#include "ESP32-HUB75-MatrixPanel-I2S-DMA.h" static const char* TAG = "MatrixPanel"; /* this replicates same function in rowBitStruct, but due to induced inlining it might be MUCH faster when used in tight loops * while method from struct could be flushed out of instruction cache between loop cycles * do NOT forget about buff_id param if using this * * faptastic note oct22: struct call is not inlined... commenting out this additional compile declaration */ //#define getRowDataPtr(row, _dpth, buff_id) &(dma_buff.rowBits[row]->data[_dpth * dma_buff.rowBits[row]->width + buff_id*(dma_buff.rowBits[row]->width * dma_buff.rowBits[row]->color_depth)]) bool MatrixPanel_I2S_DMA::allocateDMAmemory() { ESP_LOGI(TAG, "Free heap: %d", heap_caps_get_free_size(MALLOC_CAP_INTERNAL)); ESP_LOGI(TAG, "Free SPIRAM: %d", heap_caps_get_free_size(MALLOC_CAP_SPIRAM)); // Alright, theoretically we should be OK, so let us do this, so // lets allocate a chunk of memory for each row (a row could span multiple panels if chaining is in place) dma_buff.rowBits.reserve(ROWS_PER_FRAME); // iterate through number of rows, allocate memory for each size_t allocated_fb_memory = 0; for (int malloc_num =0; malloc_num < ROWS_PER_FRAME; ++malloc_num) { auto ptr = std::make_shared(PIXELS_PER_ROW, PIXEL_COLOUR_DEPTH_BITS, m_cfg.double_buff); if (ptr->data == nullptr) { ESP_LOGE(TAG, "CRITICAL ERROR: Can't allocate rowBitStruct %d! Not enough memory for requested PIXEL_COLOUR_DEPTH_BITS. Please reduce PIXEL_COLOUR_DEPTH_BITS value.\r\n", malloc_num); return false; // TODO: should we release all previous rowBitStructs here??? } allocated_fb_memory += ptr->size(); dma_buff.rowBits.emplace_back(ptr); // save new rowBitStruct into rows vector ++dma_buff.rows; } ESP_LOGI(TAG, "Allocating %d bytes memory for DMA BCM framebuffer(s).", allocated_fb_memory); // calculate the lowest LSBMSB_TRANSITION_BIT value that will fit in memory that will meet or exceed the configured refresh rate #if !defined(FORCE_COLOUR_DEPTH) while(1) { int psPerClock = 1000000000000UL/m_cfg.i2sspeed; int nsPerLatch = ((PIXELS_PER_ROW + CLKS_DURING_LATCH) * psPerClock) / 1000; // add time to shift out LSBs + LSB-MSB transition bit - this ignores fractions... int nsPerRow = PIXEL_COLOUR_DEPTH_BITS * nsPerLatch; // add time to shift out MSBs for(int i=lsbMsbTransitionBit + 1; i m_cfg.min_refresh_rate) break; if(lsbMsbTransitionBit < PIXEL_COLOUR_DEPTH_BITS - 1) lsbMsbTransitionBit++; else break; } #endif /*** * Step 2a: lsbMsbTransition bit is now finalised - recalculate the DMA descriptor count required, which is used for * memory allocation of the DMA linked list memory structure. */ int numDMAdescriptorsPerRow = 1; for(int i=lsbMsbTransitionBit + 1; isize() > DMA_MAX ) { ESP_LOGW(TAG, "rowColorDepthStruct struct is too large, split DMA payload required. Adding %d DMA descriptors\n", PIXEL_COLOUR_DEPTH_BITS-1); numDMAdescriptorsPerRow += PIXEL_COLOUR_DEPTH_BITS-1; // Note: If numDMAdescriptorsPerRow is even just one descriptor too large, DMA linked list will not correctly loop. } /*** * Step 3: Allocate memory for DMA linked list, linking up each framebuffer row in sequence for GPIO output. */ // malloc the DMA linked list descriptors that i2s_parallel will need desccount = numDMAdescriptorsPerRow * ROWS_PER_FRAME; if (m_cfg.double_buff) dma_bus.enable_double_dma_desc(); dma_bus.allocate_dma_desc_memory(desccount); // Just os we know initialized = true; return true; } // end allocateDMAmemory() void MatrixPanel_I2S_DMA::configureDMA(const HUB75_I2S_CFG& _cfg) { // lldesc_t *previous_dmadesc_a = 0; // lldesc_t *previous_dmadesc_b = 0; int current_dmadescriptor_offset = 0; // HACK: If we need to split the payload in 1/2 so that it doesn't breach DMA_MAX, lets do it by the colour_depth. int num_dma_payload_colour_depths = PIXEL_COLOUR_DEPTH_BITS; if ( dma_buff.rowBits[0]->size() > DMA_MAX ) { num_dma_payload_colour_depths = 1; } // Fill DMA linked lists for both frames (as in, halves of the HUB75 panel) and if double buffering is enabled, link it up for both buffers. for(int row = 0; row < ROWS_PER_FRAME; row++) { // first set of data is LSB through MSB, single pass (IF TOTAL SIZE < DMA_MAX) - all colour bits are displayed once, which takes care of everything below and including LSBMSB_TRANSITION_BIT // NOTE: size must be less than DMA_MAX - worst case for library: 16-bpp with 256 pixels per row would exceed this, need to break into two //link_dma_desc(&dmadesc_a[current_dmadescriptor_offset], previous_dmadesc_a, dma_buff.rowBits[row]->getDataPtr(), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths)); // previous_dmadesc_a = &dmadesc_a[current_dmadescriptor_offset]; dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(0, 0), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths), false); if (m_cfg.double_buff) { dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(0, 1), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths), true); } current_dmadescriptor_offset++; // If the number of pixels per row is too great for the size of a DMA payload, so we need to split what we were going to send above. if ( dma_buff.rowBits[0]->size() > DMA_MAX ) { for (int cd = 1; cd < PIXEL_COLOUR_DEPTH_BITS; cd++) { dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(cd, 0), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths), false); if (m_cfg.double_buff) { dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(cd, 1), dma_buff.rowBits[row]->size(num_dma_payload_colour_depths), true); } current_dmadescriptor_offset++; } // additional linked list items } // row depth struct for(int i=lsbMsbTransitionBit + 1; igetDataPtr(i, 0), dma_buff.rowBits[row]->size(PIXEL_COLOUR_DEPTH_BITS - i), false); if (m_cfg.double_buff) { dma_bus.create_dma_desc_link(dma_buff.rowBits[row]->getDataPtr(i, 1), dma_buff.rowBits[row]->size(PIXEL_COLOUR_DEPTH_BITS - i), true ); } current_dmadescriptor_offset++; } // end colour depth ^ 2 linked list } // end colour depth loop } // end frame rows ESP_LOGI(TAG, "%d DMA descriptors linked to buffer data.", current_dmadescriptor_offset); // // Setup DMA and Output to GPIO // auto bus_cfg = dma_bus.config(); // バス設定用の構造体を取得します。 //bus_cfg.i2s_port = I2S_NUM_0; // 使用するI2Sポートを選択 (I2S_NUM_0 or I2S_NUM_1) (ESP32のI2S LCDモードを使用します) bus_cfg.bus_freq = _cfg.i2sspeed; bus_cfg.pin_wr = m_cfg.gpio.clk; // WR を接続しているピン番号 bus_cfg.pin_d0 = m_cfg.gpio.r1; bus_cfg.pin_d1 = m_cfg.gpio.g1; bus_cfg.pin_d2 = m_cfg.gpio.b1; bus_cfg.pin_d3 = m_cfg.gpio.r2; bus_cfg.pin_d4 = m_cfg.gpio.g2; bus_cfg.pin_d5 = m_cfg.gpio.b2; bus_cfg.pin_d6 = m_cfg.gpio.lat; bus_cfg.pin_d7 = m_cfg.gpio.oe; bus_cfg.pin_d8 = m_cfg.gpio.a; bus_cfg.pin_d9 = m_cfg.gpio.b; bus_cfg.pin_d10 = m_cfg.gpio.c; bus_cfg.pin_d11 = m_cfg.gpio.d; bus_cfg.pin_d12 = m_cfg.gpio.e; bus_cfg.pin_d13 = -1; bus_cfg.pin_d14 = -1; bus_cfg.pin_d15 = -1; dma_bus.config(bus_cfg); dma_bus.init(); dma_bus.dma_transfer_start(); //i2s_parallel_send_dma(ESP32_I2S_DEVICE, &dmadesc_a[0]); ESP_LOGI(TAG, "DMA setup completed"); } // end initMatrixDMABuff /* There are 'bits' set in the frameStruct that we simply don't need to set every single time we change a pixel / DMA buffer co-ordinate. * For example, the bits that determine the address lines, we don't need to set these every time. Once they're in place, and assuming we * don't accidentally clear them, then we don't need to set them again. * So to save processing, we strip this logic out to the absolute bare minimum, which is toggling only the R,G,B pixels (bits) per co-ord. * * Critical dependency: That 'updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue)' has been run at least once over the * entire frameBuffer to ensure all the non R,G,B bitmasks are in place (i.e. like OE, Address Lines etc.) * * Note: If you change the brightness with setBrightness() you MUST then clearScreen() and repaint / flush the entire framebuffer. */ /** @brief - Update pixel at specific co-ordinate in the DMA buffer * this is the main method used to update DMA buffer on pixel-by-pixel level so it must be fast, real fast! * Let's put it into IRAM to avoid situations when it could be flushed out of instruction cache * and had to be read from spi-flash over and over again. * Yes, it is always a tradeoff between memory/speed/size, but compared to DMA-buffer size is not a big deal */ void IRAM_ATTR MatrixPanel_I2S_DMA::updateMatrixDMABuffer(int16_t x_coord, int16_t y_coord, uint8_t red, uint8_t green, uint8_t blue) { if ( !initialized ) return; /* 1) Check that the co-ordinates are within range, or it'll break everything big time. * Valid co-ordinates are from 0 to (MATRIX_XXXX-1) */ if ( x_coord < 0 || y_coord < 0 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) { return; } /* LED Brightness Compensation. Because if we do a basic "red & mask" for example, * we'll NEVER send the dimmest possible colour, due to binary skew. * i.e. It's almost impossible for colour_depth_idx of 0 to be sent out to the MATRIX unless the 'value' of a color is exactly '1' * https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ */ #ifndef NO_CIE1931 red = lumConvTab[red]; green = lumConvTab[green]; blue = lumConvTab[blue]; #endif /* When using the drawPixel, we are obviously only changing the value of one x,y position, * however, the two-scan panels paint TWO lines at the same time * and this reflects the parallel in-DMA-memory data structure of uint16_t's that are getting * pumped out at high speed. * * So we need to ensure we persist the bits (8 of them) of the uint16_t for the row we aren't changing. * * The DMA buffer order has also been reversed (refer to the last code in this function) * so we have to check for this and check the correct position of the MATRIX_DATA_STORAGE_TYPE * data. */ #if defined (ESP32_THE_ORIG) // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual x_coord & 1U ? --x_coord : ++x_coord; #endif uint16_t _colourbitclear = BITMASK_RGB1_CLEAR, _colourbitoffset = 0; if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel _colourbitoffset = BITS_RGB2_OFFSET; _colourbitclear = BITMASK_RGB2_CLEAR; y_coord -= ROWS_PER_FRAME; } // Iterating through colour depth bits, which we assume are 8 bits per RGB subpixel (24bpp) uint8_t colour_depth_idx = PIXEL_COLOUR_DEPTH_BITS; do { --colour_depth_idx; // uint8_t mask = (1 << (colour_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST)); // expect 24 bit colour (8 bits per RGB subpixel) #if PIXEL_COLOUR_DEPTH_BITS < 8 uint8_t mask = (1 << (colour_depth_idx+MASK_OFFSET)); // expect 24 bit colour (8 bits per RGB subpixel) #else uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) #endif uint16_t RGB_output_bits = 0; /* Per the .h file, the order of the output RGB bits is: * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ RGB_output_bits |= (bool)(blue & mask); // --B RGB_output_bits <<= 1; RGB_output_bits |= (bool)(green & mask); // -BG RGB_output_bits <<= 1; RGB_output_bits |= (bool)(red & mask); // BGR RGB_output_bits <<= _colourbitoffset; // shift colour bits to the required position // Get the contents at this address, // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate //ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, colour_depth_idx, back_buffer_id); ESP32_I2S_DMA_STORAGE_TYPE *p = dma_buff.rowBits[y_coord]->getDataPtr(colour_depth_idx, back_buffer_id); // We need to update the correct uint16_t word in the rowBitStruct array pointing to a specific pixel at X - coordinate p[x_coord] &= _colourbitclear; // reset RGB bits p[x_coord] |= RGB_output_bits; // set new RGB bits } while(colour_depth_idx); // end of colour depth loop (8) } // updateMatrixDMABuffer (specific co-ords change) /* Update the entire buffer with a single specific colour - quicker */ void MatrixPanel_I2S_DMA::updateMatrixDMABuffer(uint8_t red, uint8_t green, uint8_t blue) { if ( !initialized ) return; /* https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/ */ #ifndef NO_CIE1931 red = lumConvTab[red]; green = lumConvTab[green]; blue = lumConvTab[blue]; #endif for(uint8_t colour_depth_idx=0; colour_depth_idxgetDataPtr(colour_depth_idx, back_buffer_id); // iterate pixels in a row int x_coord=dma_buff.rowBits[matrix_frame_parallel_row]->width; do { --x_coord; p[x_coord] &= BITMASK_RGB12_CLEAR; // reset colour bits p[x_coord] |= RGB_output_bits; // set new colour bits } while(x_coord); } while(matrix_frame_parallel_row); // end row iteration } // colour depth loop (8) } // updateMatrixDMABuffer (full frame paint) /** * @brief - clears and reinitializes colour/control data in DMA buffs * When allocated, DMA buffs might be dirty, so we need to blank it and initialize ABCDE,LAT,OE control bits. * Those control bits are constants during the entire DMA sweep and never changed when updating just pixel colour data * so we could set it once on DMA buffs initialization and forget. * This effectively clears buffers to blank BLACK and makes it ready to display output. * (Brightness control via OE bit manipulation is another case) */ void MatrixPanel_I2S_DMA::clearFrameBuffer(bool _buff_id){ if (!initialized) return; // we start with iterating all rows in dma_buff structure int row_idx = dma_buff.rowBits.size(); do { --row_idx; ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(0, _buff_id); // set pointer to the HEAD of a buffer holding data for the entire matrix row ESP32_I2S_DMA_STORAGE_TYPE abcde = (ESP32_I2S_DMA_STORAGE_TYPE)row_idx; abcde <<= BITS_ADDR_OFFSET; // shift row y-coord to match ABCDE bits in vector from 8 to 12 // get last pixel index in a row of all colourdepths int x_pixel = dma_buff.rowBits[row_idx]->width * dma_buff.rowBits[row_idx]->colour_depth; //Serial.printf(" from pixel %d, ", x_pixel); // fill all x_pixels except colour_index[0] (LSB) ones, this also clears all colour data to 0's black do { --x_pixel; if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { // modifications here for row shift register type SM5266P // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs } else { row[x_pixel] = abcde; } } while(x_pixel!=dma_buff.rowBits[row_idx]->width); // colour_index[0] (LSB) x_pixels must be "marked" with a previous's row address, 'cause it is used to display // previous row while we pump in LSB's for a new row abcde = ((ESP32_I2S_DMA_STORAGE_TYPE)row_idx-1) << BITS_ADDR_OFFSET; do { --x_pixel; if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { // modifications here for row shift register type SM5266P // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 row[x_pixel] = abcde & (0x18 << BITS_ADDR_OFFSET); // mask out the bottom 3 bits which are the clk di bk inputs } else { row[x_pixel] = abcde; } //row[x_pixel] = abcde; } while(x_pixel); // modifications here for row shift register type SM5266P // https://github.com/mrfaptastic/ESP32-HUB75-MatrixPanel-I2S-DMA/issues/164 if ( m_cfg.driver == HUB75_I2S_CFG::SM5266P) { uint16_t serialCount; uint16_t latch; x_pixel = dma_buff.rowBits[row_idx]->width - 16; // come back 8*2 pixels to allow for 8 writes serialCount = 8; do{ serialCount--; latch = row[x_pixel] | (((((ESP32_I2S_DMA_STORAGE_TYPE)row_idx) % 8) == serialCount) << 1) << BITS_ADDR_OFFSET; // data on 'B' row[x_pixel++] = latch| (0x05<< BITS_ADDR_OFFSET); // clock high on 'A'and BK high for update row[x_pixel++] = latch| (0x04<< BITS_ADDR_OFFSET); // clock low on 'A'and BK high for update } while (serialCount); } // end SM5266P // let's set LAT/OE control bits for specific pixels in each color_index subrows // Need to consider the original ESP32's (WROOM) DMA TX FIFO reordering of bytes... uint8_t colouridx = dma_buff.rowBits[row_idx]->colour_depth; do { --colouridx; // switch pointer to a row for a specific color index row = dma_buff.rowBits[row_idx]->getDataPtr(colouridx, _buff_id); #if defined(ESP32_THE_ORIG) // We need to update the correct uint16_t in the rowBitStruct array, that gets sent out in parallel // 16 bit parallel mode - Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering // Irrelevant for ESP32-S2 the way the FIFO ordering works is different - refer to page 679 of S2 technical reference manual row[dma_buff.rowBits[row_idx]->width - 2] |= BIT_LAT; // -2 in the DMA array is actually -1 when it's reordered by TX FIFO #else // -1 works better on ESP32-S2 ? Because bytes get sent out in order... row[dma_buff.rowBits[row_idx]->width - 1] |= BIT_LAT; // -1 pixel to compensate array index starting at 0 #endif // need to disable OE before/after latch to hide row transition // Should be one clock or more before latch, otherwise can get ghosting uint8_t _blank = m_cfg.latch_blanking; do { --_blank; #if defined(ESP32_THE_ORIG) // Original ESP32 WROOM FIFO Ordering Sucks uint8_t _blank_row_tx_fifo_tmp = 0 + _blank; (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; row[_blank_row_tx_fifo_tmp] |= BIT_OE; _blank_row_tx_fifo_tmp = dma_buff.rowBits[row_idx]->width - _blank - 1; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; row[_blank_row_tx_fifo_tmp] |= BIT_OE; #else row[0 + _blank] |= BIT_OE; row[dma_buff.rowBits[row_idx]->width - _blank - 1 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 #endif } while (_blank); } while(colouridx); } while(row_idx); } /** * @brief - reset OE bits in DMA buffer in a way to control brightness * @param brt - brightness level from 0 to row_width * @param _buff_id - buffer id to control */ void MatrixPanel_I2S_DMA::brtCtrlOE(int brt, const bool _buff_id){ if (!initialized) return; if (brt > PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2)) // can't control values larger than (row_width - latch_blanking) to avoid ongoing issues being raised about brightness and ghosting. brt = PIXELS_PER_ROW - (MAX_LAT_BLANKING + 2); // +2 for a bit of buffer... if (brt < 0) brt = 0; // start with iterating all rows in dma_buff structure int row_idx = dma_buff.rowBits.size(); do { --row_idx; // let's set OE control bits for specific pixels in each color_index subrows uint8_t colouridx = dma_buff.rowBits[row_idx]->colour_depth; do { --colouridx; // switch pointer to a row for a specific color index ESP32_I2S_DMA_STORAGE_TYPE* row = dma_buff.rowBits[row_idx]->getDataPtr(colouridx, _buff_id); int x_coord = dma_buff.rowBits[row_idx]->width; do { --x_coord; // clear OE bit for all other pixels row[x_coord] &= BITMASK_OE_CLEAR; // Brightness control via OE toggle - disable matrix output at specified x_coord if((colouridx > lsbMsbTransitionBit || !colouridx) && ((x_coord) >= brt)){ row[x_coord] |= BIT_OE; // Disable output after this point. continue; } // special case for the bits *after* LSB through (lsbMsbTransitionBit) - OE is output after data is shifted, so need to set OE to fractional brightness if(colouridx && colouridx <= lsbMsbTransitionBit) { // divide brightness in half for each bit below lsbMsbTransitionBit int lsbBrightness = brt >> (lsbMsbTransitionBit - colouridx + 1); if((x_coord) >= lsbBrightness) { row[x_coord] |= BIT_OE; // Disable output after this point. continue; } } } while(x_coord); // need to disable OE before/after latch to hide row transition // Should be one clock or more before latch, otherwise can get ghosting uint8_t _blank = m_cfg.latch_blanking; do { --_blank; #if defined(ESP32_THE_ORIG) // Original ESP32 WROOM FIFO Ordering Sucks uint8_t _blank_row_tx_fifo_tmp = 0 + _blank; (_blank_row_tx_fifo_tmp & 1U) ? --_blank_row_tx_fifo_tmp : ++_blank_row_tx_fifo_tmp; row[_blank_row_tx_fifo_tmp] |= BIT_OE; #else row[0 + _blank] |= BIT_OE; #endif //row[0 + _blank] |= BIT_OE; // no need, has been done already //row[dma_buff.rowBits[row_idx]->width - _blank - 3 ] |= BIT_OE; // (LAT pulse is (width-2) -1 pixel to compensate array index starting at 0 } while (_blank); } while(colouridx); } while(row_idx); } /* * overload for compatibility */ bool MatrixPanel_I2S_DMA::begin(int r1, int g1, int b1, int r2, int g2, int b2, int a, int b, int c, int d, int e, int lat, int oe, int clk) { // RGB m_cfg.gpio.r1 = r1; m_cfg.gpio.g1 = g1; m_cfg.gpio.b1 = b1; m_cfg.gpio.r2 = r2; m_cfg.gpio.g2 = g2; m_cfg.gpio.b2 = b2; // Line Select m_cfg.gpio.a = a; m_cfg.gpio.b = b; m_cfg.gpio.c = c; m_cfg.gpio.d = d; m_cfg.gpio.e = e; // Clock & Control m_cfg.gpio.lat = lat; m_cfg.gpio.oe = oe; m_cfg.gpio.clk = clk; return begin(); } /** * @brief - Sets how many clock cycles to blank OE before/after LAT signal change * @param uint8_t pulses - clocks before/after OE * default is DEFAULT_LAT_BLANKING * Max is MAX_LAT_BLANKING * @returns - new value for m_cfg.latch_blanking */ uint8_t MatrixPanel_I2S_DMA::setLatBlanking(uint8_t pulses){ if (pulses > MAX_LAT_BLANKING) pulses = MAX_LAT_BLANKING; if (!pulses) pulses = DEFAULT_LAT_BLANKING; m_cfg.latch_blanking = pulses; setPanelBrightness(brightness); // set brightness to reset OE bits to the values matching new LAT blanking setting return m_cfg.latch_blanking; } #ifndef NO_FAST_FUNCTIONS /** * @brief - update DMA buff drawing horizontal line at specified coordinates * @param x_ccord - line start coordinate x * @param y_ccord - line start coordinate y * @param l - line length * @param r,g,b, - RGB888 color */ void MatrixPanel_I2S_DMA::hlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){ if ( !initialized ) return; if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) return; l = ( (x_coord + l) >= PIXELS_PER_ROW ) ? (PIXELS_PER_ROW - x_coord):l; //if (x_coord+l > PIXELS_PER_ROW) // l = PIXELS_PER_ROW - x_coord + 1; // reset width to end of row /* LED Brightness Compensation */ #ifndef NO_CIE1931 red = lumConvTab[red]; green = lumConvTab[green]; blue = lumConvTab[blue]; #endif uint16_t _colourbitclear = BITMASK_RGB1_CLEAR, _colourbitoffset = 0; if (y_coord >= ROWS_PER_FRAME){ // if we are drawing to the bottom part of the panel _colourbitoffset = BITS_RGB2_OFFSET; _colourbitclear = BITMASK_RGB2_CLEAR; y_coord -= ROWS_PER_FRAME; } // Iterating through color depth bits (8 iterations) uint8_t colour_depth_idx = PIXEL_COLOUR_DEPTH_BITS; do { --colour_depth_idx; // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer uint16_t RGB_output_bits = 0; // uint8_t mask = (1 << colour_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); #if PIXEL_COLOUR_DEPTH_BITS < 8 uint8_t mask = (1 << (colour_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) #else uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) #endif /* Per the .h file, the order of the output RGB bits is: * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ RGB_output_bits |= (bool)(blue & mask); // --B RGB_output_bits <<= 1; RGB_output_bits |= (bool)(green & mask); // -BG RGB_output_bits <<= 1; RGB_output_bits |= (bool)(red & mask); // BGR RGB_output_bits <<= _colourbitoffset; // shift color bits to the required position // Get the contents at this address, // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate ESP32_I2S_DMA_STORAGE_TYPE *p = dma_buff.rowBits[y_coord]->getDataPtr(colour_depth_idx, back_buffer_id); // inlined version works slower here, dunno why :( // ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(y_coord, colour_depth_idx, back_buffer_id); int16_t _l = l; do { // iterate pixels in a row int16_t _x = x_coord + --_l; #if defined(ESP32_THE_ORIG) // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering uint16_t &v = p[_x & 1U ? --_x : ++_x]; #else // ESP 32 doesn't need byte flipping for TX FIFO. uint16_t &v = p[_x]; #endif v &= _colourbitclear; // reset color bits v |= RGB_output_bits; // set new color bits } while(_l); // iterate pixels in a row } while(colour_depth_idx); // end of color depth loop (8) } // hlineDMA() /** * @brief - update DMA buff drawing vertical line at specified coordinates * @param x_ccord - line start coordinate x * @param y_ccord - line start coordinate y * @param l - line length * @param r,g,b, - RGB888 color */ void MatrixPanel_I2S_DMA::vlineDMA(int16_t x_coord, int16_t y_coord, int16_t l, uint8_t red, uint8_t green, uint8_t blue){ if ( !initialized ) return; if ( x_coord < 0 || y_coord < 0 || l < 1 || x_coord >= PIXELS_PER_ROW || y_coord >= m_cfg.mx_height) return; // check for a length that goes beyond the height of the screen! Array out of bounds dma memory changes = screwed output #163 l = ( (y_coord + l) >= m_cfg.mx_height ) ? (m_cfg.mx_height - y_coord):l; //if (y_coord + l > m_cfg.mx_height) /// l = m_cfg.mx_height - y_coord + 1; // reset width to end of col /* LED Brightness Compensation */ #ifndef NO_CIE1931 red = lumConvTab[red]; green = lumConvTab[green]; blue = lumConvTab[blue]; #endif #if defined(ESP32_THE_ORIG) // Save the calculated value to the bitplane memory in reverse order to account for I2S Tx FIFO mode1 ordering x_coord & 1U ? --x_coord : ++x_coord; #endif uint8_t colour_depth_idx = PIXEL_COLOUR_DEPTH_BITS; do { // Iterating through color depth bits (8 iterations) --colour_depth_idx; // let's precalculate RGB1 and RGB2 bits than flood it over the entire DMA buffer // uint8_t mask = (1 << colour_depth_idx COLOR_DEPTH_LESS_THAN_8BIT_ADJUST); #if PIXEL_COLOUR_DEPTH_BITS < 8 uint8_t mask = (1 << (colour_depth_idx+MASK_OFFSET)); // expect 24 bit color (8 bits per RGB subpixel) #else uint8_t mask = (1 << (colour_depth_idx)); // expect 24 bit color (8 bits per RGB subpixel) #endif uint16_t RGB_output_bits = 0; /* Per the .h file, the order of the output RGB bits is: * BIT_B2, BIT_G2, BIT_R2, BIT_B1, BIT_G1, BIT_R1 */ RGB_output_bits |= (bool)(blue & mask); // --B RGB_output_bits <<= 1; RGB_output_bits |= (bool)(green & mask); // -BG RGB_output_bits <<= 1; RGB_output_bits |= (bool)(red & mask); // BGR int16_t _l = 0, _y = y_coord; uint16_t _colourbitclear = BITMASK_RGB1_CLEAR; do { // iterate pixels in a column if (_y >= ROWS_PER_FRAME){ // if y-coord overlapped bottom-half panel _y -= ROWS_PER_FRAME; _colourbitclear = BITMASK_RGB2_CLEAR; RGB_output_bits <<= BITS_RGB2_OFFSET; } // Get the contents at this address, // it would represent a vector pointing to the full row of pixels for the specified color depth bit at Y coordinate //ESP32_I2S_DMA_STORAGE_TYPE *p = getRowDataPtr(_y, colour_depth_idx, back_buffer_id); ESP32_I2S_DMA_STORAGE_TYPE *p = dma_buff.rowBits[_y]->getDataPtr(colour_depth_idx, back_buffer_id); p[x_coord] &= _colourbitclear; // reset RGB bits p[x_coord] |= RGB_output_bits; // set new RGB bits ++_y; } while(++_l!=l); // iterate pixels in a col } while(colour_depth_idx); // end of color depth loop (8) } // vlineDMA() /** * @brief - update DMA buff drawing a rectangular at specified coordinates * this works much faster than multiple consecutive per-pixel calls to updateMatrixDMABuffer() * @param int16_t x, int16_t y - coordinates of a top-left corner * @param int16_t w, int16_t h - width and height of a rectangular, min is 1 px * @param uint8_t r - RGB888 color * @param uint8_t g - RGB888 color * @param uint8_t b - RGB888 color */ void MatrixPanel_I2S_DMA::fillRectDMA(int16_t x, int16_t y, int16_t w, int16_t h, uint8_t r, uint8_t g, uint8_t b){ // h-lines are >2 times faster than v-lines // so will use it only for tall rects with h >2w if (h>2*w){ // draw using v-lines do { --w; vlineDMA(x+w, y, h, r,g,b); } while(w); } else { // draw using h-lines do { --h; hlineDMA(x, y+h, w, r,g,b); } while(h); } } #endif // NO_FAST_FUNCTIONS