diff --git a/examples/BouncingSquares/BouncingSquares.ino b/examples/BouncingSquares/BouncingSquares.ino index 09d3ddd..5ea09b1 100644 --- a/examples/BouncingSquares/BouncingSquares.ino +++ b/examples/BouncingSquares/BouncingSquares.ino @@ -8,14 +8,14 @@ uint16_t myRED = display->color565(255, 0, 0); uint16_t myGREEN = display->color565(0, 255, 0); uint16_t myBLUE = display->color565(0, 0, 255); -uint16_t colours[5] = { myDARK, myWHITE, myRED, myGREEN, myBLUE}; +uint16_t colours[5] = { myDARK, myWHITE, myRED, myGREEN, myBLUE }; struct Square { float xpos, ypos; float velocityx; float velocityy; - boolean xdir, ydir; + boolean xdir, ydir; uint16_t square_size; uint16_t colour; }; @@ -23,10 +23,10 @@ struct Square const int numSquares = 25; Square Squares[numSquares]; -void setup() +void setup() { // put your setup code here, to run once: - delay(1000); + delay(1000); Serial.begin(115200); delay(200); @@ -36,42 +36,49 @@ void setup() mxconfig.clkphase = false; // OK, now we can create our matrix object - display = new MatrixPanel_I2S_DMA(mxconfig); + display = new MatrixPanel_I2S_DMA(mxconfig); display->begin(); // setup display with pins as pre-defined in the library // Create some Squares for (int i = 0; i < numSquares; i++) { - Squares[i].xpos = random(0, display->width()); - Squares[i].ypos = random(0, display->height()); - Squares[i].velocityx = static_cast (rand()) / static_cast (RAND_MAX); - Squares[i].velocityy = static_cast (rand()) / static_cast (RAND_MAX); - //Squares[i].xdir = (random(2) == 1) ? true:false; - //Squares[i].ydir = (random(2) == 1) ? true:false; Squares[i].square_size = random(2,10); + Squares[i].xpos = random(0, display->width() - Squares[i].square_size); + Squares[i].ypos = random(0, display->height() - Squares[i].square_size); + Squares[i].velocityx = static_cast (rand()) / static_cast (RAND_MAX); + Squares[i].velocityy = static_cast (rand()) / static_cast (RAND_MAX); + //Squares[i].xdir = (random(2) == 1) ? true:false; + //Squares[i].ydir = (random(2) == 1) ? true:false; int random_num = random(6); - Squares[i].colour = colours[random_num]; + Squares[i].colour = colours[random_num]; } - } -void loop() -{ - display->flipDMABuffer(); // not used if double buffering isn't enabled - delay(25); - display->clearScreen(); +void loop() +{ + display->flipDMABuffer(); // not used if double buffering isn't enabled + delay(25); + display->clearScreen(); for (int i = 0; i < numSquares; i++) { // Draw rect and then calculatae display->fillRect(Squares[i].xpos, Squares[i].ypos, Squares[i].square_size, Squares[i].square_size, Squares[i].colour); - if (Squares[i].xpos >= display->width()) { Squares[i].velocityx *= -1; } else if (Squares[i].xpos <= 0) { Squares[i].velocityx = abs (Squares[i].velocityx); } - if (Squares[i].ypos >= display->height()) { Squares[i].velocityy *= -1; } else if (Squares[i].ypos <= 0) { Squares[i].velocityy = abs (Squares[i].velocityy); } + if (Squares[i].square_size + Squares[i].xpos >= display->width()) { + Squares[i].velocityx *= -1; + } else if (Squares[i].xpos <= 0) { + Squares[i].velocityx = abs (Squares[i].velocityx); + } - Squares[i].xpos += Squares[i].velocityx ; - Squares[i].ypos += Squares[i].velocityy ; + if (Squares[i].square_size + Squares[i].ypos >= display->height()) { + Squares[i].velocityy *= -1; + } else if (Squares[i].ypos <= 0) { + Squares[i].velocityy = abs (Squares[i].velocityy); + } + + Squares[i].xpos += Squares[i].velocityx; + Squares[i].ypos += Squares[i].velocityy; } - }