/* * Portions of this code are adapted from "Funky Clouds" by Stefan Petrick: * https://gist.github.com/anonymous/876f908333cd95315c35 * * Copyright (c) 2014 Stefan Petrick * http://www.stefan-petrick.de/wordpress_beta * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternSpiral_H #define PatternSpiral_H class PatternSpiral : public Drawable { private: // Timer stuff (Oszillators) struct timer { unsigned long takt; unsigned long lastMillis; unsigned long count; int delta; byte up; byte down; }; timer multiTimer[5]; int timers = sizeof(multiTimer) / sizeof(multiTimer[0]); // counts all variables with different speeds linear up and down void UpdateTimers() { unsigned long now = millis(); for (int i = 0; i < timers; i++) { while (now - multiTimer[i].lastMillis >= multiTimer[i].takt) { multiTimer[i].lastMillis += multiTimer[i].takt; multiTimer[i].count = multiTimer[i].count + multiTimer[i].delta; if ((multiTimer[i].count == multiTimer[i].up) || (multiTimer[i].count == multiTimer[i].down)) { multiTimer[i].delta = -multiTimer[i].delta; } } } } public: PatternSpiral() { name = (char *)"Spiral"; } void start() { // set all counting directions positive for the beginning for (int i = 0; i < timers; i++) multiTimer[i].delta = 1; // set range (up/down), speed (takt=ms between steps) and starting point of all oszillators unsigned long now = millis(); multiTimer[0].lastMillis = now; multiTimer[0].takt = 42; //x1 multiTimer[0].up = VPANEL_W - 1; multiTimer[0].down = 0; multiTimer[0].count = 0; multiTimer[1].lastMillis = now; multiTimer[1].takt = 55; //y1 multiTimer[1].up = VPANEL_H - 1; multiTimer[1].down = 0; multiTimer[1].count = 0; multiTimer[2].lastMillis = now; multiTimer[2].takt = 3; //color multiTimer[2].up = 255; multiTimer[2].down = 0; multiTimer[2].count = 0; multiTimer[3].lastMillis = now; multiTimer[3].takt = 71; //x2 multiTimer[3].up = VPANEL_W - 1; multiTimer[3].down = 0; multiTimer[3].count = 0; multiTimer[4].lastMillis = now; multiTimer[4].takt = 89; //y2 multiTimer[4].up = VPANEL_H - 1; multiTimer[4].down = 0; multiTimer[4].count = 0; } unsigned int drawFrame() { // manage the Oszillators UpdateTimers(); // draw just a line defined by 5 oszillators effects.BresenhamLine( multiTimer[3].count, // x1 multiTimer[4].count, // y1 multiTimer[0].count, // x2 multiTimer[1].count, // y2 multiTimer[2].count); // color // manipulate the screen buffer // with fixed parameters (could be oszillators too) // Params: center x, y, radius, scale color down // --> NOTE: Affects always a SQUARE with an odd length // effects.SpiralStream(15, 15, 10, 128); effects.SpiralStream(31, 15, 64, 128); // for 64 pixel wide matrix! // effects.SpiralStream(47, 15, 10, 128); // for 64 pixel wide matrix! // why not several times?! // effects.SpiralStream(16, 6, 6, 128); // effects.SpiralStream(10, 24, 10, 128); // increase the contrast effects.DimAll(250); effects.ShowFrame(); return 0; } }; #endif