/* * An example that writes to a CRGB FastLED pixel buffer before being ultimately sent * to the DMA Display. * * Faptastic 2020 * * Note: * * Layers use lots of RAM (3*WIDTH*HEIGHT bytes per layer to be precise), so use at your own risk. * * Make sure LAYER_WIDTH and LAYER_HEIGHT are correctly configured in Layer.h !!! */ //#define USE_CUSTOM_PINS // uncomment to use custom pins, then provide below #define A_PIN 26 #define B_PIN 4 #define C_PIN 27 #define D_PIN 2 #define E_PIN 21 #define R1_PIN 5 #define R2_PIN 19 #define G1_PIN 17 #define G2_PIN 16 #define B1_PIN 18 #define B2_PIN 25 #define CLK_PIN 14 #define LAT_PIN 15 #define OE_PIN 13 #include // FastLED needs to be installed. #include "Layer.h" // Layer Library #include "Fonts/FreeSansBold9pt7b.h" // include adafruit font // Object creation MatrixPanel_I2S_DMA dma_display; // Create HUB75 DMA object Layer bgLayer(dma_display); // Create background Layer Layer textLayer(dma_display); // Create foreground Layer int time_counter = 0; int cycles = 0; CRGBPalette16 currentPalette; CRGB currentColor; CRGB ColorFromCurrentPalette(uint8_t index = 0, uint8_t brightness = 255, TBlendType blendType = LINEARBLEND) { return ColorFromPalette(currentPalette, index, brightness, blendType); } void setup() { Serial.begin(115200); Serial.println("*****************************************************"); Serial.println(" HELLO !"); Serial.println("*****************************************************"); #ifdef USE_CUSTOM_PINS dma_display.begin(R1_PIN, G1_PIN, B1_PIN, R2_PIN, G2_PIN, B2_PIN, A_PIN, B_PIN, C_PIN, D_PIN, E_PIN, LAT_PIN, OE_PIN, CLK_PIN ); // setup the LED matrix #else dma_display.begin(); #endif // fill the screen with 'black' dma_display.fillScreen(dma_display.color444(0, 0, 0)); // Set current FastLED palette currentPalette = RainbowColors_p; // Allocate Background Layer bgLayer.init(); bgLayer.clear(); bgLayer.setTransparency(false); // Allocate Canvas Layer textLayer.init(); textLayer.clear(); /* Step 1: Write some pixels to foreground Layer (use custom layer function) * Only need to do this once as we're not changing it ever again in this example. */ textLayer.drawCentreText("COOL!", MIDDLE, &FreeSansBold9pt7b, CRGB(255,255,255)); textLayer.autoCenterX(); // because I don't trust AdaFruit to perfectly place the contents in the middle } int LayerCompositor_mode = 0; void loop() { for (int x = 0; x < dma_display.width(); x++) { for (int y = 0; y < dma_display.height(); y++) { int16_t v = 0; uint8_t wibble = sin8(time_counter); v += sin16(x * wibble * 3 + time_counter); v += cos16(y * (128 - wibble) + time_counter); v += sin16(y * x * cos8(-time_counter) / 8); currentColor = ColorFromPalette(currentPalette, (v >> 8) + 127); //, brightness, currentBlendType); /* * Step 2: Write to Background layer! Don't show it on the screen just yet. * Note: Layer class is designed for FastLED 'CRGB' data type. */ bgLayer.drawPixel(x, y, currentColor); } } time_counter += 1; cycles++; if (cycles >= 2048) { time_counter = 0; cycles = 0; } /* * Step 3: Merge foreground and background layers and send to the matrix panel! * Use our special sauce LayerCompositor functions */ switch (LayerCompositor_mode) { case 0: LayerCompositor::Siloette(dma_display, bgLayer, textLayer); break; case 1: LayerCompositor::Stack(dma_display, bgLayer, textLayer); break; case 2: LayerCompositor::Blend(dma_display, bgLayer, textLayer); break; } EVERY_N_SECONDS(5) { // FastLED Macro LayerCompositor_mode++; dma_display.clearScreen(); if (LayerCompositor_mode > 2) LayerCompositor_mode = 0; } // // LayerCompositor::Blend(dma_display, bgLayer, textLayer, 127); } // end loop