Update 3_DoubleBuffer.ino
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Bounce squares around the screen, doing the re-drawing in the background back-buffer.
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Double buffering is usually required. It is most useful when you have a complex drawing routine
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that you want to quickly 'flip to' without being able to see the frame being drawn.
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Double buffering is not usually required. It is only useful when you have a long (in duration)
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drawing routine that you want to 'flip to' once complete without the drawing being visible to
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the naked eye when looking at the HUB75 panel.
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Please note that double buffering isn't a silver bullet, and may still result in flickering
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if you end up 'flipping' the buffer quicker than the physical HUB75 refresh output rate.
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