/* * Aurora: https://github.com/pixelmatix/aurora * Copyright (c) 2014 Jason Coon * * Inspired by 'Space Invader Generator': https://the8bitpimp.wordpress.com/2013/05/07/space-invader-generator * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PatternInvaders_H #define PatternInvaders_H class PatternInvadersSmall : public Drawable { private: uint8_t x = 1; uint8_t y = 1; public: PatternInvadersSmall() { name = (char *)"Invaders Small"; } void start() { matrix->fillScreen(0); } unsigned int drawFrame() { CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 5; j++) { CRGB color = CRGB::Black; if (random(0, 2) == 1) color = color1; effects.setPixel(x + i, y + j, color); if (i < 2) effects.setPixel(x + (4 - i), y + j, color); } } x += 6; if (x > 25) { x = 1; y += 6; } if (y > 25) y = x = 1; effects.ShowFrame(); return 125; } }; class PatternInvadersMedium : public Drawable { private: uint8_t x = 0; uint8_t y = 0; public: PatternInvadersMedium() { name = (char *)"Invaders Medium"; } void start() { matrix->fillScreen(0); } unsigned int drawFrame() { CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255)); for (int i = 0; i < 3; i++) { for (int j = 0; j < 5; j++) { CRGB color = CRGB::Black; if (random(0, 2) == 1) color = color1; effects.setPixel(x + (i * 2), y + (j * 2), color); if (i < 2) effects.setPixel(x + (8 - i * 2), y + (j * 2), color); } } x += 11; if (x > 22) { x = 0; y += 11; } if (y > 22) y = x = 0; effects.ShowFrame(); return 500; } }; class PatternInvadersLarge : public Drawable { private: public: PatternInvadersLarge() { name = (char *)"Invaders Large"; } void start() { matrix->fillScreen(0); } unsigned int drawFrame() { matrix->fillScreen(0); CRGB color1 = effects.ColorFromCurrentPalette(random(0, 255)); for (int x = 0; x < 3; x++) { for (int y = 0; y < 5; y++) { CRGB color = CRGB::Black; if (random(0, 2) == 1) { color = color1; } effects.setPixel(1 + x * 6, 1 + y * 6, color); if (x < 2) effects.setPixel(1 + (4 - x) * 6, 1 + y * 6, color); } } effects.ShowFrame(); return 2000; } }; #endif