Rewrite of VirtualMatrixPanel
Fix chaining issue that was mentioned in #402 Compatibility breaking change to now explicitly define chaining type: CHAIN_TOP_LEFT_DOWN, CHAIN_TOP_RIGHT_DOWN, CHAIN_BOTTOM_LEFT_UP, CHAIN_BOTTOM_RIGHT_UP
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9 changed files with 608 additions and 240 deletions
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doc/Panel_Chaining_Types.ods
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doc/Panel_Chaining_Types.ods
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doc/VirtualMatrixPanel.odp
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doc/VirtualMatrixPanel.odp
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doc/VirtualMatrixPanel.pdf
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doc/VirtualMatrixPanel.pdf
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@ -1,158 +1,67 @@
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/******************************************************************************
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-----------
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Steps to use
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-----------
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-------------------------------------------------------------------------
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Steps to create a virtual display made up of a chain of panels in a grid
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-------------------------------------------------------------------------
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1) In the sketch (i.e. this example):
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Read the documentation!
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https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-DMA/tree/master/examples/ChainedPanels
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tl/dr:
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- Set values for NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, PANEL_CHAIN.
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There are comments beside them explaining what they are in more detail.
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- Set values for NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, PANEL_CHAIN_TYPE.
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- Other than where the matrix is defined and matrix.begin in the setup, you
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should now be using the virtual display for everything (drawing pixels, writing text etc).
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You can do a find and replace of all calls if it's an existing sketch
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(just make sure you don't replace the definition and the matrix.begin)
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- If the sketch makes use of MATRIX_HEIGHT or MATRIX_WIDTH, these will need to be
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replaced with the width and height of your virtual screen.
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Either make new defines and use that, or you can use virtualDisp.width() or .height()
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Thanks to:
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* Brian Lough for the original example as raised in this issue:
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https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/26
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Twitter: https://twitter.com/witnessmenow
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* Galaxy-Man for the kind donation of panels make/test that this is possible:
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https://github.com/Galaxy-Man
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*****************************************************************************/
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// 1) Include key virtual display library
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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/******************************************************************************
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* VIRTUAL DISPLAY / MATRIX PANEL CHAINING CONFIGURATION
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*
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* Note 1: If chaining from the top right to the left, and then S curving down
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* then serpentine_chain = true and top_down_chain = true
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* (these being the last two parameters of the virtualDisp(...) constructor.
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*
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* Note 2: If chaining starts from the bottom up, then top_down_chain = false.
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*
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* Note 3: By default, this library has serpentine_chain = true, that is, every
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* second row has the panels 'upside down' (rotated 180), so the output
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* pin of the row above is right above the input connector of the next
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* row.
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Example 1 panel chaining:
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+-----------------+-----------------+-------------------+
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| 64x32px PANEL 3 | 64x32px PANEL 2 | 64x32px PANEL 1 |
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| ------------ <-------- | ------------xx |
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| [OUT] | [IN] | [OUT] [IN] | [OUT] [ESP IN] |
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+--------|--------+-----------------+-------------------+
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| 64x32px|PANEL 4 | 64x32px PANEL 5 | 64x32px PANEL 6 |
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| \|/ ----------> | -----> |
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| [IN] [OUT] | [IN] [OUT] | [IN] [OUT] |
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+-----------------+-----------------+-------------------+
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Example 1 configuration:
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 3 // Number of INDIVIDUAL PANELS per ROW
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virtualDisp(dma_display, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, true, true);
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= 192x64 px virtual display, with the top left of panel 3 being pixel co-ord (0,0)
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==========================================================
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Example 2 panel chaining:
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+-------------------+
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| 64x32px PANEL 1 |
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| ----------------- |
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| [OUT] [ESP IN] |
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+-------------------+
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| 64x32px PANEL 2 |
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| |
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| [IN] [OUT] |
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+-------------------+
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| 64x32px PANEL 3 |
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| |
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| [OUT] [IN] |
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+-------------------+
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| 64x32px PANEL 4 |
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| |
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| [IN] [OUT] |
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+-------------------+
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Example 2 configuration:
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 4 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 1 // Number of INDIVIDUAL PANELS per ROW
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virtualDisp(dma_display, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, true, true);
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virtualDisp(dma_display, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, true, true);
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= 128x64 px virtual display, with the top left of panel 1 being pixel co-ord (0,0)
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==========================================================
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Example 3 panel chaining (bottom up):
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+-----------------+-----------------+
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| 64x32px PANEL 4 | 64x32px PANEL 3 |
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| <---------- |
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| [OUT] [IN] | [OUT] [in] |
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+-----------------+-----------------+
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| 64x32px PANEL 1 | 64x32px PANEL 2 |
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| ----------> |
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| [ESP IN] [OUT] | [IN] [OUT] |
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+-----------------+-----------------+
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Example 1 configuration:
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// 2) Set configuration
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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#define PANEL_CHAIN NUM_ROWS*NUM_COLS // total number of panels chained one to another
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virtualDisp(dma_display, NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, true, false);
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/* Configure the serpetine chaining approach. Options are:
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CHAIN_TOP_LEFT_DOWN
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CHAIN_TOP_RIGHT_DOWN
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CHAIN_BOTTOM_LEFT_UP
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CHAIN_BOTTOM_RIGHT_UP
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= 128x64 px virtual display, with the top left of panel 4 being pixel co-ord (0,0)
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The location (i.e. 'TOP_LEFT', 'BOTTOM_RIGHT') etc. refers to the starting point where
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the ESP32 is located, and how the chain of panels will 'roll out' from there.
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*/
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In this example we're using 'CHAIN_BOTTOM_LEFT_UP' which would look like this in the real world:
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Chain of 4 x 64x32 panels with the ESP at the BOTTOM_LEFT:
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+---------+---------+
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| 4 | 3 |
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| | |
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+---------+---------+
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| 1 | 2 |
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| (ESP) | |
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+---------+---------+
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*/
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#define VIRTUAL_MATRIX_CHAIN_TYPE CHAIN_BOTTOM_LEFT_UP
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#define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module.
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#define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module.
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// 3) Create the runtime objects to use
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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#define PANEL_CHAIN NUM_ROWS*NUM_COLS // total number of panels chained one to another
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// placeholder for the matrix object
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MatrixPanel_I2S_DMA *dma_display = nullptr;
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// Change this to your needs, for details on VirtualPanel pls read the PDF!
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#define SERPENT true
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#define TOPDOWN false
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// library includes
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#include <ESP32-VirtualMatrixPanel-I2S-DMA.h>
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// placeholder for the matrix object
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MatrixPanel_I2S_DMA *dma_display = nullptr;
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// placeholder for the virtual display object
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VirtualMatrixPanel *virtualDisp = nullptr;
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// placeholder for the virtual display object
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VirtualMatrixPanel *virtualDisp = nullptr;
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/******************************************************************************
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@ -203,37 +112,58 @@ void setup() {
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Serial.println("****** !KABOOM! I2S memory allocation failed ***********");
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// create VirtualDisplay object based on our newly created dma_display object
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virtualDisp = new VirtualMatrixPanel((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN);
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virtualDisp = new VirtualMatrixPanel((*dma_display), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, VIRTUAL_MATRIX_CHAIN_TYPE);
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// So far so good, so continue
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virtualDisp->fillScreen(virtualDisp->color444(0, 0, 0));
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virtualDisp->drawDisplayTest(); // draw text numbering on each screen to check connectivity
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delay(3000);
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// delay(1000);
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Serial.println("Chain of 64x32 panels for this example:");
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Serial.println("+--------+---------+");
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Serial.println("| 4 | 3 |");
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Serial.println("| | |");
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Serial.println("+--------+---------+");
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Serial.println("| 1 | 2 |");
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Serial.println("| (ESP) | |");
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Serial.println("+--------+---------+");
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Serial.println("Chain of 4x 64x32 panels for this example:");
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Serial.println("+---------+---------+");
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Serial.println("| 4 | 3 |");
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Serial.println("| | |");
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Serial.println("+---------+---------+");
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Serial.println("| 1 | 2 |");
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Serial.println("| (ESP32) | |");
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Serial.println("+---------+---------+");
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// draw blue text
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virtualDisp->setFont(&FreeSansBold12pt7b);
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virtualDisp->setTextColor(virtualDisp->color565(0, 0, 255));
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virtualDisp->setTextSize(2);
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virtualDisp->setCursor(10, virtualDisp->height()-20);
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virtualDisp->setTextSize(3);
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virtualDisp->setCursor(0, virtualDisp->height()- ((virtualDisp->height()-45)/2));
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virtualDisp->print("ABCD");
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// Red text inside red rect (2 pix in from edge)
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virtualDisp->print("1234");
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virtualDisp->drawRect(1,1, virtualDisp->width()-2, virtualDisp->height()-2, virtualDisp->color565(255,0,0));
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// White line from top left to bottom right
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virtualDisp->drawLine(0,0, virtualDisp->width()-1, virtualDisp->height()-1, virtualDisp->color565(255,255,255));
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virtualDisp->drawDisplayTest(); // re draw text numbering on each screen to check connectivity
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}
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void loop() {
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} // end loop
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/*****************************************************************************
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Thanks to:
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* Brian Lough for the original example as raised in this issue:
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https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/26
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YouTube: https://www.youtube.com/brianlough
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Tindie: https://www.tindie.com/stores/brianlough/
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Twitter: https://twitter.com/witnessmenow
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* Galaxy-Man for the kind donation of panels make/test that this is possible:
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https://github.com/Galaxy-Man
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*****************************************************************************/
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@ -10,12 +10,12 @@ Non-standard order is essentially the creation of a non-horizontal-only display
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For example: You bought four (4) 64x32px panels, and wanted to use them to create a 128x64pixel display. You would use the VirtualMatrixPanel class.
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[Refer to this document](VirtualMatrixPanel.pdf) for an explanation and refer to this example on how to use.
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[Refer to this document](../doc/VirtualMatrixPanel.pdf) for an explanation and refer to this example on how to use.
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### Steps to Use ###
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1. [Refer to this document](VirtualMatrixPanel.pdf) for an explanation and refer to this example on how to use.
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1. [Refer to this document](../doc/VirtualMatrixPanel.pdf) for an explanation and refer to this example on how to use.
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2. In your Arduino sketch, configure these defines accordingly:
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```
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#define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS
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#define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW
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#define PANEL_CHAIN NUM_ROWS*NUM_COLS // total number of panels chained one to another
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#define VIRTUAL_MATRIX_CHAIN_TYPE <INSERT CHAINING TYPE HERE - Refer to documentation or example>
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```
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3. In your Arduino sketch, use the 'VirtualMatrixPanel' class instance (virtualDisp) to draw to the display (i.e. drawPixel), instead of the underling MatrixPanel_I2S_DMA class instance (dma_display).
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Binary file not shown.
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@ -30,6 +30,8 @@
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#include <Fonts/FreeSansBold12pt7b.h>
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#endif
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#include <iostream>
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struct VirtualCoords
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{
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int16_t x;
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@ -49,6 +51,15 @@ enum PANEL_SCAN_RATE
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FOUR_SCAN_16PX_HIGH
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};
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// Chaining approach... From the perspective of the DISPLAY / LED side of the chain of panels.
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enum PANEL_CHAIN_TYPE
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{
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CHAIN_TOP_LEFT_DOWN,
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CHAIN_TOP_RIGHT_DOWN,
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CHAIN_BOTTOM_LEFT_UP,
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CHAIN_BOTTOM_RIGHT_UP
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};
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#ifdef USE_GFX_ROOT
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class VirtualMatrixPanel : public GFX
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#elif !defined NO_GFX
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@ -59,20 +70,8 @@ class VirtualMatrixPanel
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{
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public:
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int16_t virtualResX;
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int16_t virtualResY;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResY;
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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MatrixPanel_I2S_DMA *display;
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false)
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VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, PANEL_CHAIN_TYPE _panel_chain_type = CHAIN_TOP_RIGHT_DOWN)
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#ifdef USE_GFX_ROOT
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: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
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#elif !defined NO_GFX
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{
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this->display = &disp;
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panel_chain_type = _panel_chain_type;
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panelResX = _panelResX;
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panelResY = _panelResY;
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virtualResX = vmodule_cols * _panelResX;
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virtualResY = vmodule_rows * _panelResY;
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dmaResX = panelResX * vmodule_rows * vmodule_cols;
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dmaResX = panelResX * vmodule_rows * vmodule_cols - 1;
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/* Virtual Display width() and height() will return a real-world value. For example:
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* Virtual Display width: 128
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* So, not values that at 0 to X-1
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*/
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_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
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_chain_top_down = top_down_chain;
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coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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}
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@ -129,15 +127,27 @@ public:
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void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
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protected:
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private:
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MatrixPanel_I2S_DMA *display;
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PANEL_CHAIN_TYPE panel_chain_type;
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PANEL_SCAN_RATE panel_scan_rate = NORMAL_TWO_SCAN;
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virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
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VirtualCoords coords;
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bool _s_chain_party = true; // Are we chained? Ain't no party like a...
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bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices?
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bool _rotate = false;
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int16_t virtualResX;
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int16_t virtualResY;
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PANEL_SCAN_RATE _panelScanRate = NORMAL_TWO_SCAN;
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int16_t vmodule_rows;
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int16_t vmodule_cols;
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int16_t panelResX;
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int16_t panelResY;
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int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
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bool _rotate = false;
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}; // end Class header
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@ -146,71 +156,141 @@ protected:
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* Updates the private class member variable 'coords', so no need to use the return value.
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* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
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*/
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &x, int16_t &y)
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inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &virt_x, int16_t &virt_y)
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{
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// Serial.println("Called Base.");
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
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// Do we want to rotate?
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if (_rotate)
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{
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int16_t temp_x = x;
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x = y;
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y = virtualResY - 1 - temp_x;
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}
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if (virt_x < 0 || virt_x >= virtualResX || virt_y < 0 || virt_y >= virtualResY)
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||||
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
|
||||
return coords;
|
||||
}
|
||||
|
||||
if (x < 0 || x >= virtualResX || y < 0 || y >= virtualResY)
|
||||
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
|
||||
// Serial.printf("VirtualMatrixPanel::getCoords(): Invalid virtual display coordinate. x,y: %d, %d\r\n", x, y);
|
||||
return coords;
|
||||
}
|
||||
|
||||
// Stupidity check
|
||||
if ((vmodule_rows == 1) && (vmodule_cols == 1)) // single panel...
|
||||
{
|
||||
coords.x = x;
|
||||
coords.y = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t row = (y / panelResY) + 1; // a non indexed 0 row number
|
||||
if ((_s_chain_party && !_chain_top_down && (row % 2 == 0)) // serpentine vertically stacked chain starting from bottom row (i.e. ESP closest to ground), upwards
|
||||
||
|
||||
(_s_chain_party && _chain_top_down && (row % 2 != 0)) // serpentine vertically stacked chain starting from the sky downwards
|
||||
)
|
||||
// Do we want to rotate?
|
||||
if (_rotate)
|
||||
{
|
||||
// First portion gets you to the correct offset for the row you need
|
||||
// Second portion inverts the x on the row
|
||||
coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1;
|
||||
|
||||
// inverts the y the row
|
||||
coords.y = panelResY - 1 - (y % panelResY);
|
||||
int16_t temp_x = virt_x;
|
||||
virt_x = virt_y;
|
||||
virt_y = virtualResY - 1 - temp_x;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal chain pixel co-ordinate
|
||||
coords.x = x + ((y / panelResY) * (virtualResX));
|
||||
coords.y = y % panelResY;
|
||||
}
|
||||
}
|
||||
|
||||
// Reverse co-ordinates if panel chain from ESP starts from the TOP RIGHT
|
||||
if (_chain_top_down)
|
||||
{
|
||||
/*
|
||||
const HUB75_I2S_CFG _cfg = this->display->getCfg();
|
||||
coords.x = (_cfg.mx_width * _cfg.chain_length - 1) - coords.x;
|
||||
coords.y = (_cfg.mx_height-1) - coords.y;
|
||||
*/
|
||||
coords.x = (dmaResX - 1) - coords.x;
|
||||
coords.y = (panelResY - 1) - coords.y;
|
||||
}
|
||||
int row = (virt_y / panelResY); // 0 indexed
|
||||
switch(panel_chain_type)
|
||||
{
|
||||
|
||||
case (CHAIN_TOP_RIGHT_DOWN):
|
||||
{
|
||||
if ( (row % 2) == 1 )
|
||||
{ // upside down panel
|
||||
|
||||
//Serial.printf("Condition 1, row %d ", row);
|
||||
|
||||
// refersed for the row
|
||||
coords.x = dmaResX - virt_x - (row*virtualResX);
|
||||
|
||||
// y co-ord inverted within the panel
|
||||
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Serial.printf("Condition 2, row %d ", row);
|
||||
|
||||
coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
|
||||
coords.y = virt_y % panelResY;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case (CHAIN_TOP_LEFT_DOWN): // OK -> modulus opposite of CHAIN_TOP_RIGHT_DOWN
|
||||
{
|
||||
if ( (row % 2) == 0 )
|
||||
{ // refersed panel
|
||||
|
||||
//Serial.printf("Condition 1, row %d ", row);
|
||||
coords.x = dmaResX - virt_x - (row*virtualResX);
|
||||
|
||||
// y co-ord inverted within the panel
|
||||
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//Serial.printf("Condition 2, row %d ", row);
|
||||
coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
|
||||
coords.y = virt_y % panelResY;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
|
||||
|
||||
case (CHAIN_BOTTOM_LEFT_UP): //
|
||||
{
|
||||
row = vmodule_rows - row - 1;
|
||||
|
||||
if ( (row % 2) == 1 )
|
||||
{
|
||||
// Serial.printf("Condition 1, row %d ", row);
|
||||
coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
|
||||
coords.y = virt_y % panelResY;
|
||||
|
||||
}
|
||||
else
|
||||
{ // inverted panel
|
||||
|
||||
// Serial.printf("Condition 2, row %d ", row);
|
||||
coords.x = dmaResX - (row*virtualResX) - virt_x;
|
||||
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
case (CHAIN_BOTTOM_RIGHT_UP): // OK -> modulus opposite of CHAIN_BOTTOM_LEFT_UP
|
||||
{
|
||||
row = vmodule_rows - row - 1;
|
||||
|
||||
if ( (row % 2) == 0 )
|
||||
{ // right side up
|
||||
|
||||
// Serial.printf("Condition 1, row %d ", row);
|
||||
// refersed for the row
|
||||
coords.x = ((vmodule_rows - (row+1))*virtualResX)+virt_x;
|
||||
coords.y = virt_y % panelResY;
|
||||
|
||||
}
|
||||
else
|
||||
{ // inverted panel
|
||||
|
||||
// Serial.printf("Condition 2, row %d ", row);
|
||||
coords.x = dmaResX - (row*virtualResX) - virt_x;
|
||||
coords.y = panelResY - 1 - (virt_y % panelResY);
|
||||
}
|
||||
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
default:
|
||||
return coords;
|
||||
break;
|
||||
|
||||
} // end switch
|
||||
|
||||
|
||||
|
||||
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
|
||||
* the underlying hardware library is designed for (because
|
||||
* there's only 2 x RGB pins... and convert this to 1/4 or something
|
||||
*/
|
||||
if (_panelScanRate == FOUR_SCAN_32PX_HIGH)
|
||||
if (panel_scan_rate == FOUR_SCAN_32PX_HIGH)
|
||||
{
|
||||
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
|
||||
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
|
||||
|
@ -221,12 +301,7 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &x, int16_t &y)
|
|||
as if the panel is 2 * W and 0.5 * H !
|
||||
*/
|
||||
|
||||
/*
|
||||
Serial.print("VirtualMatrixPanel Mapping ("); Serial.print(x, DEC); Serial.print(","); Serial.print(y, DEC); Serial.print(") ");
|
||||
// to
|
||||
Serial.print("to ("); Serial.print(coords.x, DEC); Serial.print(","); Serial.print(coords.y, DEC); Serial.println(") ");
|
||||
*/
|
||||
if ((y & 8) == 0)
|
||||
if ((virt_y & 8) == 0)
|
||||
{
|
||||
coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
|
@ -238,17 +313,12 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &x, int16_t &y)
|
|||
// http://cpp.sh/4ak5u
|
||||
// Real number of DMA y rows is half reality
|
||||
// coords.y = (y / 16)*8 + (y & 0b00000111);
|
||||
coords.y = (y >> 4) * 8 + (y & 0b00000111);
|
||||
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
||||
|
||||
/*
|
||||
Serial.print("OneEightScanPanel Mapping ("); Serial.print(x, DEC); Serial.print(","); Serial.print(y, DEC); Serial.print(") ");
|
||||
// to
|
||||
Serial.print("to ("); Serial.print(coords.x, DEC); Serial.print(","); Serial.print(coords.y, DEC); Serial.println(") ");
|
||||
*/
|
||||
}
|
||||
else if (_panelScanRate == FOUR_SCAN_16PX_HIGH)
|
||||
else if (panel_scan_rate == FOUR_SCAN_16PX_HIGH)
|
||||
{
|
||||
if ((y & 8) == 0)
|
||||
if ((virt_y & 8) == 0)
|
||||
{
|
||||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
|
@ -257,22 +327,22 @@ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &x, int16_t &y)
|
|||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
|
||||
if (y < 32)
|
||||
coords.y = (y >> 4) * 8 + (y & 0b00000111);
|
||||
if (virt_y < 32)
|
||||
coords.y = (virt_y >> 4) * 8 + (virt_y & 0b00000111);
|
||||
else
|
||||
{
|
||||
coords.y = ((y - 32) >> 4) * 8 + (y & 0b00000111);
|
||||
coords.y = ((virt_y - 32) >> 4) * 8 + (virt_y & 0b00000111);
|
||||
coords.x += 256;
|
||||
}
|
||||
}
|
||||
|
||||
// Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
|
||||
return coords;
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
|
||||
{ // adafruit virtual void override
|
||||
getCoords(x, y);
|
||||
// Serial.printf("Requested virtual x,y coord (%d, %d), got phyical chain coord of (%d,%d)\n", x,y, coords.x, coords.y);
|
||||
this->display->drawPixel(coords.x, coords.y, color);
|
||||
}
|
||||
|
||||
|
@ -325,7 +395,7 @@ inline void VirtualMatrixPanel::setRotate(bool rotate)
|
|||
|
||||
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
|
||||
{
|
||||
_panelScanRate = rate;
|
||||
panel_scan_rate = rate;
|
||||
}
|
||||
|
||||
#ifndef NO_GFX
|
||||
|
@ -339,7 +409,7 @@ inline void VirtualMatrixPanel::drawDisplayTest()
|
|||
{
|
||||
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
|
||||
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
|
||||
this->display->setCursor(panel * panelResX, panelResY - 3);
|
||||
this->display->setCursor( (panel * panelResX)+2, panelResY - 4);
|
||||
this->display->print((vmodule_cols * vmodule_rows) - panel);
|
||||
}
|
||||
}
|
||||
|
|
363
src/ESP32-VirtualMatrixPanel-I2S-DMA.h-old
Normal file
363
src/ESP32-VirtualMatrixPanel-I2S-DMA.h-old
Normal file
|
@ -0,0 +1,363 @@
|
|||
#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
|
||||
#define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA
|
||||
|
||||
/*******************************************************************
|
||||
Class contributed by Brian Lough, and expanded by Faptastic.
|
||||
|
||||
Originally designed to allow CHAINING of panels together to create
|
||||
a 'bigger' display of panels. i.e. Chaining 4 panels into a 2x2
|
||||
grid.
|
||||
|
||||
However, the function of this class has expanded now to also manage
|
||||
the output for
|
||||
|
||||
1) TWO scan panels = Two rows updated in parallel.
|
||||
* 64px high panel = sometimes referred to as 1/32 scan
|
||||
* 32px high panel = sometimes referred to as 1/16 scan
|
||||
* 16px high panel = sometimes referred to as 1/8 scan
|
||||
|
||||
2) FOUR scan panels = Four rows updated in parallel
|
||||
* 32px high panel = sometimes referred to as 1/8 scan
|
||||
* 16px high panel = sometimes referred to as 1/4 scan
|
||||
|
||||
YouTube: https://www.youtube.com/brianlough
|
||||
Tindie: https://www.tindie.com/stores/brianlough/
|
||||
Twitter: https://twitter.com/witnessmenow
|
||||
*******************************************************************/
|
||||
|
||||
#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h"
|
||||
#ifndef NO_GFX
|
||||
#include <Fonts/FreeSansBold12pt7b.h>
|
||||
#endif
|
||||
|
||||
struct VirtualCoords
|
||||
{
|
||||
int16_t x;
|
||||
int16_t y;
|
||||
int16_t virt_row; // chain of panels row
|
||||
int16_t virt_col; // chain of panels col
|
||||
|
||||
VirtualCoords() : x(0), y(0)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
enum PANEL_SCAN_RATE
|
||||
{
|
||||
NORMAL_TWO_SCAN, NORMAL_ONE_SIXTEEN, // treated as the same
|
||||
FOUR_SCAN_32PX_HIGH,
|
||||
FOUR_SCAN_16PX_HIGH
|
||||
};
|
||||
|
||||
#ifdef USE_GFX_ROOT
|
||||
class VirtualMatrixPanel : public GFX
|
||||
#elif !defined NO_GFX
|
||||
class VirtualMatrixPanel : public Adafruit_GFX
|
||||
#else
|
||||
class VirtualMatrixPanel
|
||||
#endif
|
||||
{
|
||||
|
||||
public:
|
||||
int16_t virtualResX;
|
||||
int16_t virtualResY;
|
||||
|
||||
int16_t vmodule_rows;
|
||||
int16_t vmodule_cols;
|
||||
|
||||
int16_t panelResX;
|
||||
int16_t panelResY;
|
||||
|
||||
int16_t dmaResX; // The width of the chain in pixels (as the DMA engine sees it)
|
||||
|
||||
MatrixPanel_I2S_DMA *display;
|
||||
|
||||
VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false)
|
||||
#ifdef USE_GFX_ROOT
|
||||
: GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
|
||||
#elif !defined NO_GFX
|
||||
: Adafruit_GFX(_vmodule_cols * _panelResX, _vmodule_rows * _panelResY)
|
||||
#endif
|
||||
{
|
||||
this->display = &disp;
|
||||
|
||||
panelResX = _panelResX;
|
||||
panelResY = _panelResY;
|
||||
|
||||
vmodule_rows = _vmodule_rows;
|
||||
vmodule_cols = _vmodule_cols;
|
||||
|
||||
virtualResX = vmodule_cols * _panelResX;
|
||||
virtualResY = vmodule_rows * _panelResY;
|
||||
|
||||
dmaResX = panelResX * vmodule_rows * vmodule_cols;
|
||||
|
||||
/* Virtual Display width() and height() will return a real-world value. For example:
|
||||
* Virtual Display width: 128
|
||||
* Virtual Display height: 64
|
||||
*
|
||||
* So, not values that at 0 to X-1
|
||||
*/
|
||||
|
||||
_s_chain_party = serpentine_chain; // serpentine, or 'S' chain?
|
||||
_chain_top_down = top_down_chain;
|
||||
|
||||
coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
|
||||
}
|
||||
|
||||
// equivalent methods of the matrix library so it can be just swapped out.
|
||||
virtual void drawPixel(int16_t x, int16_t y, uint16_t color);
|
||||
virtual void fillScreen(uint16_t color); // overwrite adafruit implementation
|
||||
virtual void fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b);
|
||||
|
||||
void clearScreen() { display->clearScreen(); }
|
||||
void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b);
|
||||
|
||||
#ifdef USE_GFX_ROOT
|
||||
// 24bpp FASTLED CRGB colour struct support
|
||||
void fillScreen(CRGB color);
|
||||
void drawPixel(int16_t x, int16_t y, CRGB color);
|
||||
#endif
|
||||
|
||||
uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); }
|
||||
uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); }
|
||||
uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); }
|
||||
|
||||
void flipDMABuffer() { display->flipDMABuffer(); }
|
||||
void drawDisplayTest();
|
||||
void setRotate(bool rotate);
|
||||
|
||||
void setPhysicalPanelScanRate(PANEL_SCAN_RATE rate);
|
||||
|
||||
protected:
|
||||
virtual VirtualCoords getCoords(int16_t &x, int16_t &y);
|
||||
VirtualCoords coords;
|
||||
|
||||
bool _s_chain_party = true; // Are we chained? Ain't no party like a...
|
||||
bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices?
|
||||
bool _rotate = false;
|
||||
|
||||
PANEL_SCAN_RATE _panelScanRate = NORMAL_TWO_SCAN;
|
||||
|
||||
}; // end Class header
|
||||
|
||||
/**
|
||||
* Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32.
|
||||
* Updates the private class member variable 'coords', so no need to use the return value.
|
||||
* Not thread safe, but not a concern for ESP32 sketch anyway... I think.
|
||||
*/
|
||||
inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t &x, int16_t &y)
|
||||
{
|
||||
// Serial.println("Called Base.");
|
||||
coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer
|
||||
|
||||
// Do we want to rotate?
|
||||
if (_rotate)
|
||||
{
|
||||
int16_t temp_x = x;
|
||||
x = y;
|
||||
y = virtualResY - 1 - temp_x;
|
||||
}
|
||||
|
||||
if (x < 0 || x >= virtualResX || y < 0 || y >= virtualResY)
|
||||
{ // Co-ordinates go from 0 to X-1 remember! otherwise they are out of range!
|
||||
// Serial.printf("VirtualMatrixPanel::getCoords(): Invalid virtual display coordinate. x,y: %d, %d\r\n", x, y);
|
||||
return coords;
|
||||
}
|
||||
|
||||
// Stupidity check
|
||||
if ((vmodule_rows == 1) && (vmodule_cols == 1)) // single panel...
|
||||
{
|
||||
coords.x = x;
|
||||
coords.y = y;
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8_t row = (y / panelResY) + 1; // a non indexed 0 row number
|
||||
if ((_s_chain_party && !_chain_top_down && (row % 2 == 0)) // serpentine vertically stacked chain starting from bottom row (i.e. ESP closest to ground), upwards
|
||||
||
|
||||
(_s_chain_party && _chain_top_down && (row % 2 != 0)) // serpentine vertically stacked chain starting from the sky downwards
|
||||
)
|
||||
{
|
||||
// First portion gets you to the correct offset for the row you need
|
||||
// Second portion inverts the x on the row
|
||||
coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1;
|
||||
|
||||
// inverts the y the row
|
||||
coords.y = panelResY - 1 - (y % panelResY);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Normal chain pixel co-ordinate
|
||||
coords.x = x + ((y / panelResY) * (virtualResX));
|
||||
coords.y = y % panelResY;
|
||||
}
|
||||
}
|
||||
|
||||
// Reverse co-ordinates if panel chain from ESP starts from the TOP RIGHT
|
||||
if (_chain_top_down)
|
||||
{
|
||||
/*
|
||||
const HUB75_I2S_CFG _cfg = this->display->getCfg();
|
||||
coords.x = (_cfg.mx_width * _cfg.chain_length - 1) - coords.x;
|
||||
coords.y = (_cfg.mx_height-1) - coords.y;
|
||||
*/
|
||||
coords.x = (dmaResX - 1) - coords.x;
|
||||
coords.y = (panelResY - 1) - coords.y;
|
||||
}
|
||||
|
||||
/* START: Pixel remapping AGAIN to convert TWO parallel scanline output that the
|
||||
* the underlying hardware library is designed for (because
|
||||
* there's only 2 x RGB pins... and convert this to 1/4 or something
|
||||
*/
|
||||
if (_panelScanRate == FOUR_SCAN_32PX_HIGH)
|
||||
{
|
||||
/* Convert Real World 'VirtualMatrixPanel' co-ordinates (i.e. Real World pixel you're looking at
|
||||
on the panel or chain of panels, per the chaining configuration) to a 1/8 panels
|
||||
double 'stretched' and 'squished' coordinates which is what needs to be sent from the
|
||||
DMA buffer.
|
||||
|
||||
Note: Look at the FourScanPanel example code and you'll see that the DMA buffer is setup
|
||||
as if the panel is 2 * W and 0.5 * H !
|
||||
*/
|
||||
|
||||
/*
|
||||
Serial.print("VirtualMatrixPanel Mapping ("); Serial.print(x, DEC); Serial.print(","); Serial.print(y, DEC); Serial.print(") ");
|
||||
// to
|
||||
Serial.print("to ("); Serial.print(coords.x, DEC); Serial.print(","); Serial.print(coords.y, DEC); Serial.println(") ");
|
||||
*/
|
||||
if ((y & 8) == 0)
|
||||
{
|
||||
coords.x += ((coords.x / panelResX) + 1) * panelResX; // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
else
|
||||
{
|
||||
coords.x += (coords.x / panelResX) * panelResX; // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
|
||||
// http://cpp.sh/4ak5u
|
||||
// Real number of DMA y rows is half reality
|
||||
// coords.y = (y / 16)*8 + (y & 0b00000111);
|
||||
coords.y = (y >> 4) * 8 + (y & 0b00000111);
|
||||
|
||||
/*
|
||||
Serial.print("OneEightScanPanel Mapping ("); Serial.print(x, DEC); Serial.print(","); Serial.print(y, DEC); Serial.print(") ");
|
||||
// to
|
||||
Serial.print("to ("); Serial.print(coords.x, DEC); Serial.print(","); Serial.print(coords.y, DEC); Serial.println(") ");
|
||||
*/
|
||||
}
|
||||
else if (_panelScanRate == FOUR_SCAN_16PX_HIGH)
|
||||
{
|
||||
if ((y & 8) == 0)
|
||||
{
|
||||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4) + 1); // 1st, 3rd 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
else
|
||||
{
|
||||
coords.x += (panelResX >> 2) * (((coords.x & 0xFFF0) >> 4)); // 2nd, 4th 'block' of 8 rows of pixels, offset by panel width in DMA buffer
|
||||
}
|
||||
|
||||
if (y < 32)
|
||||
coords.y = (y >> 4) * 8 + (y & 0b00000111);
|
||||
else
|
||||
{
|
||||
coords.y = ((y - 32) >> 4) * 8 + (y & 0b00000111);
|
||||
coords.x += 256;
|
||||
}
|
||||
}
|
||||
|
||||
// Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC);
|
||||
return coords;
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color)
|
||||
{ // adafruit virtual void override
|
||||
getCoords(x, y);
|
||||
this->display->drawPixel(coords.x, coords.y, color);
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::fillScreen(uint16_t color)
|
||||
{ // adafruit virtual void override
|
||||
this->display->fillScreen(color);
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::fillScreenRGB888(uint8_t r, uint8_t g, uint8_t b)
|
||||
{
|
||||
this->display->fillScreenRGB888(r, g, b);
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b)
|
||||
{
|
||||
getCoords(x, y);
|
||||
this->display->drawPixelRGB888(coords.x, coords.y, r, g, b);
|
||||
}
|
||||
|
||||
#ifdef USE_GFX_ROOT
|
||||
// Support for CRGB values provided via FastLED
|
||||
inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, CRGB color)
|
||||
{
|
||||
getCoords(x, y);
|
||||
this->display->drawPixel(coords.x, coords.y, color);
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::fillScreen(CRGB color)
|
||||
{
|
||||
this->display->fillScreen(color);
|
||||
}
|
||||
#endif
|
||||
|
||||
inline void VirtualMatrixPanel::setRotate(bool rotate)
|
||||
{
|
||||
_rotate = rotate;
|
||||
|
||||
#ifndef NO_GFX
|
||||
// We don't support rotation by degrees.
|
||||
if (rotate)
|
||||
{
|
||||
setRotation(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
setRotation(0);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
inline void VirtualMatrixPanel::setPhysicalPanelScanRate(PANEL_SCAN_RATE rate)
|
||||
{
|
||||
_panelScanRate = rate;
|
||||
}
|
||||
|
||||
#ifndef NO_GFX
|
||||
inline void VirtualMatrixPanel::drawDisplayTest()
|
||||
{
|
||||
this->display->setFont(&FreeSansBold12pt7b);
|
||||
this->display->setTextColor(this->display->color565(255, 255, 0));
|
||||
this->display->setTextSize(1);
|
||||
|
||||
for (int panel = 0; panel < vmodule_cols * vmodule_rows; panel++)
|
||||
{
|
||||
int top_left_x = (panel == 0) ? 0 : (panel * panelResX);
|
||||
this->display->drawRect(top_left_x, 0, panelResX, panelResY, this->display->color565(0, 255, 0));
|
||||
this->display->setCursor(panel * panelResX, panelResY - 3);
|
||||
this->display->print((vmodule_cols * vmodule_rows) - panel);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
// need to recreate this one, as it wouldn't work to just map where it starts.
|
||||
inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) {
|
||||
int i, j;
|
||||
for (i = 0; i < icon_rows; i++) {
|
||||
for (j = 0; j < icon_cols; j++) {
|
||||
// This is a call to this libraries version of drawPixel
|
||||
// which will map each pixel, which is what we want.
|
||||
//drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]);
|
||||
drawPixel (x + j, y + i, ico[i * icon_cols + j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue