/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Portions of this code are adapted from LedEffects Snake by Robert Atkins: https://bitbucket.org/ratkins/ledeffects/src/26ed3c51912af6fac5f1304629c7b4ab7ac8ca4b/Snake.cpp?at=default * Copyright (c) 2013 Robert Atkins * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternSnake_H #define PatternSnake_H class PatternSnake : public Drawable { private: static const byte SNAKE_LENGTH = 16; CRGB colors[SNAKE_LENGTH]; uint8_t initialHue; enum Direction { UP, DOWN, LEFT, RIGHT }; struct Pixel { uint8_t x; uint8_t y; }; struct Snake { Pixel pixels[SNAKE_LENGTH]; Direction direction; void newDirection() { switch (direction) { case UP: case DOWN: direction = random(0, 2) == 1 ? RIGHT : LEFT; break; case LEFT: case RIGHT: direction = random(0, 2) == 1 ? DOWN : UP; default: break; } } void shuffleDown() { for (byte i = SNAKE_LENGTH - 1; i > 0; i--) { pixels[i] = pixels[i - 1]; } } void reset() { direction = UP; for (int i = 0; i < SNAKE_LENGTH; i++) { pixels[i].x = 0; pixels[i].y = 0; } } void move() { switch (direction) { case UP: pixels[0].y = (pixels[0].y + 1) % VPANEL_H; break; case LEFT: pixels[0].x = (pixels[0].x + 1) % VPANEL_W; break; case DOWN: pixels[0].y = pixels[0].y == 0 ? VPANEL_H - 1 : pixels[0].y - 1; break; case RIGHT: pixels[0].x = pixels[0].x == 0 ? VPANEL_W - 1 : pixels[0].x - 1; break; } } void draw(CRGB colors[SNAKE_LENGTH]) { for (byte i = 0; i < SNAKE_LENGTH; i++) { effects.leds[XY(pixels[i].x, pixels[i].y)] = colors[i] %= (255 - i * (255 / SNAKE_LENGTH)); } } }; static const int snakeCount = 6; Snake snakes[snakeCount]; public: PatternSnake() { name = (char *)"Snake"; for (int i = 0; i < snakeCount; i++) { Snake* snake = &snakes[i]; snake->reset(); } } void start() { effects.ClearFrame(); } unsigned int drawFrame() { fill_palette(colors, SNAKE_LENGTH, initialHue++, 5, effects.currentPalette, 255, LINEARBLEND); for (int i = 0; i < snakeCount; i++) { Snake* snake = &snakes[i]; snake->shuffleDown(); if (random(10) > 7) { snake->newDirection(); } snake->move(); snake->draw(colors); } effects.ShowFrame(); return 30; } }; #endif