Make PIXEL_COLOR_DEPTH_BITS part of HUB75_I2S_CFG (able to set at runtime)
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2 changed files with 78 additions and 36 deletions
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@ -27,14 +27,15 @@
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* However, if the library is to be used with lower colour depth (i.e. 6 bit colour), then we need to ensure the 8-bit value passed to the colour masking
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* is adjusted accordingly to ensure the LSB's are shifted left to MSB, by the difference. Otherwise the colours will be all screwed up.
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*/
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#if PIXEL_COLOR_DEPTH_BITS > 12
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#error "Color depth bits cannot be greater than 12."
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#elif PIXEL_COLOR_DEPTH_BITS < 2
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#error "Color depth bits cannot be less than 2."
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#endif
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//#if PIXEL_COLOR_DEPTH_BITS > 12
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// #error "Color depth bits cannot be greater than 12."
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//#elif PIXEL_COLOR_DEPTH_BITS < 2
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// #error "Color depth bits cannot be less than 2."
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//#endif
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#define MASK_OFFSET (16 - PIXEL_COLOR_DEPTH_BITS)
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#define PIXEL_COLOR_MASK_BIT(color_depth_index) (1 << (color_depth_index + MASK_OFFSET))
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//#define MASK_OFFSET (16 - PIXEL_COLOR_DEPTH_BITS)
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//#define PIXEL_COLOR_MASK_BIT(color_depth_index) (1 << (color_depth_index + MASK_OFFSET))
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#define PIXEL_COLOR_MASK_BIT(color_depth_index, mask_offset) (1 << (color_depth_index + mask_offset))
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//static constexpr uint8_t const MASK_OFFSET = 8-PIXEL_COLOUR_DEPTH_BITS;
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/*
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@ -57,15 +58,16 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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// lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place)
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dma_buff.rowBits.reserve(ROWS_PER_FRAME);
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ESP_LOGI("I2S-DMA", "allocating rowBitStructs with pixel_color_depth_bits of %d", m_cfg.getPixelColorDepthBits());
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// iterate through number of rows, allocate memory for each
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size_t allocated_fb_memory = 0;
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for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; ++malloc_num)
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{
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auto ptr = std::make_shared<rowBitStruct>(PIXELS_PER_ROW, PIXEL_COLOR_DEPTH_BITS, m_cfg.double_buff);
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auto ptr = std::make_shared<rowBitStruct>(PIXELS_PER_ROW, m_cfg.getPixelColorDepthBits(), m_cfg.double_buff);
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if (ptr->data == nullptr)
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{
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ESP_LOGE("I2S-DMA", "CRITICAL ERROR: Not enough memory for requested colour depth! Please reduce PIXEL_COLOR_DEPTH_BITS value.\r\n");
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ESP_LOGE("I2S-DMA", "CRITICAL ERROR: Not enough memory for requested colour depth! Please reduce pixel_color_depth_bits value.\r\n");
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ESP_LOGE("I2S-DMA", "Could not allocate rowBitStruct %d!.\r\n", malloc_num);
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return false;
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@ -88,11 +90,11 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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int nsPerLatch = ((PIXELS_PER_ROW + CLKS_DURING_LATCH) * psPerClock) / 1000;
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// add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions...
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int nsPerRow = PIXEL_COLOR_DEPTH_BITS * nsPerLatch;
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int nsPerRow = m_cfg.getPixelColorDepthBits() * nsPerLatch;
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// add time to shift out MSBs
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for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
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nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (PIXEL_COLOR_DEPTH_BITS - i) * nsPerLatch;
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for(int i=lsbMsbTransitionBit + 1; i < m_cfg.getPixelColorDepthBits(); i++)
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nsPerRow += (1<<(i - lsbMsbTransitionBit - 1)) * (m_cfg.getPixelColorDepthBits() - i) * nsPerLatch;
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int nsPerFrame = nsPerRow * ROWS_PER_FRAME;
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int actualRefreshRate = 1000000000UL/(nsPerFrame);
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@ -103,7 +105,7 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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if (actualRefreshRate > m_cfg.min_refresh_rate)
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break;
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if(lsbMsbTransitionBit < PIXEL_COLOR_DEPTH_BITS - 1)
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if(lsbMsbTransitionBit < m_cfg.getPixelColorDepthBits() - 1)
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lsbMsbTransitionBit++;
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else
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break;
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@ -114,6 +116,8 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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ESP_LOGW("I2S-DMA", "lsbMsbTransitionBit of %d used to achieve refresh rate of %d Hz. Percieved colour depth to the eye may be reduced.", lsbMsbTransitionBit, m_cfg.min_refresh_rate);
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}
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ESP_LOGI("I2S-DMA", "DMA has pixel_color_depth_bits of %d", m_cfg.getPixelColorDepthBits() - lsbMsbTransitionBit);
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#endif
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@ -122,7 +126,7 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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* memory allocation of the DMA linked list memory structure.
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*/
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int numDMAdescriptorsPerRow = 1;
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for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++) {
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for(int i=lsbMsbTransitionBit + 1; i < m_cfg.getPixelColorDepthBits(); i++) {
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numDMAdescriptorsPerRow += (1<<(i - lsbMsbTransitionBit - 1));
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}
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@ -133,9 +137,9 @@ bool MatrixPanel_I2S_DMA::allocateDMAmemory()
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if ( dma_buff.rowBits[0]->size() > DMA_MAX )
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{
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ESP_LOGW("I2S-DMA", "rowBits struct is too large to fit in one DMA transfer payload, splitting required. Adding %d DMA descriptors\n", PIXEL_COLOR_DEPTH_BITS-1);
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ESP_LOGW("I2S-DMA", "rowBits struct is too large to fit in one DMA transfer payload, splitting required. Adding %d DMA descriptors\n", m_cfg.getPixelColorDepthBits()-1);
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numDMAdescriptorsPerRow += PIXEL_COLOR_DEPTH_BITS-1;
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numDMAdescriptorsPerRow += m_cfg.getPixelColorDepthBits()-1;
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// Note: If numDMAdescriptorsPerRow is even just one descriptor too large, DMA linked list will not correctly loop.
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}
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@ -169,7 +173,7 @@ void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
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int current_dmadescriptor_offset = 0;
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// HACK: If we need to split the payload in 1/2 so that it doesn't breach DMA_MAX, lets do it by the colour_depth.
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int num_dma_payload_colour_depths = PIXEL_COLOR_DEPTH_BITS;
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int num_dma_payload_colour_depths = m_cfg.getPixelColorDepthBits();
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if ( dma_buff.rowBits[0]->size() > DMA_MAX ) {
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num_dma_payload_colour_depths = 1;
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}
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@ -195,7 +199,7 @@ void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
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if ( dma_buff.rowBits[0]->size() > DMA_MAX )
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{
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for (int cd = 1; cd < PIXEL_COLOR_DEPTH_BITS; cd++)
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for (int cd = 1; cd < m_cfg.getPixelColorDepthBits(); cd++)
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{
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dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(cd, 0), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths), false);
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@ -209,7 +213,7 @@ void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
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} // row depth struct
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for(int i=lsbMsbTransitionBit + 1; i<PIXEL_COLOR_DEPTH_BITS; i++)
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for(int i=lsbMsbTransitionBit + 1; i < m_cfg.getPixelColorDepthBits(); i++)
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{
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// binary time division setup: we need 2 of bit (LSBMSB_TRANSITION_BIT + 1) four of (LSBMSB_TRANSITION_BIT + 2), etc
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// because we sweep through to MSB each time, it divides the number of times we have to sweep in half (saving linked list RAM)
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@ -217,10 +221,10 @@ void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
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for(int k=0; k < (1<<(i - lsbMsbTransitionBit - 1)); k++)
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{
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dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(i, 0), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i), false);
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dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(i, 0), dma_buff.rowBits[row]->size(m_cfg.getPixelColorDepthBits() - i), false);
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if (m_cfg.double_buff) {
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dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(i, 1), dma_buff.rowBits[row]->size(PIXEL_COLOR_DEPTH_BITS - i), true );
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dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(i, 1), dma_buff.rowBits[row]->size(m_cfg.getPixelColorDepthBits() - i), true );
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}
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current_dmadescriptor_offset++;
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@ -237,7 +241,7 @@ void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg)
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//
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auto bus_cfg = dma_bus.config(); // バス設定用の構造体を取得します。
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bus_cfg.bus_freq = _cfg.i2sspeed;
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bus_cfg.bus_freq = m_cfg.i2sspeed;
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bus_cfg.pin_wr = m_cfg.gpio.clk; // WR を接続しているピン番号
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bus_cfg.pin_d0 = m_cfg.gpio.r1;
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@ -352,7 +356,7 @@ uint16_t red16, green16, blue16;
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}
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// Iterating through colour depth bits, which we assume are 8 bits per RGB subpixel (24bpp)
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uint8_t colour_depth_idx = PIXEL_COLOR_DEPTH_BITS;
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uint8_t colour_depth_idx = m_cfg.getPixelColorDepthBits();
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do {
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--colour_depth_idx;
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/*
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@ -363,7 +367,7 @@ uint16_t red16, green16, blue16;
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uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel)
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#endif
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*/
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx);
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx, m_cfg.getMaskOffset());
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uint16_t RGB_output_bits = 0;
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/* Per the .h file, the order of the output RGB bits is:
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@ -410,7 +414,7 @@ uint16_t red16, green16, blue16;
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blue16 = blue << 8;
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#endif
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for(uint8_t colour_depth_idx=0; colour_depth_idx<PIXEL_COLOR_DEPTH_BITS; colour_depth_idx++) // colour depth - 8 iterations
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for(uint8_t colour_depth_idx=0; colour_depth_idx < m_cfg.getPixelColorDepthBits(); colour_depth_idx++) // colour depth - 8 iterations
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{
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// let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer
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uint16_t RGB_output_bits = 0;
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@ -421,7 +425,7 @@ uint16_t red16, green16, blue16;
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// uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit colour (8 bits per RGB subpixel)
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// #endif
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx);
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx, m_cfg.getMaskOffset());
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/* Per the .h file, the order of the output RGB bits is:
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* BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
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@ -864,7 +868,7 @@ uint16_t red16, green16, blue16;
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}
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// Iterating through colour depth bits (8 iterations)
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uint8_t colour_depth_idx = PIXEL_COLOR_DEPTH_BITS;
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uint8_t colour_depth_idx = m_cfg.getPixelColorDepthBits();
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do {
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--colour_depth_idx;
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@ -876,7 +880,7 @@ uint16_t red16, green16, blue16;
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// #else
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// uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit colour (8 bits per RGB subpixel)
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// #endif
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx);
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx, m_cfg.getMaskOffset());
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/* Per the .h file, the order of the output RGB bits is:
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* BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */
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@ -957,7 +961,7 @@ uint16_t red16, green16, blue16;
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*/
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x_coord = ESP32_TX_FIFO_POSITION_ADJUST(x_coord);
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uint8_t colour_depth_idx = PIXEL_COLOR_DEPTH_BITS;
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uint8_t colour_depth_idx = m_cfg.getPixelColorDepthBits();
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do { // Iterating through colour depth bits (8 iterations)
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--colour_depth_idx;
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@ -969,7 +973,7 @@ uint16_t red16, green16, blue16;
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// uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit colour (8 bits per RGB subpixel)
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// #endif
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx);
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uint16_t mask = PIXEL_COLOR_MASK_BIT(colour_depth_idx, m_cfg.getMaskOffset());
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uint16_t RGB_output_bits = 0;
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/* Per the .h file, the order of the output RGB bits is:
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@ -68,13 +68,17 @@
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// can be extended to offer deeper colors, or
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// might be reduced to save DMA RAM
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#ifdef PIXEL_COLOUR_DEPTH_BITS
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#define PIXEL_COLOR_DEPTH_BITS PIXEL_COLOUR_DEPTH_BITS
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#define PIXEL_COLOR_DEPTH_BITS PIXEL_COLOUR_DEPTH_BITS
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#endif
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#ifndef PIXEL_COLOR_DEPTH_BITS
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#define PIXEL_COLOR_DEPTH_BITS 8
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//support backwarts compatibility
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#ifdef PIXEL_COLOR_DEPTH_BITS
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#define PIXEL_COLOR_DEPTH_BITS_DEFAULT PIXEL_COLOR_DEPTH_BITS
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#else
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#define PIXEL_COLOR_DEPTH_BITS_DEFAULT 8
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#endif
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#define PIXEL_COLOR_DEPTH_BITS_MAX 12
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/***************************************************************************************/
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/* Definitions below should NOT be ever changed without rewriting library logic */
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@ -290,17 +294,51 @@ struct HUB75_I2S_CFG {
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clk_speed _i2sspeed = HZ_15M,
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uint8_t _latblk = DEFAULT_LAT_BLANKING, // Anything > 1 seems to cause artefacts on ICS panels
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bool _clockphase = true,
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uint16_t _min_refresh_rate = 60
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uint16_t _min_refresh_rate = 60,
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uint8_t _pixel_color_depth_bits = PIXEL_COLOR_DEPTH_BITS_DEFAULT
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) : mx_width(_w),
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mx_height(_h),
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chain_length(_chain),
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gpio(_pinmap),
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driver(_drv),
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i2sspeed(_i2sspeed),
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i2sspeed(_i2sspeed),
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double_buff(_dbuff),
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latch_blanking(_latblk),
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clkphase(_clockphase),
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min_refresh_rate (_min_refresh_rate) {}
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min_refresh_rate(_min_refresh_rate)
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{
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setPixelColorDepthBits(_pixel_color_depth_bits);
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}
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//pixel_color_depth_bits must be between 12 and 2, and mask_offset needs to be calculated accordently
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//so they have to be private with getter (and setter)
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void setPixelColorDepthBits(uint8_t _pixel_color_depth_bits){
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if(_pixel_color_depth_bits > PIXEL_COLOR_DEPTH_BITS_MAX || _pixel_color_depth_bits < 2){
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if(_pixel_color_depth_bits > PIXEL_COLOR_DEPTH_BITS_MAX){
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pixel_color_depth_bits = PIXEL_COLOR_DEPTH_BITS_MAX;
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}else{
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pixel_color_depth_bits = 2;
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}
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ESP_LOGW("HUB75_I2S_CFG", "Invalid pixel_color_depth_bits (%d): 2 <= pixel_color_depth_bits <= %d, choosing nearest valid %d", _pixel_color_depth_bits, PIXEL_COLOR_DEPTH_BITS_MAX, pixel_color_depth_bits);
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}else{
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pixel_color_depth_bits = _pixel_color_depth_bits;
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}
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mask_offset = 16 - pixel_color_depth_bits;
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}
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uint8_t getPixelColorDepthBits(){
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return pixel_color_depth_bits;
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}
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uint8_t getMaskOffset(){
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return mask_offset;
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}
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private:
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//these were priviously handeld as defines (PIXEL_COLOR_DEPTH_BITS, MASK_OFFSET)
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//to make it changable after compilation, it is now part of the config
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uint8_t pixel_color_depth_bits;
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uint8_t mask_offset;
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}; // end of structure HUB75_I2S_CFG
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