#include /* Default library pin configuration for the reference you can redefine only ones you need later on object creation #define R1 25 #define G1 26 #define BL1 27 #define R2 14 #define G2 12 #define BL2 13 #define CH_A 23 #define CH_B 19 #define CH_C 5 #define CH_D 17 #define CH_E -1 // assign to any available pin if using two panels or 64x64 panels with 1/32 scan #define CLK 16 #define LAT 4 #define OE 15 */ /* -------------------------- Display Config Initialisation -------------------- */ // Assume we have four 64x32 panels daizy-chained and ESP32 attached to the bottom right corner #define PANEL_RES_X 64 // Number of pixels wide of each INDIVIDUAL panel module. #define PANEL_RES_Y 32 // Number of pixels tall of each INDIVIDUAL panel module. #define NUM_ROWS 2 // Number of rows of chained INDIVIDUAL PANELS #define NUM_COLS 2 // Number of INDIVIDUAL PANELS per ROW #define PANEL_CHAIN NUM_ROWS*NUM_COLS // total number of panels chained one to another // Change this to your needs, for details on VirtualPanel pls see ChainedPanels example #define SERPENT false #define TOPDOWN false // Virtual Panl dimensions - our combined panel would be a square 4x4 modules with a combined resolution of 128x128 pixels #define VPANEL_W PANEL_RES_X*NUM_COLS // Kosso: All Pattern files have had the MATRIX_WIDTH and MATRIX_HEIGHT replaced by these. #define VPANEL_H PANEL_RES_Y*NUM_ROWS // // Kosso added: Button with debounce #define BTN_PIN 0 // Pattern advance. Using EPS32 Boot button. int buttonState; // the current reading from the input pin int lastButtonState = LOW; // the previous reading from the input pin unsigned long lastDebounceTime = 0; // the last time the output pin was toggled unsigned long debounceDelay = 50; // the debounce time; increase if the output flickers // The palettes are set to change every 60 seconds. // Kosso added: Non-volatile memory to save last pattern index. #include Preferences preferences; int lastPattern = 0; /* -------------------------- Class Initialisation -------------------------- */ #include #include // Used for some mathematics calculations and effects. // placeholder for the matrix object MatrixPanel_I2S_DMA *matrix = nullptr; // placeholder for the virtual display object VirtualMatrixPanel *virtualDisp = nullptr; // Aurora related #include "Effects.h" Effects effects; #include "Drawable.h" #include "Playlist.h" //#include "Geometry.h" #include "Patterns.h" Patterns patterns; /* -------------------------- Some variables -------------------------- */ unsigned long ms_current = 0; unsigned long ms_previous = 0; unsigned long ms_animation_max_duration = 20000; // 10 seconds unsigned long next_frame = 0; void listPatterns(); void setup() { // Setup serial interface Serial.begin(115200); delay(250); // Added a button to manually advance the pattern index. pinMode(BTN_PIN, INPUT); // For saving last pattern index. TO reboot with same. preferences.begin("RGBMATRIX", false); lastPattern = preferences.getInt("lastPattern", 0); // Configure your matrix setup here HUB75_I2S_CFG mxconfig(PANEL_RES_X, PANEL_RES_Y, PANEL_CHAIN); // custom pin mapping (if required) //HUB75_I2S_CFG::i2s_pins _pins={R1, G1, BL1, R2, G2, BL2, CH_A, CH_B, CH_C, CH_D, CH_E, LAT, OE, CLK}; //mxconfig.gpio = _pins; // in case that we use panels based on FM6126A chip, we can change that //mxconfig.driver = HUB75_I2S_CFG::FM6126A; // FM6126A panels could be cloked at 20MHz with no visual artefacts // mxconfig.i2sspeed = HUB75_I2S_CFG::HZ_20M; // OK, now we can create our matrix object matrix = new MatrixPanel_I2S_DMA(mxconfig); // let's adjust default brightness to about 75% matrix->setBrightness8(96); // range is 0-255, 0 - 0%, 255 - 100% // Allocate memory and start DMA display if( not matrix->begin() ) Serial.println("****** !KABOOM! I2S memory allocation failed ***********"); // create VirtualDisplay object based on our newly created dma_display object virtualDisp = new VirtualMatrixPanel((*matrix), NUM_ROWS, NUM_COLS, PANEL_RES_X, PANEL_RES_Y, SERPENT, TOPDOWN); Serial.println("**************** Starting Aurora Effects Demo ****************"); Serial.print("MATRIX_WIDTH: "); Serial.println(PANEL_RES_X*PANEL_CHAIN); Serial.print("MATRIX_HEIGHT: "); Serial.println(PANEL_RES_Y); #ifdef VPANEL_W Serial.println("VIRTUAL PANEL WIDTH " + String(VPANEL_W)); Serial.println("VIRTUAL PANEL HEIGHT " + String(VPANEL_H)); #endif // setup the effects generator effects.Setup(); delay(500); Serial.println("Effects being loaded: "); listPatterns(); Serial.println("LastPattern index: " + String(lastPattern)); patterns.setPattern(lastPattern); // // simple noise patterns.start(); Serial.print("Starting with pattern: "); Serial.println(patterns.getCurrentPatternName()); preferences.end(); } void patternAdvance(){ // Go to next pattern in the list (se Patterns.h) patterns.stop(); patterns.moveRandom(1); //patterns.move(1); patterns.start(); // Select a random palette as well effects.RandomPalette(); Serial.print("Changing pattern to: "); Serial.println(patterns.getCurrentPatternName()); //Serial.println(patterns.getPatternIndex()); //lastPattern = patterns.getPatternIndex(); // Save last index. preferences.begin("RGBMATRIX", false); preferences.putInt("lastPattern", lastPattern); preferences.end(); } void loop() { // Boot button Pattern advance with debounce int reading = digitalRead(BTN_PIN); if (reading != lastButtonState) { lastDebounceTime = millis(); } if ((millis() - lastDebounceTime) > debounceDelay) { if (reading != buttonState) { buttonState = reading; if (buttonState == LOW) { Serial.println("NEXT PATTERN ..."); patternAdvance(); } } } lastButtonState = reading; // end button debounce ms_current = millis(); if ( (ms_current - ms_previous) > ms_animation_max_duration ) { patternAdvance(); // just auto-change the palette effects.RandomPalette(); ms_previous = ms_current; } if ( next_frame < ms_current) next_frame = patterns.drawFrame() + ms_current; } void listPatterns() { patterns.listPatterns(); }