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cycles = 0;
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}
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/*
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* Step 3: Merge foreground and background layers and send to the matrix panel!
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* Use our special sauce LayerCompositor functions
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*/
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switch (LayerCompositor_mode)
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{
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case 0:
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LayerCompositor::Siloette(dma_display, bgLayer, textLayer);
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break;
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case 1:
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LayerCompositor::Stack(dma_display, bgLayer, textLayer);
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break;
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case 2:
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LayerCompositor::Blend(dma_display, bgLayer, textLayer);
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break;
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}
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EVERY_N_SECONDS(5) { // FastLED Macro
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LayerCompositor_mode++;
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dma_display.clearScreen();
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if (LayerCompositor_mode > 2) LayerCompositor_mode = 0;
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}
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//
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// LayerCompositor::Blend(dma_display, bgLayer, textLayer, 127);
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} // end loop
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Binary file not shown.
Before Width: | Height: | Size: 82 KiB |
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/**
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* Experimental layer class to do play with pixel in an off-screen buffer before painting to the DMA
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*
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* Requires FastLED
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*
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* Faptastic 2020
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**/
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#include "Layer.h"
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// For adafruit
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void Layer::drawPixel(int16_t x, int16_t y, uint16_t color) {
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// 565 color conversion
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uint8_t r = ((((color >> 11) & 0x1F) * 527) + 23) >> 6;
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uint8_t g = ((((color >> 5) & 0x3F) * 259) + 33) >> 6;
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uint8_t b = (((color & 0x1F) * 527) + 23) >> 6;
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drawPixel(x, y, CRGB(r,g,b));
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}
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void Layer::drawPixel(int16_t x, int16_t y, int r, int g, int b) {
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drawPixel(x, y, CRGB(r,g,b));
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}
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void Layer::drawPixel(int16_t x, int16_t y, CRGB color) {
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if( x >= LAYER_WIDTH || x < 0) return; // 0;
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if( y >= LAYER_HEIGHT || y < 0) return; // 0;
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pixels->data[y][x] = color;
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}
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/**
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* Dim all the pixels in the display.
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*/
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void Layer::dim(byte value) {
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// nscale8 max value is 255, or it'll flip back to 0
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// (documentation is wrong when it says x/256), it's actually x/255
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++) {
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pixels->data[y][x].nscale8(value);
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}}
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}
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void Layer::clear() {
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memset(pixels, BLACK_BACKGROUND_PIXEL_COLOUR, sizeof(layerPixels) );
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}
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/**
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* Send the layer to the display device.
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*/
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void Layer::display() {
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CRGB _pixel = 0 ;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//_pixel = pixel[XY(x, y)];
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_pixel = pixels->data[y][x];
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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/*
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if ( !transparency_enabled ){
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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} else {
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if (_pixel != transparency_colour) {
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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}
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}
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*/
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} // end loop to copy fast led to the dma matrix
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}
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} // display
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void Layer::overridePixelColor(int r, int g, int b) {
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CRGB _pixel = 0 ;
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for (int y = 0; y < LAYER_HEIGHT; y++) {
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for (int x = 0; x < LAYER_WIDTH; x++)
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{
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//_pixel = pixel[XY(x, y)];
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_pixel = pixels->data[y][x];
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if (_pixel != transparency_colour) {
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matrix->drawPixelRGB888( x, y, _pixel.r, _pixel.g, _pixel.b);
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}
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} // end loop to copy fast led to the dma matrix
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}
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}
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// default value is in definition
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void Layer::drawCentreText(const char *buf, textPosition textPos, const GFXfont *f, CRGB color, int yadjust)
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{
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int16_t x1, y1;
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uint16_t w, h;
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setTextWrap(false);
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if (f) { // Font struct pointer passed in?
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setFont((GFXfont *)f);
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} else { // NULL passed. Current font struct defined?
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setFont(); // use default
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}
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// getTextBounds isn't correct for variable width fonts
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getTextBounds(buf, 0, 0, &x1, &y1, &w, &h); //calc width of new string
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//Serial.printf("The width of the text is %d pixels, the height is %d pixels.\n", w,h);
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/*
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From: https://learn.adafruit.com/adafruit-gfx-graphics-library/using-fonts
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For example, whereas the cursor position when printing with the classic font identified
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the top-left corner of the character cell, with new fonts the cursor position indicates the baseline —
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the bottom-most row — of subsequent text. Characters may vary in size and width, and don’t
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necessarily begin at the exact cursor column (as in below, this character starts one pixel
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left of the cursor, but others may be on or to the right of it).
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*/
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if (!f) {
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if (textPos == TOP) {
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setCursor((LAYER_WIDTH - w) / 2, 0); // top
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} else if (textPos == BOTTOM) {
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setCursor((LAYER_WIDTH - w) / 2, LAYER_HEIGHT - h);
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} else { // middle
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setCursor((LAYER_WIDTH - w) / 2, (LAYER_HEIGHT - h) / 2); // top
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}
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}
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else // custom font
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/* As we can't reliable know what is the actual FIRST and last 'lit' pixel, we need to check what was printed to the layer.*/
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{
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int wstart = 0;
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/*
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if (w > 42) wstart = (LAYER_WIDTH - w) / 2;
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else wstart = (LAYER_WIDTH - w) / 2;
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*/
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wstart = (LAYER_WIDTH - w) / 2;
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if (textPos == TOP) {
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setCursor(wstart, h+yadjust); // top
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} else if (textPos == BOTTOM) {
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setCursor(wstart+1, (LAYER_HEIGHT-1)+yadjust);
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} else { // middle
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setCursor( wstart, ((LAYER_HEIGHT/2) + (h/2)) + yadjust);
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}
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//Serial.printf("Layer: x1: %d, y1: %d, w: %d, h: %d.\n", x1, y1, w, h);
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}
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// setCursor(0,16);
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setTextColor(this->color565(color.r, color.g, color.b)); // Need to confirm from FastLed CRGB to adafruit 565
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print(buf);
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} // end drawCentreText
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// Move the contents of the screen left (-ve) or right (+ve)
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void Layer::moveX(int offset)
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{
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if(offset > 0) { // move right
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// Sprintln("Moving right");
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for(int x = LAYER_WIDTH - 1; x >= 0; x--){ // 63 to 0
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for(int y = 0; y < LAYER_HEIGHT; y++){ // 0 to 31
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if (x - offset >= 0)
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{
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// Serial.printf("setting y %d x %d to y %d x %d\n", y, x, y, x-offset);
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pixels->data[y][x] = pixels->data[y][x-offset];
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}
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else {
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pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
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}
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}
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}
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} else { // move left
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// Sprintln("Moving Left");
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for(int x = 0; x <=LAYER_WIDTH - 1; x++){
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for(int y = 0; y < LAYER_HEIGHT; y++){
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if ( x > (LAYER_WIDTH-1)+offset )
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{
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pixels->data[y][x] = BLACK_BACKGROUND_PIXEL_COLOUR;
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//Serial.println("eh?");
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}
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else
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{
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pixels->data[y][x] = pixels->data[y][x-offset];
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// Serial.println("eh?");
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}
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}
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}
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}
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}
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/**
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* Centre the contents of the layer based on the leftmost and rightmost pixels.
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* Useful if you want to make sure text / graphics IS in the centre of the display.
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*/
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void Layer::autoCenterX()
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{
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int leftmost_x = 0, rightmost_x = 0, adjusted_leftmost_x = 0;
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// Find leftmost
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for(int x = 0; x < LAYER_WIDTH; x++) {
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for(int y = 0; y < LAYER_HEIGHT; y++) {
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if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
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{
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leftmost_x = x;
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//Serial.printf("Left most x pixel is %d\n", leftmost_x);
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goto rightmost;
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}
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}
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}
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rightmost:
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for(int x = LAYER_WIDTH-1; x >= 0; x--) {
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for(int y = 0; y < LAYER_HEIGHT; y++) {
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if (pixels->data[y][x] != BLACK_BACKGROUND_PIXEL_COLOUR)
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{
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rightmost_x = x+1;
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|
||||||
//Serial.printf("Right most x pixel is %d\n", rightmost_x);
|
|
||||||
goto centreit;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
centreit:
|
|
||||||
adjusted_leftmost_x = ( LAYER_WIDTH - (rightmost_x - leftmost_x))/2;
|
|
||||||
//Serial.printf("Adjusted: %d, Moving x coords by %d pixels.\n", adjusted_leftmost_x, adjusted_leftmost_x-leftmost_x);
|
|
||||||
moveX(adjusted_leftmost_x-leftmost_x);
|
|
||||||
} // end autoCentreX
|
|
||||||
|
|
||||||
void Layer::moveY(int delta)
|
|
||||||
{
|
|
||||||
// Not implemented
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
Layer::~Layer(void)
|
|
||||||
{
|
|
||||||
free(pixels);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/* Merge FastLED layers into a super layer and display. Definition */
|
|
||||||
namespace LayerCompositor
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
* Display the foreground pixels if they're not the background/transparent color.
|
|
||||||
* If not, then fill with whatever is in the background.
|
|
||||||
*
|
|
||||||
* writeToBg = write the result back to the _bgLayer, and not directly to the output device!
|
|
||||||
* -> no need to do a subsequent bgLayer.display() otherwise.
|
|
||||||
*/
|
|
||||||
void Stack(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeBackToBg)
|
|
||||||
{
|
|
||||||
for (int y = 0; y < LAYER_HEIGHT; y++) {
|
|
||||||
for (int x = 0; x < LAYER_WIDTH; x++)
|
|
||||||
{
|
|
||||||
//https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
|
|
||||||
if (_fgLayer.pixels->data[y][x] == _fgLayer.transparency_colour) // foreground is transparent, show the _bgLayer colors
|
|
||||||
{
|
|
||||||
if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
|
|
||||||
_bgLayer.pixels->data[y][x] = _bgLayer.pixels->data[y][x];
|
|
||||||
else
|
|
||||||
disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
|
|
||||||
|
|
||||||
} // if the foreground is NOT transparent, then print whatever is the bg
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (writeBackToBg) // write the foreground to the background layer... perhaps so we can do stuff later with the _fgLayer.
|
|
||||||
_bgLayer.pixels->data[y][x] = _fgLayer.pixels->data[y][x];
|
|
||||||
else
|
|
||||||
disp.drawPixelRGB888(x,y, _fgLayer.pixels->data[y][x].r, _fgLayer.pixels->data[y][x].g, _fgLayer.pixels->data[y][x].b );
|
|
||||||
}
|
|
||||||
|
|
||||||
} // end x loop
|
|
||||||
} // end y loop
|
|
||||||
} // end stack
|
|
||||||
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Where the foreground pixels are not the background/transparent color, populate with
|
|
||||||
* whatever is in the background.
|
|
||||||
*/
|
|
||||||
void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer)
|
|
||||||
{
|
|
||||||
|
|
||||||
for (int y = 0; y < LAYER_HEIGHT; y++) {
|
|
||||||
for (int x = 0; x < LAYER_WIDTH; x++)
|
|
||||||
{
|
|
||||||
//https://www.educative.io/edpresso/how-to-resolve-the-expression-must-have-class-type-error-in-cpp
|
|
||||||
if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
|
|
||||||
{
|
|
||||||
disp.drawPixelRGB888(x,y, _bgLayer.pixels->data[y][x].r, _bgLayer.pixels->data[y][x].g, _bgLayer.pixels->data[y][x].b );
|
|
||||||
} // if the foreground is transparent, then print whatever is the bg
|
|
||||||
else
|
|
||||||
{
|
|
||||||
disp.drawPixelRGB888(x,y, 0,0,0);
|
|
||||||
}
|
|
||||||
|
|
||||||
} // end x loop
|
|
||||||
} // end y loop
|
|
||||||
} // end stack
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void Blend(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio)
|
|
||||||
{
|
|
||||||
CRGB _pixel = 0 ;
|
|
||||||
|
|
||||||
for (int y = 0; y < LAYER_HEIGHT; y++)
|
|
||||||
{
|
|
||||||
for (int x = 0; x < LAYER_WIDTH; x++)
|
|
||||||
{
|
|
||||||
|
|
||||||
_pixel = _bgLayer.pixels->data[y][x];
|
|
||||||
|
|
||||||
// (set ratio to 127 for a constant 50% / 50% blend)
|
|
||||||
//_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
|
|
||||||
|
|
||||||
// Blend with background if foreground pixel isn't clear/transparent
|
|
||||||
if (_fgLayer.pixels->data[y][x] != _fgLayer.transparency_colour)
|
|
||||||
{
|
|
||||||
_pixel = blend(_bgLayer.pixels->data[y][x], _fgLayer.pixels->data[y][x], ratio);
|
|
||||||
} // if the foreground is transparent, then print whatever is the bg
|
|
||||||
|
|
||||||
|
|
||||||
// https://gist.github.com/StefanPetrick/0c0d54d0f35ea9cca983
|
|
||||||
disp.drawPixelRGB888(x,y, _pixel.r, _pixel.g, _pixel.b );
|
|
||||||
|
|
||||||
} // end x loop
|
|
||||||
} // end y loop
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
} // end blend
|
|
||||||
}
|
|
|
@ -1,122 +0,0 @@
|
||||||
/**
|
|
||||||
* Experimental layer class to play with pixel in an off-screen buffer before painting to the DMA
|
|
||||||
*
|
|
||||||
* Requires FastLED
|
|
||||||
*
|
|
||||||
* Faptastic 2020
|
|
||||||
**/
|
|
||||||
|
|
||||||
#ifndef DISPLAY_MATRIX_LAYER
|
|
||||||
#define DISPLAY_MATRIX_LAYER
|
|
||||||
|
|
||||||
|
|
||||||
/* Use GFX_Root (https://github.com/mrfaptastic/GFX_Root) instead of
|
|
||||||
* Adafruit_GFX library. No real benefit unless you don't want Bus_IO & Wire.h library dependencies.
|
|
||||||
*/
|
|
||||||
#define USE_GFX_ROOT 1
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef USE_GFX_ROOT
|
|
||||||
#include "GFX.h" // Adafruit GFX core class -> https://github.com/mrfaptastic/GFX_Root
|
|
||||||
#else
|
|
||||||
#include "Adafruit_GFX.h" // Adafruit class with all the other stuff
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <FastLed.h>
|
|
||||||
#include <ESP32-HUB75-MatrixPanel-I2S-DMA.h>
|
|
||||||
|
|
||||||
/*
|
|
||||||
* Set the width and height of the layer buffers. This should match exactly that of your output display, or virtual display.
|
|
||||||
*/
|
|
||||||
#define LAYER_WIDTH 64
|
|
||||||
#define LAYER_HEIGHT 32
|
|
||||||
|
|
||||||
|
|
||||||
#define HALF_WHITE_COLOUR 0x8410
|
|
||||||
#define BLACK_BACKGROUND_PIXEL_COLOUR CRGB(0,0,0)
|
|
||||||
|
|
||||||
enum textPosition { TOP, MIDDLE, BOTTOM };
|
|
||||||
|
|
||||||
|
|
||||||
/* To help with direct pixel referencing by width and height */
|
|
||||||
struct layerPixels {
|
|
||||||
CRGB data[LAYER_HEIGHT][LAYER_WIDTH];
|
|
||||||
};
|
|
||||||
|
|
||||||
#ifdef USE_GFX_ROOT
|
|
||||||
class Layer : public GFX
|
|
||||||
#else
|
|
||||||
class Layer : public Adafruit_GFX
|
|
||||||
#endif
|
|
||||||
// class Layer : public GFX // use GFX Root for now
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
|
|
||||||
// Static allocation of memory for layer
|
|
||||||
//CRGB pixels[LAYER_WIDTH][LAYER_HEIGHT] = {{0}};
|
|
||||||
|
|
||||||
Layer(MatrixPanel_I2S_DMA &disp) : GFX (LAYER_WIDTH, LAYER_HEIGHT) {
|
|
||||||
matrix = &disp;
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void init()
|
|
||||||
{
|
|
||||||
// https://stackoverflow.com/questions/5914422/proper-way-to-initialize-c-structs
|
|
||||||
pixels = new layerPixels();
|
|
||||||
|
|
||||||
//pixels = (layerPixels *) malloc(sizeof(layerPixels));
|
|
||||||
// pixel = (CRGB *) &pixels[0];
|
|
||||||
//Serial.printf("Allocated %d bytes of memory for standard CRGB (24bit) layer.\r\n", NUM_PIXELS*sizeof(CRGB));
|
|
||||||
Serial.printf("Allocated %d bytes of memory for layerPixels.\r\n", sizeof(layerPixels));
|
|
||||||
|
|
||||||
} // end Layer
|
|
||||||
|
|
||||||
void drawPixel(int16_t x, int16_t y, uint16_t color); // overwrite adafruit implementation
|
|
||||||
void drawPixel(int16_t x, int16_t y, int r, int g, int b); // Layer implementation
|
|
||||||
void drawPixel(int16_t x, int16_t y, CRGB color); // Layer implementation
|
|
||||||
|
|
||||||
// Font Stuff
|
|
||||||
//https://forum.arduino.cc/index.php?topic=642749.0
|
|
||||||
void drawCentreText(const char *buf, textPosition textPos = BOTTOM, const GFXfont *f = NULL, CRGB color = 0x8410, int yadjust = 0); // 128,128,128 RGB @ bottom row by default
|
|
||||||
|
|
||||||
|
|
||||||
void dim(byte value);
|
|
||||||
void clear();
|
|
||||||
void display(); // flush to display / LED matrix
|
|
||||||
|
|
||||||
// override the color of all pixels that aren't the transparent color
|
|
||||||
void overridePixelColor(int r, int g, int b);
|
|
||||||
|
|
||||||
inline uint16_t color565(uint8_t r, uint8_t g, uint8_t b) {
|
|
||||||
return ((r & 0xF8) << 8) | ((g & 0xFC) << 3) | (b >> 3);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void setTransparency(bool t) { transparency_enabled = t; }
|
|
||||||
|
|
||||||
// Effects
|
|
||||||
void moveX(int delta);
|
|
||||||
void autoCenterX();
|
|
||||||
void moveY(int delta);
|
|
||||||
|
|
||||||
// For layer composition - accessed publically
|
|
||||||
CRGB transparency_colour = BLACK_BACKGROUND_PIXEL_COLOUR;
|
|
||||||
bool transparency_enabled = true;
|
|
||||||
layerPixels *pixels;
|
|
||||||
|
|
||||||
// Release Memory
|
|
||||||
~Layer(void);
|
|
||||||
|
|
||||||
private:
|
|
||||||
MatrixPanel_I2S_DMA *matrix = NULL;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
/* Merge FastLED layers into a super layer and display. */
|
|
||||||
namespace LayerCompositor
|
|
||||||
{
|
|
||||||
void Stack(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, bool writeToBgLayer = false);
|
|
||||||
void Siloette(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer);
|
|
||||||
void Blend(MatrixPanel_I2S_DMA &disp, const Layer &_bgLayer, const Layer &_fgLayer, uint8_t ratio = 127);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
|
@ -1,5 +0,0 @@
|
||||||
# Layer Class
|
|
||||||
|
|
||||||
Example of using additional pixel buffers / layers based on the FastLed CRGB data type, doing stuff with the pixels, merging the layers prior to sending to the DMA display library for output.
|
|
||||||
|
|
||||||
![It's better in real life](GraphicsLayer.jpg)
|
|
Loading…
Reference in a new issue