/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternAttract_H class PatternAttract : public Drawable { private: const int count = 8; Attractor attractor; public: PatternAttract() { name = (char *)"Attract"; } void start() { int direction = random(0, 2); if (direction == 0) direction = -1; for (int i = 0; i < count; i++) { Boid boid = Boid(15, 31 - i); boid.mass = 1; // random(0.1, 2); boid.velocity.x = ((float) random(40, 50)) / 100.0; boid.velocity.x *= direction; boid.velocity.y = 0; boid.colorIndex = i * 32; boids[i] = boid; //dim = random(170, 250); } } unsigned int drawFrame() { // dim all pixels on the display uint8_t dim = beatsin8(2, 170, 250); effects.DimAll(dim); for (int i = 0; i < count; i++) { Boid boid = boids[i]; PVector force = attractor.attract(boid); boid.applyForce(force); boid.update(); effects.setPixel(boid.location.x, boid.location.y, effects.ColorFromCurrentPalette(boid.colorIndex)); boids[i] = boid; } effects.ShowFrame(); return 0; } }; #endif