#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA #define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA /******************************************************************* Class contributed by Brian Lough, and expanded by Faptastic. YouTube: https://www.youtube.com/brianlough Tindie: https://www.tindie.com/stores/brianlough/ Twitter: https://twitter.com/witnessmenow *******************************************************************/ #include "ESP32-HUB75-MatrixPanel-I2S-DMA.h" #ifndef NO_GFX #include #endif struct VirtualCoords { int16_t x; int16_t y; }; #ifdef USE_GFX_ROOT class VirtualMatrixPanel : public GFX #elif !defined NO_GFX class VirtualMatrixPanel : public Adafruit_GFX #else class VirtualMatrixPanel #endif { public: int16_t virtualResX; int16_t virtualResY; int16_t vmodule_rows; int16_t vmodule_cols; int16_t panelResX; int16_t panelResY; MatrixPanel_I2S_DMA *display; VirtualMatrixPanel(MatrixPanel_I2S_DMA &disp, int _vmodule_rows, int _vmodule_cols, int _panelResX, int _panelResY, bool serpentine_chain = true, bool top_down_chain = false) #ifdef USE_GFX_ROOT : GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY) #elif !defined NO_GFX : Adafruit_GFX(_vmodule_cols*_panelResX, _vmodule_rows*_panelResY) #endif { this->display = &disp; panelResX = _panelResX; panelResY = _panelResY; vmodule_rows = _vmodule_rows; vmodule_cols = _vmodule_cols; virtualResX = vmodule_cols*_panelResX; virtualResY = vmodule_rows*_panelResY; /* Virtual Display width() and height() will return a real-world value. For example: * Virtual Display width: 128 * Virtual Display height: 64 * * So, not values that at 0 to X-1 */ _s_chain_party = serpentine_chain; // serpentine, or 'S' chain? _chain_top_down= top_down_chain; coords.x = coords.y = -1; // By default use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer } VirtualCoords getCoords(int16_t x, int16_t y); // equivalent methods of the matrix library so it can be just swapped out. virtual void drawPixel(int16_t x, int16_t y, uint16_t color); virtual void fillScreen(uint16_t color); // overwrite adafruit implementation void clearScreen() { display->clearScreen(); } //void drawPixelRGB565(int16_t x, int16_t y, uint16_t color); void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b); //void drawPixelRGB24(int16_t x, int16_t y, RGB24 color); void drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows); uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); } uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); } uint16_t color333(uint8_t r, uint8_t g, uint8_t b) { return display->color333(r, g, b); } void flipDMABuffer() { display->flipDMABuffer(); } //void showDMABuffer() { display->showDMABuffer(); } void drawDisplayTest(); // Rotate display inline void setRotate(bool rotate); private: VirtualCoords coords; bool _s_chain_party = true; // Are we chained? Ain't no party like a... bool _chain_top_down = false; // is the ESP at the top or bottom of the matrix of devices? bool _rotate = false; }; // end Class header /** * Calculate virtual->real co-ordinate mapping to underlying single chain of panels connected to ESP32. * Updates the private class member variable 'coords', so no need to use the return value. * Not thread safe, but not a concern for ESP32 sketch anyway... I think. */ inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) { coords.x = coords.y = -1; // By defalt use an invalid co-ordinates that will be rejected by updateMatrixDMABuffer if (x < 0 || x >= width() || y < 0 || y >= height() ) { // Co-ordinates go from 0 to X-1 remember! width() and height() are out of range! //Serial.printf("VirtualMatrixPanel::getCoords(): Invalid virtual display coordinate. x,y: %d, %d\r\n", x, y); return coords; } // We want to rotate? if (_rotate){ uint16_t temp_x=x; x=y; y=virtualResY-1-temp_x; } uint8_t row = (y / panelResY) + 1; //a non indexed 0 row number if( ( _s_chain_party && !_chain_top_down && (row % 2 == 0) ) // serpentine vertically stacked chain starting from bottom row (i.e. ESP closest to ground), upwards || ( _s_chain_party && _chain_top_down && (row % 2 != 0) ) // serpentine vertically stacked chain starting from the sky downwards ) { // First portion gets you to the correct offset for the row you need // Second portion inverts the x on the row coords.x = ((y / panelResY) * (virtualResX)) + (virtualResX - x) - 1; // inverts the y the row coords.y = panelResY - 1 - (y % panelResY); } else { // Normal chain pixel co-ordinate coords.x = x + ((y / panelResY) * (virtualResX)) ; coords.y = y % panelResY; } // Reverse co-ordinates if panel chain from ESP starts from the TOP RIGHT if (_chain_top_down) { const HUB75_I2S_CFG _cfg = this->display->getCfg(); coords.x = (_cfg.mx_width * _cfg.chain_length - 1) - coords.x; coords.y = (_cfg.mx_height-1) - coords.y; } //Serial.print("Mapping to x: "); Serial.print(coords.x, DEC); Serial.print(", y: "); Serial.println(coords.y, DEC); return coords; } inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color) { //VirtualCoords coords = getCoords(x, y); getCoords(x, y); this->display->drawPixel(coords.x, coords.y, color); } inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual void override { // No need to map this. this->display->fillScreen(color); } inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b) { //VirtualCoords coords = getCoords(x, y); getCoords(x, y); this->display->drawPixelRGB888( coords.x, coords.y, r, g, b); } inline void VirtualMatrixPanel::setRotate(bool rotate) { _rotate=rotate; // We don't support rotation by degrees. if (rotate) { setRotation(1); } else { setRotation(0); } } #ifndef NO_GFX inline void VirtualMatrixPanel::drawDisplayTest() { this->display->setFont(&FreeSansBold12pt7b); this->display->setTextColor(this->display->color565(255, 255, 0)); this->display->setTextSize(1); for ( int panel = 0; panel < vmodule_cols*vmodule_rows; panel++ ) { int top_left_x = (panel == 0) ? 0:(panel*panelResX); this->display->drawRect( top_left_x, 0, panelResX, panelResY, this->display->color565( 0, 255, 0)); this->display->setCursor(panel*panelResX, panelResY-3); this->display->print((vmodule_cols*vmodule_rows)-panel); } } #endif // need to recreate this one, as it wouldnt work to just map where it starts. inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t icon_cols, int16_t icon_rows) { int i, j; for (i = 0; i < icon_rows; i++) { for (j = 0; j < icon_cols; j++) { // This is a call to this libraries version of drawPixel // which will map each pixel, which is what we want. //drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]); drawPixel (x + j, y + i, ico[i * icon_cols + j]); } } } #endif