## Estimating fillrate Here are some results of simple tests on filling DMA buffer with data. Filling DMA buffer requres lot's of memory operations on a bit level rather than doing simple byte/word wide store and copy. And it looks like it's quite a task both for esp32 core and compiler. I've done this while optimizing loops and bit logic along with testing compiler results. So the testbed is: - Matrix modules: 4 x FM6126A based 64x64 modules chained in 256x64 A testpatters sketch: - allocating single DMA buffs for 256x64 - allocating (NUM_LEDS*3) bytes for CRGB buffer - measuring microseconds for the following calls: - clearScreen() - full blanking - fillScreenRGB888() with monochrome/gray colors - fill screen using drawPixel() - filling some gradient into CRGB buff - painting CRGB buff into DMA buff with looped drawPixelRGB888() - drawing lines ||clearScreen()|drawPixelRGB888(), ticks|fillScreen()|fillScreen with a drawPixel()|fillRect() over Maxrix|V-line with drawPixel|fast-V-line|H-line with drawPixel|fast-H-line| |--|--|--|--|--|--|--|--|--|--| |v1.2.4|1503113 ticks|9244 non-cached, 675 cached|1719 us, 412272 t|47149 us, 11315418 ticks|-|24505 us, 5880209 ticks|-|24200 us|-| |FastLines|1503113 ticks|1350 non-cached, 405 cached|1677 us, 401198 t|28511 us, 6841440 ticks|10395 us|14462 us, 3469605 ticks|10391 us, 2492743 ticks|14575 us|5180 us, 1242041 ticks| to be continued...