### Build Options and flags This lib supports build-time defines used to set some of the basic key features. For example build flags could be set using PlatformIO's .ini file like this ``` [env] framework = arduino platform = espressif32 lib_deps = ESP32 HUB75 LED MATRIX PANEL DMA Display build_flags = -DSERIAL_DEBUG -DNO_GFX ``` ## Build flags | Flag | Description | Note | | :------------ |---------------|-----| | **SERIAL_DEBUG** |Print out detailed information about memory allocations, DMA descriptors setup and color depth [BCM](http://www.batsocks.co.uk/readme/art_bcm_5.htm) | | **USE_GFX_ROOT** | Use [lightweight](https://github.com/mrfaptastic/Adafruit_GFX_Lite) version of AdafuitGFX, without Adafruit BusIO extensions | You **must** install [Adafruit_GFX_Lite](https://github.com/mrfaptastic/Adafruit_GFX_Lite) library instead of original AdafruitGFX| | **NO_GFX** | Build without AdafuitGFX API, only native methods supported based on manipulating DMA buffer. I.e. no methods of drawing circles/shapes, typing text or using fonts!!! This might save some resources for applications using it's own internal graphics buffer or working solely with per-pixel manipulation. | Use this if you rely on FastLED, Neomatrix or any other API. For example [Aurora](/examples/AuroraDemo/) effects can work fine w/o AdafruitGFX. | | **NO_FAST_FUNCTIONS** | Do not build auxiliary speed-optimized functions. Those are used to speed-up operations like drawing straight lines or rectangles. Otherwise lines/shapes are drawn using drawPixel() method. The trade-off for speed is RAM/code-size, take it or leave it ;) | If you are not using AdafruitGFX than you probably do not need this eather| |**NO_CIE1931**|Do not use LED brightness [compensation](https://ledshield.wordpress.com/2012/11/13/led-brightness-to-your-eye-gamma-correction-no/) described in [CIE 1931](https://en.wikipedia.org/wiki/CIE_1931_color_space). Normaly library would adjust every pixel's RGB888 so that liminance (or brighness control) for the corresponding LED's would apper 'linear' to the human's eye. I.e. a white dot with rgb(128,128,128) would seem to be at 50% brightness between rgb(0,0,0) and rgb(255,255,255). Normaly you would like to keep this enabled by default. Not only it makes brightness control "linear", it also makes colors more vivid, otherwise it looks brighter but 'bleached'.|You might want to turn it off in some special cases like: