#ifndef _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA #define _ESP32_VIRTUAL_MATRIX_PANEL_I2S_DMA /******************************************************************* Contributed by Brian Lough YouTube: https://www.youtube.com/brianlough Tindie: https://www.tindie.com/stores/brianlough/ Twitter: https://twitter.com/witnessmenow *******************************************************************/ #include "ESP32-RGB64x32MatrixPanel-I2S-DMA.h" struct VirtualCoords { int16_t x; int16_t y; }; #ifdef USE_GFX_ROOT class VirtualMatrixPanel : public GFX #else class VirtualMatrixPanel : public Adafruit_GFX #endif { public: int16_t virtualResX; int16_t virtualResY; int16_t module_rows; int16_t module_cols; int16_t screenResX; int16_t screenResY; RGB64x32MatrixPanel_I2S_DMA *display; #ifdef USE_GFX_ROOT VirtualMatrixPanel(RGB64x32MatrixPanel_I2S_DMA &disp, int vmodule_rows, int vmodule_cols, int screenX, int screenY) : GFX(vmodule_cols*screenX, vmodule_rows*screenY) #else VirtualMatrixPanel(RGB64x32MatrixPanel_I2S_DMA &disp, int vmodule_rows, int vmodule_cols, int screenX, int screenY) : Adafruit_GFX(vmodule_cols*screenX, vmodule_rows*screenY) #endif { this->display = &disp; module_rows = vmodule_rows; module_cols = vmodule_cols; screenResX = screenX; screenResY = screenY; virtualResX = vmodule_rows*screenY; virtualResY = vmodule_cols*screenX; } VirtualCoords getCoords(int16_t x, int16_t y); // equivalent methods of the matrix library so it can be just swapped out. virtual void drawPixel(int16_t x, int16_t y, uint16_t color); virtual void fillScreen(uint16_t color); // overwrite adafruit implementation void clearScreen() { fillScreen(0); } void drawPixelRGB565(int16_t x, int16_t y, uint16_t color); void drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b); void drawPixelRGB24(int16_t x, int16_t y, rgb_24 color); void drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows); uint16_t color444(uint8_t r, uint8_t g, uint8_t b) { return display->color444(r, g, b); } uint16_t color565(uint8_t r, uint8_t g, uint8_t b) { return display->color565(r, g, b); } uint16_t Color333(uint8_t r, uint8_t g, uint8_t b) { return display->Color333(r, g, b); } private: VirtualCoords coords; }; // end Class header inline VirtualCoords VirtualMatrixPanel::getCoords(int16_t x, int16_t y) { int16_t xOffset = (y / screenResY) * (module_cols * screenResX); coords.x = x + xOffset; coords.y = y % screenResY; return coords; } inline void VirtualMatrixPanel::drawPixel(int16_t x, int16_t y, uint16_t color) { VirtualCoords coords = getCoords(x, y); this->display->drawPixel(coords.x, coords.y, color); } inline void VirtualMatrixPanel::fillScreen(uint16_t color) // adafruit virtual void override { // No need to map this. this->display->fillScreen(color); } inline void VirtualMatrixPanel::drawPixelRGB565(int16_t x, int16_t y, uint16_t color) { VirtualCoords coords = getCoords(x, y); this->display->drawPixelRGB565( coords.x, coords.y, color); } inline void VirtualMatrixPanel::drawPixelRGB888(int16_t x, int16_t y, uint8_t r, uint8_t g, uint8_t b) { VirtualCoords coords = getCoords(x, y); this->display->drawPixelRGB888( coords.x, coords.y, r, g, b); } inline void VirtualMatrixPanel::drawPixelRGB24(int16_t x, int16_t y, rgb_24 color) { VirtualCoords coords = getCoords(x, y); this->display->drawPixelRGB24(coords.x, coords.y, color); } // need to recreate this one, as it wouldnt work to just map where it starts. inline void VirtualMatrixPanel::drawIcon (int *ico, int16_t x, int16_t y, int16_t module_cols, int16_t module_rows) { int i, j; for (i = 0; i < module_rows; i++) { for (j = 0; j < module_cols; j++) { // This is a call to this libraries version of drawPixel // which will map each pixel, which is what we want. drawPixelRGB565 (x + j, y + i, ico[i * module_cols + j]); } } } #endif