/* * * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternIncrementalDrift2_H #define PatternIncrementalDrift2_H class PatternIncrementalDrift2 : public Drawable { public: PatternIncrementalDrift2() { name = (char *)"Incremental Drift Rose"; } unsigned int drawFrame() { uint8_t dim = beatsin8(2, 170, 250); effects.DimAll(dim); effects.ShowFrame(); for (int i = 2; i < VPANEL_H / 2; ++i) //for (uint8_t i = 0; i < 32; i++) { CRGB color; uint8_t x = 0; uint8_t y = 0; if (i < 16) { x = effects.beatcos8((i + 1) * 2, i, VPANEL_W - i); y = beatsin8((i + 1) * 2, i, VPANEL_H - i); color = effects.ColorFromCurrentPalette(i * 14); } else { x = beatsin8((32 - i) * 2, VPANEL_W - i, i + 1); y = effects.beatcos8((32 - i) * 2, VPANEL_H - i, i + 1); color = effects.ColorFromCurrentPalette((31 - i) * 14); } effects.setPixel(x, y, color); } return 0; } }; #endif