#include MatrixPanel_I2S_DMA *display = nullptr; const byte row0 = 2+0*11; const byte row1 = 2+1*11; const byte row2 = 2+2*11; int start_x = 0; int buffer_id = 0; void setup() { // put your setup code here, to run once: delay(1000); Serial.begin(115200); delay(200); Serial.println("...Starting Display"); HUB75_I2S_CFG mxconfig; mxconfig.double_buff = true; // Turn of double buffer mxconfig.clkphase = true; // OK, now we can create our matrix object display = new MatrixPanel_I2S_DMA(mxconfig); display->begin(); // setup display with pins as pre-defined in the library start_x = display->width(); } /* This example draws a red square on one buffer only, and a green square on another buffer only. It then flips between buffers as fast as possible whilst moving them as well - to give the impression they're both on screen at the same time! The only thing that's painted to both buffers is a blue square. */ const int square_size = 16; void loop() { display->flipDMABuffer(); //if ( !display->backbuffready() ) return; //display->showDMABuffer(); display->clearScreen(); buffer_id ^= 1; // Blue square on the left is printed to BOTH buffers. display->fillRect(0, 0, square_size/2, square_size/2, display->color565(0,0,200)); start_x--; if (buffer_id) { display->setCursor(3, row1); display->setTextColor(display->color565(200, 0, 0)); display->fillRect(start_x, 6, square_size, square_size, display->color565(200,0,0)); //delay(40); // simulate slow drawing operation } else { display->setCursor(3, row2); display->setTextColor(display->color565(0, 200, 0)); display->fillRect(10, start_x, square_size, square_size, display->color565(0,200,0)); } display->printf("Buffer %d", buffer_id); if (start_x < (-1*square_size)) start_x = display->width()+square_size; }