/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternWave_H #define PatternWave_H class PatternWave : public Drawable { private: byte thetaUpdate = 0; byte thetaUpdateFrequency = 0; byte theta = 0; byte hueUpdate = 0; byte hueUpdateFrequency = 0; byte hue = 0; byte rotation = 0; uint8_t scale = 256 / MATRIX_WIDTH; uint8_t maxX = MATRIX_WIDTH - 1; uint8_t maxY = MATRIX_HEIGHT - 1; uint8_t waveCount = 1; public: PatternWave() { name = (char *)"Wave"; } void start() { rotation = random(0, 4); waveCount = random(1, 3); } unsigned int drawFrame() { int n = 0; switch (rotation) { case 0: for (int x = 0; x < MATRIX_WIDTH; x++) { n = quadwave8(x * 2 + theta) / scale; effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue)); if (waveCount == 2) effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue)); } break; case 1: for (int y = 0; y < MATRIX_HEIGHT; y++) { n = quadwave8(y * 2 + theta) / scale; effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue)); if (waveCount == 2) effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue)); } break; case 2: for (int x = 0; x < MATRIX_WIDTH; x++) { n = quadwave8(x * 2 - theta) / scale; effects.drawBackgroundFastLEDPixelCRGB(x, n, effects.ColorFromCurrentPalette(x + hue)); if (waveCount == 2) effects.drawBackgroundFastLEDPixelCRGB(x, maxY - n, effects.ColorFromCurrentPalette(x + hue)); } break; case 3: for (int y = 0; y < MATRIX_HEIGHT; y++) { n = quadwave8(y * 2 - theta) / scale; effects.drawBackgroundFastLEDPixelCRGB(n, y, effects.ColorFromCurrentPalette(y + hue)); if (waveCount == 2) effects.drawBackgroundFastLEDPixelCRGB(maxX - n, y, effects.ColorFromCurrentPalette(y + hue)); } break; } effects.DimAll(254); effects.ShowFrame(); if (thetaUpdate >= thetaUpdateFrequency) { thetaUpdate = 0; theta++; } else { thetaUpdate++; } if (hueUpdate >= hueUpdateFrequency) { hueUpdate = 0; hue++; } else { hueUpdate++; } return 0; } }; #endif