/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Portions of this code are adapted from Noel Bundy's work: https://github.com/TwystNeko/Object3d * Copyright (c) 2014 Noel Bundy * * Portions of this code are adapted from the Petty library: https://code.google.com/p/peggy/ * Copyright (c) 2008 Windell H Oskay. All right reserved. * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef Geometry_H #define Geometry_H struct Vertex { float x, y, z; Vertex() { this->set(0, 0, 0); } Vertex(float x, float y, float z) { this->set(x, y, z); } void set(float x, float y, float z) { this->x = x; this->y = y; this->z = z; } }; struct EdgePoint { int x, y; boolean visible; EdgePoint() { this->set(0, 0); this->visible = false; } void set(int a, int b) { this->x = a; this->y = b; } }; struct Point { float x, y; Point() { set(0, 0); } Point(float x, float y) { set(x, y); } void set(float x, float y) { this->x = x; this->y = y; } }; struct squareFace { int length; int sommets[4]; int ed[4]; squareFace() { set(-1, -1, -1, -1); } squareFace(int a, int b, int c, int d) { this->length = 4; this->sommets[0] = a; this->sommets[1] = b; this->sommets[2] = c; this->sommets[3] = d; } void set(int a, int b, int c, int d) { this->length = 4; this->sommets[0] = a; this->sommets[1] = b; this->sommets[2] = c; this->sommets[3] = d; } }; struct triFace { int length; int sommets[3]; int ed[3]; triFace() { set(-1,-1,-1); } triFace(int a, int b, int c) { this->length =3; this->sommets[0]=a; this->sommets[1]=b; this->sommets[2]=c; } void set(int a, int b, int c) { this->length =3; this->sommets[0]=a; this->sommets[1]=b; this->sommets[2]=c; } }; #endif